Files
voxel/Shaders/ui.frag
maxwes08 38db4ce6b9 cleanup
2026-05-25 09:44:23 +02:00

16 lines
279 B
GLSL

#version 440 core
in vec2 TexCoord;
in vec4 Color;
out vec4 FragColor;
uniform sampler2D uTexture;
void main()
{
vec4 texColor = texture(uTexture, TexCoord);
// If you don't use texColor, uTexture gets deleted by the compiler
FragColor = texColor * Color;
}