Files
FluidSimCpp/include/FluidSim/Desktop/DesktopUi.hpp

53 lines
2.1 KiB
C++

#pragma once
#include "FluidSim/ScenarioSnapshot.hpp"
#include "FluidSim/DynoCurve.hpp"
#include "FluidSim/Desktop/PedalControl.hpp"
#include "FluidSim/Desktop/EngineRenderer3D.hpp"
#include <optional>
#include <string>
#include <SFML/Graphics.hpp>
namespace fluidsim::port::desktop {
struct PlaybackInfo {
float pedal_target{},load{};
double speed{1};
std::size_t buffered{},capacity{};
std::uint64_t underruns{};
bool auto_gain{},time_warp{};
};
struct WorkspaceLayout {
sf::FloatRect sidebar,viewport,chart,inspector,pedal;
static WorkspaceLayout calculate(sf::Vector2u size);
};
class DesktopUi {
public:
float pedal() const {return pedal_.value();}
void nudge_pedal(float amount) {pedal_.set(pedal_.value()+amount);}
void update_pedal(float dt,bool raise,bool lower) {if(!pedal_drag_)pedal_.advance(dt,raise,lower);}
bool handle_event(const sf::Event&,sf::Vector2u);
AudioListener listener(const ScenarioSnapshot&,sf::Vector2u);
void draw(sf::RenderWindow&,const sf::Font*,const ScenarioSnapshot&,const PlaybackInfo&);
void configure_resolution(float density) { resolution_=density; }
std::optional<float> take_resolution_request() {auto value=resolution_request_;resolution_request_.reset();return value;}
void resolution_started() {resolution_busy_=true;resolution_status_="Building mesh...";}
void resolution_finished(float density,const std::string& message) {resolution_=density;resolution_busy_=false;resolution_status_=message;}
static std::array<sf::FloatRect,2> resolution_buttons(sf::Vector2u size);
private:
DynoCurve dyno_;
float resolution_{20};
bool resolution_busy_{};
std::optional<float> resolution_request_;
std::string resolution_status_;
EngineRenderer3D renderer_;
OrbitCamera camera_;
bool three_d_{true},camera_fitted_{},pan_drag_{},pedal_drag_{};
PedalControl pedal_;
sf::Vector2f pan_{};
sf::Vector2i previous_mouse_{};
bool dragging_{};
float zoom_{1};
float camera_aspect_{};
WorkspaceLayout workspace_layout(sf::Vector2u size) const;
void fit_camera(float aspect,const ScenarioSnapshot&);
};
}