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FluidSimCpp/include/FluidSim/AudioOutputStream.hpp
2026-10-22 23:52:20 +02:00

31 lines
995 B
C++

#pragma once
#include "FluidSim/SimulationRingBuffer.hpp"
#include <SFML/Audio/SoundStream.hpp>
#include <array>
#include <atomic>
#include <cstdint>
namespace fluidsim::port {
class AudioOutputStream final : public sf::SoundStream {
public:
explicit AudioOutputStream(SimulationRingBuffer& ring, unsigned int sample_rate = 44100);
void set_speed(double speed) { speed_.store(speed, std::memory_order_relaxed); }
double speed() const { return speed_.load(std::memory_order_relaxed); }
private:
static constexpr std::size_t block_size = 512;
SimulationRingBuffer& ring_;
std::array<float, block_size> temp_left_{}, temp_right_{};
std::array<std::int16_t, block_size * 2> output_{};
std::atomic<double> speed_{1.0};
float previous_input_left_{}, previous_output_left_{};
float previous_input_right_{}, previous_output_right_{};
bool onGetData(Chunk& data) override;
void onSeek(sf::Time time_offset) override;
};
} // namespace fluidsim::port