Voxel Engine Reference
C# / OpenTK 4 Voxel Engine (Minecraft clone).
Core Systems
- Rendering: SSBO-based (Shader Storage Buffer Objects) for packed face data and GPU meshing.
- Data: 1D Flat arrays for blocks, bitwise indexing for speed.
- Updates: Dirty-flagging for chunk and neighbor mesh rebuilding.
Key Links
- Collision & AABB - Voxel-specific physics resolution.
- Minecraft Jump Physics - Movement constants and logic.
- OpenTK Learn - OpenGL bindings and setup.
Performance Notes
- Use
UpdateNeighborsAtBoundaryto mark adjacent chunks dirty. - Call
RebuildDirtyChunksat the end of the update loop. - Avoid per-block
GL.BufferSubDatacalls, batch into one SSBO update.
Description
Languages
C#
97.2%
GLSL
2.8%