136 lines
3.8 KiB
C#
136 lines
3.8 KiB
C#
using OpenTK.Graphics.OpenGL4;
|
|
using OpenTK.Windowing.Common;
|
|
using OpenTK.Windowing.Common.Input;
|
|
using OpenTK.Windowing.Desktop;
|
|
using OpenTK.Windowing.GraphicsLibraryFramework;
|
|
|
|
namespace Voxel
|
|
{
|
|
public class Window(int width, int height, string title) : GameWindow(GameWindowSettings.Default, new NativeWindowSettings() { ClientSize = (width, height), Title = title })
|
|
{
|
|
public readonly int Width = width;
|
|
public readonly int Height = height;
|
|
public uint frames = 0;
|
|
public double timeElapsed = 0;
|
|
|
|
public event Action<float, float> Update;
|
|
public event Action Tick;
|
|
|
|
private double _tickTime;
|
|
public const double TICK_LENGTH = 1.0 / 20.0; // 20 TPS
|
|
|
|
protected override void OnUpdateFrame(FrameEventArgs e)
|
|
{
|
|
base.OnUpdateFrame(e);
|
|
|
|
_tickTime += e.Time;
|
|
|
|
while (_tickTime >= TICK_LENGTH)
|
|
{
|
|
_tickTime -= TICK_LENGTH;
|
|
Tick(); // run exactly once per tick
|
|
}
|
|
|
|
if (Input.GetKey(Keys.Escape))
|
|
{
|
|
Close();
|
|
}
|
|
|
|
if (Input.GetKey(Keys.F11))
|
|
{
|
|
if (!IsFullscreen)
|
|
WindowState = WindowState.Fullscreen;
|
|
else
|
|
WindowState = WindowState.Normal;
|
|
}
|
|
}
|
|
|
|
protected override void OnRenderFrame(FrameEventArgs e)
|
|
{
|
|
base.OnRenderFrame(e);
|
|
|
|
GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
|
|
|
|
frames++;
|
|
timeElapsed += e.Time;
|
|
float alpha = (float)(_tickTime / Window.TICK_LENGTH);
|
|
float deltaTime = (float)e.Time;
|
|
if (timeElapsed >= 1)
|
|
{
|
|
Console.WriteLine("FPS: " + frames.ToString());
|
|
timeElapsed = 0;
|
|
frames = 0;
|
|
}
|
|
|
|
Update.Invoke(deltaTime, alpha);
|
|
|
|
Renderer.Render();
|
|
|
|
SwapBuffers();
|
|
}
|
|
|
|
protected override void OnFramebufferResize(FramebufferResizeEventArgs e)
|
|
{
|
|
base.OnFramebufferResize(e);
|
|
|
|
Camera.UpdateSize(e.Width, e.Height);
|
|
|
|
GL.Viewport(0, 0, e.Width, e.Height);
|
|
}
|
|
|
|
protected override void OnLoad()
|
|
{
|
|
base.OnLoad();
|
|
|
|
GL.ClearColor(0.72f, 0.88f, 0.97f, 1f);
|
|
|
|
GL.Enable(EnableCap.CullFace);
|
|
GL.Enable(EnableCap.DepthTest);
|
|
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (int)TextureWrapMode.Repeat);
|
|
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (int)TextureWrapMode.Repeat);
|
|
|
|
CursorState = CursorState.Grabbed;
|
|
VSync = VSyncMode.On;
|
|
|
|
Camera.UpdateSize(Width, Height);
|
|
}
|
|
|
|
protected override void OnMouseMove(MouseMoveEventArgs e)
|
|
{
|
|
base.OnMouseMove(e);
|
|
|
|
Camera.UpdateMouse(e.Delta);
|
|
}
|
|
|
|
protected override void OnKeyUp(KeyboardKeyEventArgs e)
|
|
{
|
|
base.OnKeyUp(e);
|
|
Input.SetKey(e.Key, false);
|
|
}
|
|
|
|
protected override void OnKeyDown(KeyboardKeyEventArgs e)
|
|
{
|
|
base.OnKeyDown(e);
|
|
Input.SetKey(e.Key, true);
|
|
}
|
|
|
|
protected override void OnMouseDown(MouseButtonEventArgs e)
|
|
{
|
|
base.OnMouseDown(e);
|
|
Input.SetMouseButton(e.Button, true);
|
|
}
|
|
|
|
protected override void OnMouseUp(MouseButtonEventArgs e)
|
|
{
|
|
base.OnMouseUp(e);
|
|
Input.SetMouseButton(e.Button, false);
|
|
}
|
|
|
|
protected override void OnMouseWheel(MouseWheelEventArgs e)
|
|
{
|
|
base.OnMouseWheel(e);
|
|
Input.MouseWheel(e);
|
|
}
|
|
}
|
|
}
|