eating
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@@ -10,7 +10,7 @@ namespace Snake
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{
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//new Cell(10, 10, CellTypes.Snake)
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Worm worm;
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Directions direction = Directions.Down;
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private Directions _direction = Directions.Down;
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Map map;
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Form1 form;
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@@ -25,20 +25,63 @@ namespace Snake
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map = new Map(20, 20);
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map.SetCell(startCell);
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worm = new Worm(startCell);
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map.SetCell(new Cell(15, 10, CellTypes.Food));
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map.SetCell(new Cell(15, 11, CellTypes.Food));
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map.SetCell(new Cell(15, 12, CellTypes.Food));
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map.SetCell(new Cell(15, 13, CellTypes.Food));
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map.SetCell(new Cell(15, 14, CellTypes.Food));
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map.SetCell(new Cell(15, 15, CellTypes.Food));
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map.SetCell(new Cell(15, 16, CellTypes.Food));
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map.SetCell(new Cell(15, 17, CellTypes.Food));
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map.SetCell(new Cell(15, 18, CellTypes.Food));
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}
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public void UpdateInput(Directions direction)
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{
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_direction = direction;
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}
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public Cell GetNextCell(int x, int y)
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{
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if (_direction == Directions.Up)
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{
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return map.Cells[x, y + 1];
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}
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if (_direction == Directions.Left)
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{
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return map.Cells[x - 1, y];
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}
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if (_direction == Directions.Down)
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{
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return map.Cells[x, y - 1];
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}
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// Right
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return map.Cells[x + 1, y];
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}
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public void Update()
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{
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map.Render(form.gamearea.CreateGraphics());
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form.Invalidate();
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int x = worm.Body[0].X;
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int y = worm.Body[0].Y;
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Cell snakeCell = map.Cells[x, y];
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Cell cellBelow = map.Cells[x, y-1];
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Cell nextCell = GetNextCell(x, y);
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map.SwapCells(snakeCell, cellBelow);
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if (nextCell.Type == CellTypes.Food)
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{
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worm.Eat(ref nextCell);
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//map.SetCell(nextCell);
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}
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map.SwapCells(snakeCell, nextCell);
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worm.Move(x, y, map);
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map.Render(form.gamearea.CreateGraphics());
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form.Invalidate();
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}
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}
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}
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