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voxel/Shaders/ui.frag
2026-04-20 15:36:30 +02:00

16 lines
318 B
GLSL

#version 440 core
in vec2 TexCoord;
in vec4 Color;
out vec4 FragColor;
uniform sampler2D uTexture; // Ensure this name matches C# exactly
void main()
{
vec4 texColor = texture(uTexture, TexCoord);
// If you don't use texColor, uTexture gets deleted by the compiler
FragColor = texColor * Color;
}