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FluidSimCpp/include/FluidSim/Desktop/PressurePalette.hpp
2026-10-23 18:29:51 +02:00

13 lines
480 B
C++

#pragma once
#include "FluidSim/AudioProcessing.hpp"
#include <algorithm>
#include <cmath>
namespace fluidsim::port::desktop {
// Fixed absolute scale: vacuum blue, atmosphere green, >=1 MPa red.
inline Vec3 pressure_tint(float pressure) {
if(pressure<=101325) {float t=std::clamp(pressure/101325,0.f,1.f);return {.05f,.15f+.70f*t,1-.95f*t};}
float t=std::sqrt(std::clamp((pressure-101325)/(1000000-101325),0.f,1.f));
return {.05f+.95f*t,.85f-.80f*t,.05f-.03f*t};
}
}