using Raylib_cs; namespace PhysicsEngine { class Program { static void Main(string[] args) { const int screenWidth = 1280; const int screenHeight = 720; Raylib.InitWindow(screenWidth, screenHeight, "Fysikmotor & Sandlåda"); Raylib.SetTargetFPS(144); const float physicsTimeStep = 1.0f / 60.0f; float accumulator = 0.0f; // Main loop while (!Raylib.WindowShouldClose()) { float frameTime = Raylib.GetFrameTime(); if (frameTime > 0.25f) { frameTime = 0.25f; } accumulator += frameTime; // Update loop while (accumulator >= physicsTimeStep) { UpdatePhysics(physicsTimeStep); accumulator -= physicsTimeStep; } // Render loop Raylib.BeginDrawing(); Raylib.ClearBackground(Color.RayWhite); // Draw RenderScene(); Raylib.EndDrawing(); } // Close Raylib.CloseWindow(); } private static void UpdatePhysics(float dt) { } private static void RenderScene() { Raylib.DrawText("Physics Engine", 20, 20, 20, Color.DarkGray); } } }