Finished up game
This commit is contained in:
@@ -11,12 +11,14 @@ namespace Snake
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public int X;
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public int Y;
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public CellTypes Type;
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public Color Color;
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public Cell(int x, int y, CellTypes type)
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{
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X = x;
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Y = y;
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Type = type;
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Color = Color.White;
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}
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}
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}
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6
Snake/Form1.Designer.cs
generated
6
Snake/Form1.Designer.cs
generated
@@ -45,14 +45,14 @@
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// timer
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//
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timer.Enabled = true;
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timer.Interval = 500;
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timer.Interval = 200;
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timer.Tick += timer_Tick;
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//
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// Form1
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//
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AutoScaleDimensions = new SizeF(10F, 25F);
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AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(800, 450);
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ClientSize = new Size(800, 688);
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Controls.Add(gamearea);
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Name = "Form1";
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Text = "Form1";
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@@ -63,7 +63,7 @@
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}
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#endregion
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private System.Windows.Forms.Timer timer;
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public PictureBox gamearea;
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public System.Windows.Forms.Timer timer;
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}
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}
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@@ -8,12 +8,14 @@ namespace Snake
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{
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public class Game
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{
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//new Cell(10, 10, CellTypes.Snake)
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Worm worm;
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private Directions _direction = Directions.Down;
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Random random = new Random();
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Map map;
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Form1 form;
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int mapSize = 20;
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public Game(Form1 form)
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{
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this.form = form;
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@@ -22,28 +24,27 @@ namespace Snake
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public void Start()
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{
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Cell startCell = new Cell(10, 10, CellTypes.Snake);
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map = new Map(20, 20);
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map = new Map(mapSize, mapSize);
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map.SetCell(startCell);
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worm = new Worm(startCell);
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map.SetCell(new Cell(15, 10, CellTypes.Food));
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map.SetCell(new Cell(15, 11, CellTypes.Food));
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map.SetCell(new Cell(15, 12, CellTypes.Food));
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map.SetCell(new Cell(15, 13, CellTypes.Food));
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map.SetCell(new Cell(15, 14, CellTypes.Food));
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map.SetCell(new Cell(15, 15, CellTypes.Food));
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map.SetCell(new Cell(15, 16, CellTypes.Food));
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map.SetCell(new Cell(15, 17, CellTypes.Food));
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map.SetCell(new Cell(15, 18, CellTypes.Food));
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SpawnApple();
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}
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public void UpdateInput(Directions direction)
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{
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if (_direction == Directions.Down && direction == Directions.Up) return;
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if (_direction == Directions.Up && direction == Directions.Down) return;
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if (_direction == Directions.Left && direction == Directions.Right) return;
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if (_direction == Directions.Right && direction == Directions.Left) return;
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_direction = direction;
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}
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public Cell GetNextCell(int x, int y)
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public Cell GetNextCell()
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{
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int x = worm.Body[0].X;
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int y = worm.Body[0].Y;
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if (_direction == Directions.Up)
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{
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return map.Cells[x, y + 1];
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@@ -63,18 +64,66 @@ namespace Snake
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return map.Cells[x + 1, y];
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}
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public void Update()
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public bool IsNextPosOutOfBounds()
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{
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int x = worm.Body[0].X;
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int y = worm.Body[0].Y;
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if (_direction == Directions.Up)
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if (y + 1 >= mapSize) return true;
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if (_direction == Directions.Left)
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if (x - 1 < 0) return true;
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if (_direction == Directions.Down)
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if (y - 1 < 0) return true;
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if (_direction == Directions.Right)
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if (x + 1 >= mapSize) return true;
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return false;
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}
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public void SpawnApple()
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{
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int x = random.Next(mapSize);
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int y = random.Next(mapSize);
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Cell cell = map.Cells[x, y];
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if (cell.Type == CellTypes.None)
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{
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cell.Type = CellTypes.Food;
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return;
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}
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SpawnApple();
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}
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public void Update()
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{
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if (IsNextPosOutOfBounds())
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{
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Die();
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return;
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}
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int x = worm.Body[0].X;
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int y = worm.Body[0].Y;
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Cell snakeCell = map.Cells[x, y];
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Cell nextCell = GetNextCell(x, y);
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Cell nextCell = GetNextCell();
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if (nextCell.Type == CellTypes.Snake)
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{
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Die();
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return;
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}
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if (nextCell.Type == CellTypes.Food)
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{
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worm.Eat(ref nextCell);
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//map.SetCell(nextCell);
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SpawnApple();
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}
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map.SwapCells(snakeCell, nextCell);
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@@ -83,5 +132,10 @@ namespace Snake
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map.Render(form.gamearea.CreateGraphics());
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form.Invalidate();
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}
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public void Die()
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{
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form.timer.Enabled = false;
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}
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}
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}
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@@ -63,7 +63,7 @@ namespace Snake
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}
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else if (cell.Type == CellTypes.Snake)
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{
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brush.Color = Color.Green;
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brush.Color = cell.Color;
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}
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else if (cell.Type == CellTypes.Food)
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{
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@@ -72,9 +72,10 @@ namespace Snake
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int totalHeight = CELL_SIZE * _h;
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graphics.FillRectangle(brush,
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x * 20,
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totalHeight - y * 20,
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graphics.FillRectangle(
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brush,
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x * CELL_SIZE,
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totalHeight - (y + 1) * CELL_SIZE,
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CELL_SIZE,
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CELL_SIZE
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);
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@@ -13,6 +13,7 @@ namespace Snake
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public Worm(Cell startCell)
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{
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Body.Add(startCell);
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startCell.Color = ColorFromHue((float)(Body.Count * 8));
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}
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public void Move(int x, int y, Map map)
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@@ -29,8 +30,31 @@ namespace Snake
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public void Eat(ref Cell cell)
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{
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cell.Type = CellTypes.Snake;
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Body.Add(cell);
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cell.Color = ColorFromHue((float)(Body.Count * 8));
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Body.Insert(1, cell);
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}
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public Color ColorFromHue(float hue)
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{
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hue = hue % 360f;
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float c = 1f;
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float x = c * (1 - Math.Abs((hue / 60f) % 2 - 1));
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float m = 0f;
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float r = 0, g = 0, b = 0;
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if (hue < 60) { r = c; g = x; }
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else if (hue < 120) { r = x; g = c; }
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else if (hue < 180) { g = c; b = x; }
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else if (hue < 240) { g = x; b = c; }
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else if (hue < 300) { r = x; b = c; }
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else { r = c; b = x; }
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return Color.FromArgb(
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(int)((r + m) * 255),
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(int)((g + m) * 255),
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(int)((b + m) * 255)
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);
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}
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}
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}
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