Energy based changes
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@@ -138,21 +138,21 @@ internal class Program
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// brake
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if (IsKeyDown(Keyboard.Key.B))
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{
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car.BrakeInput = Math.Min(car.BrakeInput + 0.5f * deltaTime, 1.0f);
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car.BrakeInput = Math.Min(car.BrakeInput + 1f * deltaTime, 1.0f);
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}
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else
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{
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car.BrakeInput = Math.Max(car.BrakeInput - 1f * deltaTime, 0f);
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car.BrakeInput = Math.Max(car.BrakeInput - 4f * deltaTime, 0f);
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}
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// clutch
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if (IsKeyDown(Keyboard.Key.Up))
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{
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car.ClutchInput = Math.Min(car.ClutchInput + 1f * deltaTime, 1.0f);
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car.ClutchInput = Math.Min(car.ClutchInput + 0.1f * deltaTime, 1.0f);
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}
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else if (IsKeyDown(Keyboard.Key.Down))
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{
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car.ClutchInput = Math.Max(car.ClutchInput - 1f * deltaTime, 0f);
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car.ClutchInput = Math.Max(car.ClutchInput - 0.1f * deltaTime, 0f);
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}
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// clutch
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