74 lines
2.6 KiB
C++
74 lines
2.6 KiB
C++
#pragma once
|
|
|
|
#include "FluidSim/AudioProcessing.hpp"
|
|
#include "FluidSim/Crankcase.hpp"
|
|
#include "FluidSim/Carburetor.hpp"
|
|
#include "FluidSim/Fluid.hpp"
|
|
#include "FluidSim/OutdoorAudio.hpp"
|
|
#include "FluidSim/Ecu.hpp"
|
|
#include "FluidSim/ReedValve.hpp"
|
|
#include "FluidSim/MotorcycleTest.hpp"
|
|
#include "FluidSim/Solver.hpp"
|
|
#include "FluidSim/TwoStrokeCylinder.hpp"
|
|
#include "FluidSim/TwoStrokeConfig.hpp"
|
|
#include <cstdint>
|
|
#include <vector>
|
|
|
|
namespace fluidsim::port {
|
|
|
|
struct TwoStrokeSnapshot {
|
|
float rpm{}, cylinder_pressure{}, crankcase_pressure{}, intake_pressure{};
|
|
float throttle{}, transfer_area{}, exhaust_area{};
|
|
bool reed_open{}, fuel_cut{};
|
|
float pedal{};
|
|
OutdoorScene audio_scene{OutdoorScene::Wall};
|
|
};
|
|
|
|
// Port of the C# 125 cc crankcase-scavenged two-stroke scenario. It retains
|
|
// the plenum / reed / crankcase / transfer / cylinder / exhaust topology.
|
|
class TwoStrokeScenario : public MotorcycleTest {
|
|
public:
|
|
explicit TwoStrokeScenario(int sample_rate = 44100, TwoStrokeConfig config = {});
|
|
AudioFrame process();
|
|
void set_throttle(float value);
|
|
void set_controls(float pedal, float load_value, float clutch_value);
|
|
void shift_up() { vehicle.shift_up(); }
|
|
void shift_down() { vehicle.shift_down(); }
|
|
void set_neutral() { vehicle.set_neutral(); }
|
|
void set_pipe_solver(PipeSolver solver) { for(auto& pipe : pipes) pipe.solver=solver; }
|
|
void set_audio_scene(OutdoorScene scene) { audio_.set_scene(scene); }
|
|
void set_monitor_filter(bool enabled) { audio_.set_monitor_filter(enabled); }
|
|
AudioFrame dry_audio() const { return audio_.dry_frame(); }
|
|
AudioFrame unfiltered_audio() const { return audio_.unfiltered_frame(); }
|
|
TwoStrokeSnapshot snapshot() const;
|
|
|
|
float throttle{};
|
|
const TwoStrokeConfig configuration;
|
|
Ecu ecu{};
|
|
Carburetor carburetor;
|
|
ReedValve reed{};
|
|
float intake_flow{}, exhaust_flow{};
|
|
Crankshaft crankshaft{};
|
|
TwoStrokeCylinder cylinder;
|
|
Crankcase crankcase;
|
|
Volume0D intake_plenum{0.5e-3f, 101325.0f, 300.0f};
|
|
std::vector<Pipe1D> pipes;
|
|
|
|
private:
|
|
float dt_{}, max_throttle_area_{};
|
|
float reed_in_area_{}, reed_out_area_{}, transfer_pipe_area_{}, transfer_valve_area_{}, exhaust_valve_area_{};
|
|
bool reed_open_{};
|
|
std::uint64_t step_count_{};
|
|
Port* plenum_inlet_{};
|
|
Port* plenum_outlet_{};
|
|
BoundarySystem boundaries_;
|
|
Solver solver_;
|
|
OutdoorAudio audio_;
|
|
|
|
static float area_for_diameter(float diameter);
|
|
static float slide_area(float diameter, float opening);
|
|
static std::vector<Pipe1D> create_pipes(const TwoStrokeConfig& config);
|
|
};
|
|
|
|
} // namespace fluidsim::port
|