using Voxel; internal class Program { private static void Main(string[] args) { int sizeX = 800; int sizeY = 600; string title = "Game"; Window window = new Window(sizeX, sizeY, title); Chunk chunk = new Chunk(0, 0); ChunkMesh chunkMesh = chunk.GetChunkMesh(); Renderer.AddFaces(chunkMesh.Faces); window.Chunk = chunk; window.Run(); } }