diff --git a/Shaders/shader.frag b/Shaders/shader.frag index c985cc5..e28a1d6 100644 --- a/Shaders/shader.frag +++ b/Shaders/shader.frag @@ -21,6 +21,7 @@ void main() float fogFactor = (fogEndSq - distSq) * fogRangeInv; fogFactor = clamp(fogFactor, 0.0, 1.0); + fogFactor = 1; // Texture and lighting vec4 texColor = texture(uTexture, fragUV); diff --git a/World.cs b/World.cs index b965751..b1d28b6 100644 --- a/World.cs +++ b/World.cs @@ -9,7 +9,7 @@ namespace Voxel private Dictionary<(int, int), Chunk> _chunks; private (int x, int z) _lastCenter = (0, 0); - private int _loadDistance = 4; + private int _loadDistance = 32; bool chunkLoadingInitialized = false; private static readonly Dictionary _neighborOffsets = new()