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68
Snake/Form1.Designer.cs
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68
Snake/Form1.Designer.cs
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namespace Snake
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{
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partial class Form1
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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components = new System.ComponentModel.Container();
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gamearea = new PictureBox();
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timer = new System.Windows.Forms.Timer(components);
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((System.ComponentModel.ISupportInitialize)gamearea).BeginInit();
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SuspendLayout();
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//
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// gamearea
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//
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gamearea.Location = new Point(200, 25);
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gamearea.Name = "gamearea";
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gamearea.Size = new Size(400, 400);
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gamearea.TabIndex = 0;
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gamearea.TabStop = false;
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//
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// timer
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//
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timer.Enabled = true;
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timer.Interval = 500;
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timer.Tick += timer_Tick;
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//
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// Form1
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//
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AutoScaleDimensions = new SizeF(10F, 25F);
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AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(800, 450);
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Controls.Add(gamearea);
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Name = "Form1";
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Text = "Form1";
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Load += Form1_Load;
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((System.ComponentModel.ISupportInitialize)gamearea).EndInit();
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ResumeLayout(false);
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}
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#endregion
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private System.Windows.Forms.Timer timer;
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public PictureBox gamearea;
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}
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}
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