def classify_price(robux: int) -> str: if robux <= 99: return "low" elif robux <= 499: return "medium" else: return "high" def enrich_event(event, game: str): """Adds game tag and derived fields.""" event.data = event.data or {} # Inject game name into event data as a tag event.data["game"] = game # Derive price group for robux purchases if event.type == "robux_purchase" and "robux" in event.data: event.data["priceGroup"] = classify_price(event.data["robux"]) return event