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FluidSimCpp/include/FluidSim/DesktopScenario.hpp

89 lines
3.7 KiB
C++

#pragma once
#include "FluidSim/Scenario.hpp"
#include "FluidSim/TwoStrokeScenario.hpp"
#include <memory>
#include <mutex>
namespace fluidsim::port {
// Shared desktop controls/snapshot contract. Two-stroke access is serialized;
// the twin already protects its own simulation state.
class DesktopScenario {
public:
explicit DesktopScenario(ScenarioKind kind, TwoStrokeConfig config = {}, bool saab_turbo = true) {
if (kind == ScenarioKind::TwoStroke)
two_ = std::make_unique<TwoStrokeScenario>(44100, config);
else
twin_ = std::make_unique<FourStrokeScenario>(44100, kind == ScenarioKind::SaabB205 ?
FourStrokePreset::SaabB205 : kind == ScenarioKind::AmericanV8 ? FourStrokePreset::AmericanV8 : FourStrokePreset::Twin,
kind == ScenarioKind::TurboTwin || (kind == ScenarioKind::SaabB205 && saab_turbo));
}
AudioFrame process() {
if (twin_)
return twin_->process();
const std::lock_guard lock(mutex_);
return two_->process();
}
void set_controls(float pedal, float load, float clutch) {
visit([&](auto& scenario) { scenario.set_controls(pedal, load, clutch); });
}
void shift_up() { visit([](auto& scenario) { scenario.shift_up(); }); }
void shift_down() { visit([](auto& scenario) { scenario.shift_down(); }); }
void set_neutral() { visit([](auto& scenario) { scenario.set_neutral(); }); }
void toggle_mechanical_sound() {
if (twin_)
twin_->toggle_mechanical_sound();
}
void set_audio_scene(OutdoorScene scene) {
visit([&](auto& scenario) { scenario.set_audio_scene(scene); });
}
ScenarioSnapshot snapshot() const {
if (twin_)
return twin_->snapshot();
const std::lock_guard lock(mutex_);
const auto source = two_->snapshot();
ScenarioSnapshot s;
s.two_stroke = true;
s.cylinder_count = 1;
s.racing_exhaust = two_->configuration.exhaust == TwoStrokeExhaust::Racing;
s.rpm = source.rpm;
s.speed_kmh = two_->vehicle.speed * 3.6f;
s.kinetic_energy = two_->vehicle.kinetic_energy();
s.gear = two_->vehicle.current_gear;
s.clutch = two_->clutch;
s.average_power = two_->crankshaft.average_power;
s.average_torque = two_->crankshaft.average_torque;
s.cylinder_pressure1 = source.cylinder_pressure;
s.cylinder_temperature1 = two_->cylinder.temperature();
s.cylinder_piston_fraction1 =
(two_->cylinder.volume - two_->cylinder.clearance_volume()) / two_->cylinder.swept_volume();
s.crankcase_pressure = source.crankcase_pressure;
s.intake_pressure = source.intake_pressure;
s.exhaust_pressure = two_->pipes[3].state(0).pressure;
s.throttle = source.throttle;
s.pedal = source.pedal;
s.target_afr = two_->carburetor.indicated_afr();
s.valve1_intake_area = source.transfer_area;
s.valve1_exhaust_area = source.exhaust_area;
s.reed_open = source.reed_open;
s.fuel_cut = source.fuel_cut;
s.idle_control = two_->ecu.idle_active();
s.rev_limit1 = two_->ecu.rev_limited();
s.audio_scene = source.audio_scene;
s.intake_flow = two_->intake_flow;
s.exhaust_flow = two_->exhaust_flow;
s.capture_pipes(two_->pipes);
return s;
}
private:
template<class Function> void visit(Function&& function) {
const std::lock_guard lock(mutex_);
if (twin_) function(*twin_);
else function(*two_);
}
std::unique_ptr<FourStrokeTwinScenario> twin_;
std::unique_ptr<TwoStrokeScenario> two_;
mutable std::mutex mutex_;
};
} // namespace fluidsim::port