using OpenTK.Mathematics; using Voxel; internal class Program { private static void Main(string[] args) { int sizeX = 800; int sizeY = 600; string title = "Game"; World world = new World(); Window window = new Window(sizeX, sizeY, title); Player player = new Player(world, Vector3.Zero); window.Player = player; Chunk chunk0 = new Chunk(0, 0); Chunk chunk1 = new Chunk(0, 1); world.AddChunk(chunk0); world.AddChunk(chunk1); Renderer.AddChunkMesh(chunk0.GetChunkMesh()); Renderer.AddChunkMesh(chunk1.GetChunkMesh()); window.Run(); } }