using OpenTK.Graphics.OpenGL4; using OpenTK.Windowing.Common; using OpenTK.Windowing.Desktop; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Voxel { public class Window(int width, int height, string title) : GameWindow(GameWindowSettings.Default, new NativeWindowSettings() { Size = (width, height), Title = title }) { private Triangle _triangle; protected override void OnUpdateFrame(FrameEventArgs args) { base.OnUpdateFrame(args); } protected override void OnRenderFrame(FrameEventArgs args) { base.OnRenderFrame(args); GL.Clear(ClearBufferMask.ColorBufferBit); _triangle.Draw(); SwapBuffers(); } protected override void OnFramebufferResize(FramebufferResizeEventArgs e) { base.OnFramebufferResize(e); GL.Viewport(0, 0, e.Width, e.Height); } protected override void OnLoad() { base.OnLoad(); _triangle = new Triangle(); GL.ClearColor(0.5f, 0.5f, 0.5f, 1f); } } }