Add project files.

This commit is contained in:
maxwes08
2026-01-27 11:02:21 +01:00
parent 266591bbea
commit b6e5c3dfbc
12 changed files with 436 additions and 0 deletions

3
Snake.slnx Normal file
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<Solution>
<Project Path="Snake/Snake.csproj" />
</Solution>

22
Snake/Cell.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Snake
{
public class Cell
{
public int X;
public int Y;
public CellTypes Type;
public Cell(int x, int y, CellTypes type)
{
X = x;
Y = y;
Type = type;
}
}
}

9
Snake/CellTypes.cs Normal file
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namespace Snake
{
public enum CellTypes
{
None,
Food,
Snake,
}
}

16
Snake/Directions.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Snake
{
public enum Directions
{
Up,
Down,
Left,
Right,
}
}

68
Snake/Form1.Designer.cs generated Normal file
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namespace Snake
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
components = new System.ComponentModel.Container();
gamearea = new PictureBox();
timer = new System.Windows.Forms.Timer(components);
((System.ComponentModel.ISupportInitialize)gamearea).BeginInit();
SuspendLayout();
//
// gamearea
//
gamearea.Location = new Point(200, 25);
gamearea.Name = "gamearea";
gamearea.Size = new Size(400, 400);
gamearea.TabIndex = 0;
gamearea.TabStop = false;
//
// timer
//
timer.Enabled = true;
timer.Interval = 500;
timer.Tick += timer_Tick;
//
// Form1
//
AutoScaleDimensions = new SizeF(10F, 25F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 450);
Controls.Add(gamearea);
Name = "Form1";
Text = "Form1";
Load += Form1_Load;
((System.ComponentModel.ISupportInitialize)gamearea).EndInit();
ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Timer timer;
public PictureBox gamearea;
}
}

24
Snake/Form1.cs Normal file
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namespace Snake
{
public partial class Form1 : Form
{
private Game _game;
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
_game = new Game(this);
_game.Start();
}
private void timer_Tick(object sender, EventArgs e)
{
_game.Update();
Invalidate();
}
}
}

123
Snake/Form1.resx Normal file
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="timer.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
</root>

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Snake/Game.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Snake
{
public class Game
{
//new Cell(10, 10, CellTypes.Snake)
Worm worm;
Directions direction = Directions.Down;
Map map;
Form1 form;
public Game(Form1 form)
{
this.form = form;
}
public void Start()
{
Cell startCell = new Cell(10, 10, CellTypes.Snake);
map = new Map(20, 20);
map.SetCell(startCell);
worm = new Worm(startCell);
}
public void Update()
{
map.Render(form.gamearea.CreateGraphics());
form.Invalidate();
int x = worm.Body[0].X;
int y = worm.Body[0].Y;
Cell snakeCell = map.Cells[x, y];
Cell cellBelow = map.Cells[x, y-1];
map.SwapCells(snakeCell, cellBelow);
}
}
}

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Snake/Map.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Cryptography.Xml;
using System.Text;
using System.Threading.Tasks;
namespace Snake
{
public class Map
{
public Cell[,] Cells;
private int _h;
private int _w;
private const int CELL_SIZE = 20;
public Map(int h, int w)
{
Cells = new Cell[h, w];
_h = h;
_w = w;
for (int x = 0; x < _w; x++)
{
for (int y = 0; y < _h; y++)
{
Cells[x, y] = new Cell(x, y, CellTypes.None);
}
}
}
public void SetCell(Cell cell)
{
Cells[cell.X,cell.Y] = cell;
}
public void SwapCells(Cell cell1, Cell cell2)
{
int tmpX = cell1.X;
int tmpY = cell1.Y;
cell1.X = cell2.X; cell1.Y = cell2.Y;
cell2.X = tmpX; cell2.Y = tmpY;
Cells[cell1.X, cell1.Y] = cell1;
Cells[cell2.X, cell2.Y] = cell2;
}
public void Render(Graphics graphics)
{
SolidBrush brush = new SolidBrush(Color.RebeccaPurple);
for (int x = 0; x < _w; x++)
{
for (int y = 0; y < _h; y++)
{
Cell cell = Cells[x,y];
if (cell.Type == CellTypes.None)
{
brush.Color = Color.LightGray;
}
else if (cell.Type == CellTypes.Snake)
{
brush.Color = Color.Green;
}
else if (cell.Type == CellTypes.Food)
{
brush.Color = Color.Red;
}
int totalHeight = CELL_SIZE * _h;
graphics.FillRectangle(brush,
x * 20,
totalHeight - y * 20,
CELL_SIZE,
CELL_SIZE
);
}
}
}
}
}

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Snake/Program.cs Normal file
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namespace Snake
{
internal static class Program
{
[STAThread]
static void Main()
{
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
}
}
}

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Snake/Snake.csproj Normal file
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net8.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
</Project>

19
Snake/Worm.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Snake
{
public class Worm
{
public List<Cell> Body = new List<Cell>();
public Worm(Cell startCell)
{
Body.Add(startCell);
}
}
}