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voxel/Shaders/ui.vert
maxwes08 38db4ce6b9 cleanup
2026-05-25 09:44:23 +02:00

17 lines
312 B
GLSL

#version 440 core
layout (location = 0) in vec2 aPos;
layout (location = 1) in vec2 aTexCoord;
layout (location = 2) in vec4 aColor;
out vec2 TexCoord;
out vec4 Color;
uniform mat4 projection;
void main()
{
gl_Position = projection * vec4(aPos, 0.0, 1.0);
TexCoord = aTexCoord;
Color = aColor;
}