Files
snake/Snake/Game.cs
2026-02-04 20:32:52 +01:00

180 lines
4.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Snake
{
public class Game
{
Worm worm;
private Directions _direction = Directions.Down;
Random random = new Random();
Map map;
Form1 form;
int mapSize = 20;
float colorMultiplier = 8f;
public Game(Form1 form)
{
this.form = form;
}
public void Start()
{
Cell startCell = new Cell(10, 10, CellTypes.Snake);
map = new Map(mapSize, mapSize);
map.SetCell(startCell);
worm = new Worm(startCell);
startCell.Color = ColorFromHue(0f);
SpawnApple();
}
public void UpdateInput(Directions direction)
{
if (_direction == Directions.Down && direction == Directions.Up) return;
if (_direction == Directions.Up && direction == Directions.Down) return;
if (_direction == Directions.Left && direction == Directions.Right) return;
if (_direction == Directions.Right && direction == Directions.Left) return;
_direction = direction;
}
public Cell GetNextCell()
{
int x = worm.Body[0].X;
int y = worm.Body[0].Y;
if (_direction == Directions.Up)
{
return map.Cells[x, y + 1];
}
if (_direction == Directions.Left)
{
return map.Cells[x - 1, y];
}
if (_direction == Directions.Down)
{
return map.Cells[x, y - 1];
}
// Right
return map.Cells[x + 1, y];
}
public bool IsNextPosOutOfBounds()
{
int x = worm.Body[0].X;
int y = worm.Body[0].Y;
if (_direction == Directions.Up)
if (y + 1 >= mapSize) return true;
if (_direction == Directions.Left)
if (x - 1 < 0) return true;
if (_direction == Directions.Down)
if (y - 1 < 0) return true;
if (_direction == Directions.Right)
if (x + 1 >= mapSize) return true;
return false;
}
public void SpawnApple()
{
int x = random.Next(mapSize);
int y = random.Next(mapSize);
Cell cell = map.Cells[x, y];
if (cell.Type == CellTypes.None)
{
cell.Type = CellTypes.Food;
cell.Color = ColorFromHue(worm.Body.Count*colorMultiplier);
return;
}
SpawnApple();
}
public void Update()
{
if (IsNextPosOutOfBounds())
{
Die();
return;
}
int x = worm.Body[0].X;
int y = worm.Body[0].Y;
Cell snakeCell = map.Cells[x, y];
Cell nextCell = GetNextCell();
if (nextCell.Type == CellTypes.Snake)
{
Die();
return;
}
if (nextCell.Type == CellTypes.Food)
{
worm.Eat(ref nextCell);
SpawnApple();
}
map.SwapCells(snakeCell, nextCell);
worm.Move(x, y, map);
map.Render(form.gamearea.CreateGraphics());
form.Invalidate();
}
public void Die()
{
form.timer.Enabled = false;
Restart();
}
public void Restart()
{
form.timer.Enabled = true;
Cell startCell = new Cell(10, 10, CellTypes.Snake);
map = new Map(mapSize, mapSize);
map.SetCell(startCell);
worm = new Worm(startCell);
startCell.Color = ColorFromHue(0f);
SpawnApple();
}
public Color ColorFromHue(float hue)
{
hue = hue % 360f;
float c = 1f;
float x = c * (1 - Math.Abs((hue / 60f) % 2 - 1));
float m = 0f;
float r = 0, g = 0, b = 0;
if (hue < 60) { r = c; g = x; }
else if (hue < 120) { r = x; g = c; }
else if (hue < 180) { g = c; b = x; }
else if (hue < 240) { g = x; b = c; }
else if (hue < 300) { r = x; b = c; }
else { r = c; b = x; }
return Color.FromArgb(
(int)((r + m) * 255),
(int)((g + m) * 255),
(int)((b + m) * 255)
);
}
}
}