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FluidSimCpp/include/FluidSim/TwoStrokeScenario.hpp

72 lines
2.5 KiB
C++

#pragma once
#include "FluidSim/AudioProcessing.hpp"
#include "FluidSim/Crankcase.hpp"
#include "FluidSim/Fluid.hpp"
#include "FluidSim/OutdoorAudio.hpp"
#include "FluidSim/Atmosphere.hpp"
#include "FluidSim/Ecu.hpp"
#include "FluidSim/ReedValve.hpp"
#include "FluidSim/MotorcycleTest.hpp"
#include "FluidSim/Solver.hpp"
#include "FluidSim/TwoStrokeCylinder.hpp"
#include "FluidSim/TwoStrokeConfig.hpp"
#include <cstdint>
#include <vector>
namespace fluidsim::port {
struct TwoStrokeSnapshot {
float rpm{}, cylinder_pressure{}, crankcase_pressure{}, intake_pressure{};
float throttle{}, transfer_area{}, exhaust_area{};
bool reed_open{}, fuel_cut{};
float pedal{};
OutdoorScene audio_scene{OutdoorScene::Wall};
};
// Port of the C# 125 cc crankcase-scavenged two-stroke scenario. It retains
// the plenum / reed / crankcase / transfer / cylinder / exhaust topology.
class TwoStrokeScenario : public MotorcycleTest {
public:
explicit TwoStrokeScenario(int sample_rate = 44100, TwoStrokeConfig config = {});
AudioFrame process();
void set_throttle(float value);
void set_controls(float pedal, float load_value, float clutch_value);
void shift_up() { vehicle.shift_up(); }
void shift_down() { vehicle.shift_down(); }
void set_neutral() { vehicle.set_neutral(); }
void set_audio_scene(OutdoorScene scene) { audio_.set_scene(scene); }
void set_monitor_filter(bool enabled) { audio_.set_monitor_filter(enabled); }
AudioFrame dry_audio() const { return audio_.dry_frame(); }
AudioFrame unfiltered_audio() const { return audio_.unfiltered_frame(); }
TwoStrokeSnapshot snapshot() const;
float throttle{};
const TwoStrokeConfig configuration;
Ecu ecu{};
ReedValve reed{};
Atmosphere intake_atmosphere{};
float intake_flow{}, exhaust_flow{};
Crankshaft crankshaft{};
TwoStrokeCylinder cylinder;
Crankcase crankcase;
Volume0D intake_plenum{0.5e-3f, 101325.0f, 300.0f};
std::vector<Pipe1D> pipes;
private:
float dt_{}, max_throttle_area_{}, intake_boundary_area_{};
float reed_in_area_{}, reed_out_area_{}, transfer_pipe_area_{}, transfer_valve_area_{}, exhaust_valve_area_{};
bool reed_open_{};
std::uint64_t step_count_{};
Port* plenum_inlet_{};
Port* plenum_outlet_{};
BoundarySystem boundaries_;
Solver solver_;
OutdoorAudio audio_;
static float area_for_diameter(float diameter);
static std::vector<Pipe1D> create_pipes(const TwoStrokeConfig& config);
};
} // namespace fluidsim::port