Files
voxel/Player.cs

146 lines
4.1 KiB
C#

using OpenTK.Mathematics;
using OpenTK.Windowing.GraphicsLibraryFramework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
namespace Voxel
{
public class Player : Entity
{
public double lastClick = 0;
public readonly float mouseCooldown = 0.2f;
private int _blockIndex = 0;
private double _tickTime = 0;
private bool _isJumping = false;
private Blocks _selectedBlock = Blocks.OakPlanks;
private Vector3 previousPosition;
public Player(Vector3 startPos, World world) : base(startPos, 0.5f, 1.8f, world)
{
}
public void PlaceBlock()
{
var (success, hit, x, y, z, normal) = _world.Raycast(Camera.Position, Camera.Front.Normalized(), 8);
if (!success) return;
x += normal.X;
y += normal.Y;
z += normal.Z;
_world.SetBlock(x, y, z, _selectedBlock);
}
public void BreakBlock()
{
var (success, hit, x, y, z, normal) = _world.Raycast(Camera.Position, Camera.Front.Normalized(), 8);
if (!success) return;
_world.SetBlock(x, y, z, Blocks.Air);
}
public void Tick()
{
previousPosition = Position;
bool sprinting = Input.GetKey(Keys.LeftControl);
if (Input.GetKey(Keys.W))
ApplyWalkSpeed(0, -1, sprinting);
if (Input.GetKey(Keys.S))
ApplyWalkSpeed(0, 1, sprinting);
if (Input.GetKey(Keys.A))
ApplyWalkSpeed(-1, 0, false);
if (Input.GetKey(Keys.D))
ApplyWalkSpeed(1, 0, false);
if (Input.GetKey(Keys.Space) && OnGround)
{
Console.WriteLine("Jump");
Velocity = new Vector3(Velocity.X, 0.42f, Velocity.Z);
OnGround = false;
}
if (Input.GetMouseButton(MouseButton.Right) && lastClick == 0)
{
lastClick = mouseCooldown;
PlaceBlock();
}
if (Input.GetMouseButton(MouseButton.Left) && lastClick == 0)
{
lastClick = mouseCooldown;
BreakBlock();
}
base.Tick();
Console.WriteLine(Velocity.X.ToString() + ", " + Velocity.Y.ToString() + ", " + Velocity.Z.ToString());
}
public void Update(float deltaTime, float alpha)
{
Camera.Position = Vector3.Lerp(previousPosition, Position, alpha) + Vector3.UnitY * 0.62f;
Rotation = Camera.Yaw;
if (lastClick > 0)
{
lastClick -= deltaTime;
if (lastClick < 0) lastClick = 0;
}
if (!Input.GetMouseButton(MouseButton.Right) && !Input.GetMouseButton(MouseButton.Left))
{
lastClick = 0;
}
}
public void ApplyWalkSpeed(float x, float z, bool sprinting)
{
Vector3 inputDir = new Vector3(x, 0, z);
if (inputDir.LengthSquared > 0)
inputDir = Vector3.Normalize(inputDir);
float yawRad = MathHelper.DegreesToRadians(Rotation);
float cos = MathF.Cos(yawRad);
float sin = MathF.Sin(yawRad);
Vector3 worldDir = new Vector3(
inputDir.X * cos - inputDir.Z * sin,
0,
inputDir.X * sin + inputDir.Z * cos
);
float speed = sprinting ? 0.13f : 0.10f;
Velocity += worldDir * speed;
}
public void SwitchBlock(bool inverted)
{
var keys = BlockDefinitions.Blocks.Keys.ToList();
if (inverted)
if (_blockIndex == 0)
_blockIndex = keys.Count -1;
else
_blockIndex -= 1;
else
_blockIndex += 1;
_blockIndex = _blockIndex % keys.Count;
_selectedBlock = keys[_blockIndex];
Console.WriteLine(_selectedBlock);
}
}
}