using OpenTK.Mathematics; using Voxel; internal class Program { private static void Main(string[] args) { int sizeX = 800; int sizeY = 600; string title = "Game"; World world = new World(); Window window = new Window(sizeX, sizeY, title); Player player = new Player(world, Vector3.Zero); window.Player = player; for (int x = 0; x < 4; x++) { for (int y = 0; y < 4; y++) { Chunk chunk = new Chunk(x, y); world.AddChunk(chunk); } } // xmax ymin gör bugg Renderer.SetWorld(world); window.Run(); } }