Files
voxel/Window.cs

121 lines
3.4 KiB
C#

using OpenTK.Graphics.OpenGL4;
using OpenTK.Windowing.Common;
using OpenTK.Windowing.Desktop;
namespace Voxel
{
public class Window(int width, int height, string title) : GameWindow(GameWindowSettings.Default, new NativeWindowSettings() { ClientSize = (width, height), Title = title })
{
public readonly int Width = width;
public readonly int Height = height;
public uint frames = 0;
public double timeElapsed = 0;
// testing
public Chunk Chunk;
private Dictionary<int, bool> _cache = new Dictionary<int, bool>();
private bool chunkEmpty = false;
protected override void OnUpdateFrame(FrameEventArgs e)
{
base.OnUpdateFrame(e);
if (Input.GetKey(OpenTK.Windowing.GraphicsLibraryFramework.Keys.Escape))
{
Close();
}
RemoveRandomBlocks();
}
private void RemoveRandomBlocks()
{
if (Chunk != null && !chunkEmpty)
{
Random rng = new Random();
int GetNum()
{
int max = 4096;
int num = rng.Next(max);
if (_cache.ContainsKey(num)) return GetNum();
_cache[num] = true;
if (_cache.Count == max) chunkEmpty = true;
return num;
}
Chunk.SetBlockIndex(GetNum(), Blocks.Air);
}
Renderer.ClearFaces();
Renderer.AddFaces(Chunk.GetChunkMesh().Faces);
}
protected override void OnRenderFrame(FrameEventArgs e)
{
base.OnRenderFrame(e);
GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
frames++;
timeElapsed += e.Time;
if (timeElapsed >= 1)
{
Console.WriteLine("FPS: " + frames.ToString());
timeElapsed = 0;
frames = 0;
}
Camera.Update((float)e.Time);
Renderer.Render();
SwapBuffers();
}
protected override void OnFramebufferResize(FramebufferResizeEventArgs e)
{
base.OnFramebufferResize(e);
Camera.UpdateProjection(e.Width, e.Height);
GL.Viewport(0, 0, e.Width, e.Height);
}
protected override void OnLoad()
{
base.OnLoad();
GL.ClearColor(0.72f, 0.88f, 0.97f, 1f);
GL.Enable(EnableCap.CullFace);
GL.Enable(EnableCap.DepthTest);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (int)TextureWrapMode.Repeat);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (int)TextureWrapMode.Repeat);
CursorState = CursorState.Grabbed;
VSync = VSyncMode.On;
Camera.UpdateProjection(Width, Height);
}
protected override void OnMouseMove(MouseMoveEventArgs e)
{
base.OnMouseMove(e);
Camera.UpdateMouse(e.Delta);
}
protected override void OnKeyUp(KeyboardKeyEventArgs e)
{
base.OnKeyUp(e);
Input.SetKey(e.Key, false);
}
protected override void OnKeyDown(KeyboardKeyEventArgs e)
{
base.OnKeyDown(e);
Input.SetKey(e.Key, true);
}
}
}