using OpenTK.Mathematics; using Voxel; internal class Program { private static void Main(string[] args) { int sizeX = 800; int sizeY = 600; string title = "Game"; World world = new World(); Window window = new Window(sizeX, sizeY, title); Renderer.SetWorld(world); Vector3 startPos = new Vector3(15, 64, 15); Player player = new Player(startPos, world); window.Tick += player.Tick; window.Update += player.Update; window.Update += Camera.UpdateFOV; window.Run(); } }