Files
voxel/UISprite.cs
2025-12-09 09:49:10 +01:00

17 lines
491 B
C#

using OpenTK.Mathematics;
using System.Drawing;
public class UISprite
{
public Vector2 Position; // Screen pixels (not normalized)
public Vector2 Size; // Size in pixels
public Rectangle TextureRegion; // Which part of atlas to use
public Color Tint = Color.White;
public float Rotation = 0f;
public Vector2 Origin = Vector2.Zero; // Rotation/scale origin
public void Draw()
{
// Draw textured quad using TextureRegion coordinates
}
}