Files
voxel/Shaders/shader.frag

13 lines
225 B
GLSL

#version 430 core
out vec4 FragColor;
in vec2 fragUV;
in float lighting;
uniform sampler2D uTexture;
void main()
{
vec4 texColor = texture(uTexture, fragUV);
FragColor = vec4(texColor.rgb * lighting, texColor.a);
}