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FluidSimCpp/src/solver.cpp

39 lines
1.2 KiB
C++

#include "FluidSim/Solver.hpp"
#include <algorithm>
namespace fluidsim::port {
Solver::Solver(std::vector<Pipe1D> &pipes, BoundarySystem &boundaries)
: pipes_(pipes), boundaries_(boundaries) {}
void Solver::add_component(Component &component) { components_.push_back(&component); }
void Solver::step(float dt) {
if (!std::isfinite(dt) || dt < 0)
throw std::invalid_argument("invalid solver timestep");
if (dt == 0)
return;
boundaries_.validate_topology();
const float maximum_dt = dt / static_cast<float>(std::max(minimum_substeps, 1));
double remaining = dt;
int count = 0;
while (remaining > double(dt) * 1e-7) {
float sub_dt = std::min(maximum_dt, static_cast<float>(remaining));
for (auto &pipe : pipes_)
sub_dt = std::min(sub_dt, pipe.prepare_step());
if (!(sub_dt > 0) || ++count > 1000000)
throw std::runtime_error("solver timestep failed to progress");
++substep_count_;
boundaries_.resolve(sub_dt);
for (auto &pipe : pipes_)
pipe.advance(sub_dt);
for (Component *component : components_)
component->update_state(sub_dt);
remaining -= sub_dt;
}
++step_count_;
}
} // namespace fluidsim::port