Files
voxel/Renderer.cs
maxwes08 b6655d71d9 update
2025-09-09 10:57:28 +02:00

66 lines
2.0 KiB
C#

using OpenTK.Graphics.OpenGL4;
namespace Voxel
{
static class Renderer
{
private static int _ssbo;
private static int _vao;
private static List<ChunkMesh> _chunkMeshes = new List<ChunkMesh>();
private static Shader _shader;
private static Texture _texture;
private static World _world;
static Renderer()
{
string vertexPath = "Shaders/shader.vert";
string fragmentPath = "Shaders/shader.frag";
string texturePath = "atlas.png";
_shader = new Shader(vertexPath, fragmentPath);
_texture = new Texture(texturePath);
_shader.SetInt("uTexture", 0);
_ssbo = GL.GenBuffer();
_vao = GL.GenVertexArray();
GL.BindVertexArray(_vao);
GL.BindBuffer(BufferTarget.ShaderStorageBuffer, _ssbo);
GL.BindBufferBase(BufferRangeTarget.ShaderStorageBuffer, 0, _ssbo);
}
public static void Render()
{
GL.BindVertexArray(_vao);
GL.BindBuffer(BufferTarget.ShaderStorageBuffer, _ssbo);
_shader.Use();
_shader.SetMatrix4("view", Camera.view);
_shader.SetMatrix4("projection", Camera.projection);
RenderWorld();
}
private static void RenderWorld()
{
if (_world == null) return;
foreach (Chunk chunk in _world.GetAllChunks())
{
ChunkMesh chunkMesh = chunk.GetChunkMesh();
byte[] data = chunkMesh.GetPackedData();
_shader.SetInt("chunkX", chunk.X);
_shader.SetInt("chunkY", chunk.Y);
GL.BufferData(BufferTarget.ShaderStorageBuffer, chunkMesh.Length * 8, data, BufferUsageHint.StaticRead);
GL.DrawArrays(PrimitiveType.Triangles, 0, chunkMesh.Length * 6);
}
}
public static void SetWorld(World world)
{
_world = world;
}
}
}