using OpenTK.Mathematics; using Voxel; internal class Program { private static void Main(string[] args) { int sizeX = 800; int sizeY = 600; string title = "Game"; World world = new World(); Window window = new Window(sizeX, sizeY, title); Player player = new Player(world, Vector3.Zero); window.Player = player; Chunk chunk = new Chunk(0, 0); world.AddChunk(chunk); ChunkMesh chunkMesh = chunk.GetChunkMesh(); Renderer.AddFaces(chunkMesh.Faces); window.Run(); } }