diff --git a/Renderer.cs b/Renderer.cs index 7345f14..1399b3e 100644 --- a/Renderer.cs +++ b/Renderer.cs @@ -92,10 +92,10 @@ namespace Voxel //_uiTexture.Bind(); // Draw all UI sprites (batch by texture for efficiency) - foreach (var sprite in _uiSprites) - { - sprite.Draw(); - } + //foreach (var sprite in _uiSprites) + //{ + //sprite.Draw(); + //} // Restore 3D settings GL.Disable(EnableCap.Blend);