Files
voxel/Shaders/shader.vert
2025-08-26 16:00:58 +02:00

10 lines
198 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPosition;
out vec4 vertexColor;
void main()
{
gl_Position = vec4(aPosition, 1.0);
vertexColor = vec4(aPosition + vec3(0.5,0.5,0.5), 1.0);
}