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FluidSimCpp/include/FluidSim/Vehicle.hpp
2026-10-22 23:52:20 +02:00

33 lines
1001 B
C++

#pragma once
#include <array>
namespace fluidsim::port {
// Longitudinal motorcycle model and the friction clutch coupling it to the crank.
class Vehicle {
public:
int current_gear{};
std::array<float, 6> gear_ratios{4.1f, 2.7f, 2.0f, 1.55f, 1.25f, 0.98f};
float final_drive_ratio{2.7f}, primary_reduction{1.8f};
float clutch_input{1.0f}, clutch_capacity{80.0f}, clutch_engagement_rate{8.0f};
float mass{160.0f}, wheel_radius{0.32f}, rotational_inertia{1.2f};
float rolling_resistance{0.015f}, drag_coefficient{0.7f}, frontal_area{0.65f};
float air_density{1.225f}, gravity{9.80665f};
float speed{}, engagement{};
float total_gear_ratio() const;
float kinetic_energy() const;
float update(float engine_omega, float engine_inertia, float dt);
void shift_up();
void shift_down();
void set_neutral();
void set_first_gear();
private:
float shift_cut_timer_{};
void apply_road_resistance(float dt);
};
} // namespace fluidsim::port