using OpenTK.Mathematics; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Voxel { public class Player { public Vector3 Position; private World _world; public Player(World world, Vector3 startPos) { _world = world; } public void BreakBlock() { var (hit, x, y, z) = _world.Raycast(5f); // max 5 blocks if (hit != Blocks.Air) { _world.SetBlock(x, y, z, Blocks.Air); } } public void Update(float deltaTime) { Camera.Update(deltaTime); if (Input.GetKey(OpenTK.Windowing.GraphicsLibraryFramework.Keys.Space)) { BreakBlock(); } } } }