Files
FluidSimCpp/tests/desktop_ui_tests.cpp
max bf8621ad39 Load engines from TOML and improve scenario audio and carb tuning
Migrate 32 engine definitions into validated startup-loaded TOML files and separate configuration and snapshots from scenario assembly. Add camera-based stereo propagation from shared pipe geometry, preserve exhaust character, tune carburetor mixtures and idle, use ignition cuts for carb engines, and support returning to the scenario menu.

Validation: full Windows build and all 14 CTest checks passed.
2026-10-24 03:24:35 +02:00

51 lines
3.5 KiB
C++

#include "FluidSim/Desktop/DesktopUi.hpp"
#include <cmath>
#include <iostream>
#include <stdexcept>
using namespace fluidsim::port::desktop;
void check(bool condition,const char* reason) {if(!condition)throw std::runtime_error(reason);}
int main() {
for(auto size : {sf::Vector2u{933,1010},sf::Vector2u{1920,1080},sf::Vector2u{1040,800},sf::Vector2u{800,700}}) {
const auto l=WorkspaceLayout::calculate(size);
for(auto r : {l.sidebar,l.viewport,l.chart,l.inspector,l.pedal}) {
check(r.position.x>=0 && r.position.y>=0 && r.size.x>0 && r.size.y>0,"invalid panel bounds");
check(r.position.x+r.size.x<=size.x && r.position.y+r.size.y<=size.y,"panel escapes window");
}
check(l.sidebar.position.x+l.sidebar.size.x<l.viewport.position.x,"sidebar overlaps engine");
check(l.viewport.position.y+l.viewport.size.y<l.chart.position.y,"engine overlaps dyno");
check(l.chart.position.x+l.chart.size.x<l.inspector.position.x,"dyno overlaps inspector");
}
DesktopUi ui;
const sf::Vector2u size{1440,900};const auto track=WorkspaceLayout::calculate(size).pedal;
const sf::Vector2i point{int(track.position.x+track.size.x*.7f),int(track.position.y+12)};
ui.handle_event(sf::Event::MouseButtonPressed{sf::Mouse::Button::Left,point},size);
check(std::abs(ui.pedal()-.7f)<.01f,"slider should set direct pedal request");
ui.update_pedal(.5f,false,true);
check(std::abs(ui.pedal()-.7f)<.01f,"keyboard ramp must not interfere while dragging slider");
ui.handle_event(sf::Event::MouseButtonReleased{sf::Mouse::Button::Left,point},size);
check(ui.pedal()==0,"slider must spring to zero on release");
ui.update_pedal(.5f,true,false);check(ui.pedal()==1,"W full travel must take 0.5 seconds");
ui.update_pedal(.25f,false,false);check(std::abs(ui.pedal()-.5f)<1e-6f,"keyboard release travel timing");
ui.update_pedal(.25f,false,false);check(ui.pedal()==0,"keyboard must return to idle request");
ui.handle_event(sf::Event::MouseButtonPressed{sf::Mouse::Button::Left,point},size);
ui.handle_event(sf::Event::FocusLost{},size);check(ui.pedal()==0,"lost focus must release UI pedal");
OrbitCamera camera;camera.reset(2);auto before=camera.target;
camera.orbit({40,20});camera.pan({20,15},500);camera.zoom(2);
check(camera.pitch<=80 && camera.pitch>=-75 && camera.distance>.35f,"camera bounds");
check(camera.target.x!=before.x || camera.target.y!=before.y,"camera panning must move target");
for(float yaw:{-90.f,-28.f,0.f,90.f,180.f})for(float pitch:{-60.f,0.f,70.f}) {
camera.yaw=yaw;camera.pitch=pitch;camera.target={.7f,.4f,-.2f};camera.distance=3;
const auto listener=camera.listener(1.8f,1.1f);
const float y=yaw*.017453293f,p=pitch*.017453293f;
const float dx=listener.position.x-camera.target.x-1.1f;
const float dy=listener.position.y-camera.target.y,dz=listener.position.z-camera.target.z;
const float x1=std::cos(y)*dx+std::sin(y)*dz,z1=-std::sin(y)*dx+std::cos(y)*dz;
check(std::abs(x1)<2e-6f && std::abs(std::cos(p)*dy-std::sin(p)*z1)<2e-6f &&
std::abs(std::sin(p)*dy+std::cos(p)*z1-5.4f)<2e-6f,
"audio listener must coincide with the rendered camera including fit offsets");
check(std::abs(std::cos(y)*listener.right.x+std::sin(y)*listener.right.z-1)<1e-6f,
"audio ears must rotate with the camera right axis");
}
std::cout<<"Desktop layout, spring pedal, keyboard travel and orbit camera checks passed\n";
}