added two stroke scenario with vehicle

This commit is contained in:
max
2026-06-09 21:35:48 +02:00
parent ac2eab6f83
commit 1240ebc33d
8 changed files with 901 additions and 232 deletions

View File

@@ -4,33 +4,30 @@ namespace FluidSim.Components
{
public class Crankshaft
{
public float AngularVelocity; // rad/s
public float CrankAngle; // rad, 0 … 4π
public float AngularVelocity;
public float CrankAngle;
public float PreviousAngle;
public float Inertia = 0.2f; // kg·m²
public float FrictionConstant; // N·m
public float FrictionViscous; // N·m per rad/s
public float Inertia = 0.2f;
public float FrictionConstant;
public float FrictionViscous;
public float LastNetTorque { get; private set; }
public float AveragePower { get; private set; } // smoothed, watts
public float AverageTorque { get; private set; } // smoothed, Nm
public float AveragePower { get; private set; }
public float AverageTorque { get; private set; }
private float externalTorque;
private float _loadTorque; // external brake torque (Nm)
private float _loadTorque;
// Power averaging buffer
private readonly float[] _powerBuffer;
private int _powerBufIdx;
private int _powerBufCount;
private int _powerBufIdx, _powerBufCount;
private float _powerBufSum;
// Torque averaging buffer (same size as power buffer)
private readonly float[] _torqueBuffer;
private int _torqueBufIdx;
private int _torqueBufCount;
private int _torqueBufIdx, _torqueBufCount;
private float _torqueBufSum;
/// <summary>Engine cycle length in radians. 4π = fourstroke, 2π = twostroke.</summary>
public float CycleLength { get; set; } = 4f * MathF.PI;
public Crankshaft(float initialRPM = 400f)
{
AngularVelocity = initialRPM * 2f * MathF.PI / 60f;
@@ -43,9 +40,13 @@ namespace FluidSim.Components
public void AddTorque(float torque) => externalTorque += torque;
public void SetLoadTorque(float torque)
public void SetLoadTorque(float torque) => _loadTorque = Math.Max(torque, 0f);
private float _effectiveInertia; // if >0, overrides Inertia
public void SetEffectiveInertia(float inertia)
{
_loadTorque = Math.Max(torque, 0f);
_effectiveInertia = inertia;
}
public void Step(float dt)
@@ -57,51 +58,40 @@ namespace FluidSim.Components
PreviousAngle = CrankAngle;
// Internal friction torque
float friction = FrictionConstant * MathF.Sign(AngularVelocity)
+ FrictionViscous * AngularVelocity;
// Net torque from gas pressure minus friction (used for power/torque display)
float netTorque = externalTorque - friction;
LastNetTorque = netTorque;
// Total torque after subtracting external load (brake)
float totalNetTorque = netTorque - _loadTorque;
float alpha = totalNetTorque / Inertia;
float currentInertia = _effectiveInertia > 0f ? _effectiveInertia : Inertia;
float alpha = totalNetTorque / currentInertia;
AngularVelocity += alpha * dt;
if (AngularVelocity < 0f) AngularVelocity = 0f;
CrankAngle += AngularVelocity * dt;
if (CrankAngle >= 4f * MathF.PI)
CrankAngle -= 4f * MathF.PI;
if (CrankAngle >= CycleLength)
CrankAngle -= CycleLength;
else if (CrankAngle < 0f)
CrankAngle += 4f * MathF.PI;
CrankAngle += CycleLength;
// ---- Power averaging ----
// Power averaging
float instantPower = netTorque * AngularVelocity;
if (_powerBufCount == _powerBuffer.Length)
{
_powerBufSum -= _powerBuffer[_powerBufIdx];
}
else
{
_powerBufCount++;
}
_powerBuffer[_powerBufIdx] = instantPower;
_powerBufSum += instantPower;
_powerBufIdx = (_powerBufIdx + 1) % _powerBuffer.Length;
AveragePower = _powerBufSum / _powerBufCount;
// ---- Torque averaging ----
// Torque averaging
if (_torqueBufCount == _torqueBuffer.Length)
{
_torqueBufSum -= _torqueBuffer[_torqueBufIdx];
}
else
{
_torqueBufCount++;
}
_torqueBuffer[_torqueBufIdx] = netTorque;
_torqueBufSum += netTorque;
_torqueBufIdx = (_torqueBufIdx + 1) % _torqueBuffer.Length;

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@@ -1,99 +1,25 @@
using System;
using System.Collections.Generic;
using FluidSim.Interfaces;
using FluidSim.Components; // if needed
namespace FluidSim.Components
{
public class Cylinder : IComponent
public class Cylinder : EngineCylinder
{
public Port IntakePort { get; }
public Port ExhaustPort { get; }
public Crankshaft Crankshaft { get; }
public float IVO, IVC, EVO, EVC; // degrees in a 720° cycle
private readonly Port[] _ports;
IReadOnlyList<Port> IComponent.Ports => _ports;
protected override float CycleLengthRad => 4f * MathF.PI;
protected override float MaxCycleDeg => 720f;
public float Bore { get; }
public float Stroke { get; }
public float ConRodLength { get; }
public float CompressionRatio { get; }
public float IVO, IVC, EVO, EVC; // degrees
public float IntakeValveDiameter = 0.03f;
public float ExhaustValveDiameter = 0.028f;
public float IntakeValveLift = 0.005f;
public float ExhaustValveLift = 0.005f;
public float IntakeValveMaxArea => MathF.PI * IntakeValveDiameter * IntakeValveLift;
public float ExhaustValveMaxArea => MathF.PI * ExhaustValveDiameter * ExhaustValveLift;
public float SparkAdvance = 20f;
public float WiebeA = 5f, WiebeM = 2f, WiebeDuration = 60f, WiebeStart = 5f;
public float StoichiometricAFR = 14.7f;
public float FuelLowerHeatingValue = 44e6f;
public float EnergyVariationFraction = 0.05f;
public float MisfireProbability = 0.0f;
public float CylinderWallArea = 0.02f;
public float HeatTransferCoefficient = 100f;
public float AmbientTemperature = 300f;
public float PhaseOffset; // rad
public float Volume => cylinderVolume;
public float Pressure => (Gamma - 1f) * cylinderEnergy / MathF.Max(cylinderVolume, 1e-12f);
public float Temperature => Pressure / MathF.Max(Density * GasConstant, 1e-12f);
public float Density => Mass / MathF.Max(cylinderVolume, 1e-12f);
public float Mass => _airMass + _exhaustMass;
public float AirFraction => _airMass / MathF.Max(Mass, 1e-12f);
public float PistonFraction => (cylinderVolume - clearanceVolume) / SweptVolume;
private float cylinderVolume, cylinderEnergy;
private float _airMass, _exhaustMass;
private float trappedAirMass, fuelMass, burnFraction;
private bool combustionActive, fuelInjected;
private float _energyFactor = 1f;
private readonly Random _random = new Random();
private const float Gamma = 1.4f;
private const float GasConstant = 287f;
private const float MaxPressurePa = 200e5f;
private const float MaxTemperatureK = 3500f;
public override float IntakeValveArea =>
MathF.PI * IntakeValveDiameter * ValveLift(CrankDeg, IVO, IVC, IntakeValveLift);
public override float ExhaustValveArea =>
MathF.PI * ExhaustValveDiameter * ValveLift(CrankDeg, EVO, EVC, ExhaustValveLift);
public Cylinder(float bore, float stroke, float conRodLength, float compressionRatio,
float ivo, float ivc, float evo, float evc, Crankshaft crankshaft)
: base(bore, stroke, conRodLength, compressionRatio, crankshaft)
{
Bore = bore; Stroke = stroke; ConRodLength = conRodLength;
CompressionRatio = compressionRatio;
IVO = ivo; IVC = ivc; EVO = evo; EVC = evc;
Crankshaft = crankshaft ?? throw new ArgumentNullException(nameof(crankshaft));
cylinderVolume = clearanceVolume;
float initRho = 1.225f;
_airMass = initRho * clearanceVolume;
_exhaustMass = 0f;
cylinderEnergy = 101325f * clearanceVolume / (Gamma - 1f);
IntakePort = new Port { Owner = this };
ExhaustPort = new Port { Owner = this };
_ports = new[] { IntakePort, ExhaustPort };
}
private float SweptVolume => MathF.PI * 0.25f * Bore * Bore * Stroke;
private float clearanceVolume => SweptVolume / (CompressionRatio - 1f);
private float CrankRadius => Stroke * 0.5f;
private float Obliquity => CrankRadius / ConRodLength;
private float CrankDeg =>
((Crankshaft.CrankAngle + PhaseOffset) % (4f * MathF.PI)) * 180f / MathF.PI % 720f;
public float ComputeVolume(float thetaRad)
{
float r = CrankRadius, l = ConRodLength;
float cosTh = MathF.Cos(thetaRad), sinTh = MathF.Sin(thetaRad);
float term = MathF.Sqrt(1f - Obliquity * Obliquity * sinTh * sinTh);
float x = r * (1f - cosTh) + l * (1f - term);
float area = MathF.PI * 0.25f * Bore * Bore;
return clearanceVolume + area * x;
}
private float ValveLift(float thetaDeg, float opens, float closes, float peakLift)
@@ -101,15 +27,10 @@ namespace FluidSim.Components
float deg = thetaDeg % 720f;
if (deg < 0f) deg += 720f;
float duration;
float effectiveOpen = opens;
float effectiveClose = closes;
if (closes < opens)
{
effectiveClose += 720f;
}
duration = effectiveClose - effectiveOpen;
if (closes < opens) effectiveClose += 720f;
float duration = effectiveClose - effectiveOpen;
if (duration <= 0f) return 0f;
float mapped = deg;
@@ -136,43 +57,9 @@ namespace FluidSim.Components
return 0f;
}
public float IntakeValveArea =>
MathF.PI * IntakeValveDiameter * ValveLift(CrankDeg, IVO, IVC, IntakeValveLift);
public float ExhaustValveArea =>
MathF.PI * ExhaustValveDiameter * ValveLift(CrankDeg, EVO, EVC, ExhaustValveLift);
private float Wiebe(float angleSinceSpark)
protected override void HandleCycleEvents(float prevDeg, float currDeg, float dt)
{
if (angleSinceSpark < WiebeStart) return 0f;
float phi = (angleSinceSpark - WiebeStart) / WiebeDuration;
if (phi <= 0f) return 0f;
return 1f - MathF.Exp(-WiebeA * MathF.Pow(phi, WiebeM + 1f));
}
public void PreStep(float dt)
{
// Speeddependent spark advance (simple linear)
float rpm = Crankshaft.AngularVelocity * 60f / (2f * MathF.PI);
SparkAdvance = Math.Clamp(10f + rpm * 0.002f, 5f, 40f); // 10° at idle, ~30° at 10k rpm
float prevVolume = cylinderVolume;
float crankAngleRad = Crankshaft.CrankAngle + PhaseOffset;
cylinderVolume = ComputeVolume(crankAngleRad);
float dV = cylinderVolume - prevVolume;
float pRel = Pressure - 101325f;
float sinTh = MathF.Sin(crankAngleRad), cosTh = MathF.Cos(crankAngleRad);
float term = MathF.Sqrt(1f - Obliquity * Obliquity * sinTh * sinTh);
float dxdtheta = CrankRadius * sinTh * (1f + Obliquity * cosTh / term);
float pistonArea = MathF.PI * 0.25f * Bore * Bore;
Crankshaft.AddTorque(pRel * pistonArea * dxdtheta);
cylinderEnergy -= Pressure * dV;
float prevDeg = (Crankshaft.PreviousAngle + PhaseOffset) * 180f / MathF.PI % 720f;
float currDeg = crankAngleRad * 180f / MathF.PI % 720f;
// Intake closing triggers fuel injection
// Intake closing → fuel injection
if (prevDeg >= IVO && prevDeg < IVC && currDeg >= IVC)
{
trappedAirMass = _airMass;
@@ -180,11 +67,14 @@ namespace FluidSim.Components
fuelInjected = true;
}
// Spark
float sparkAngle = 0f - SparkAdvance;
if (sparkAngle < 0f) sparkAngle += 720f;
bool crossedSpark = (prevDeg < sparkAngle && currDeg >= sparkAngle) ||
(prevDeg > sparkAngle + 360f && currDeg < sparkAngle);
// Spark occurs at TDC (0°) minus advance, every 720°
float sparkAngle = (0f - SparkAdvance + 720f) % 720f;
bool crossedSpark = false;
if (prevDeg < sparkAngle && currDeg >= sparkAngle)
crossedSpark = true;
else if (prevDeg > sparkAngle && currDeg < sparkAngle)
crossedSpark = true;
if (crossedSpark && !combustionActive && fuelInjected)
{
if (_random.NextDouble() < MisfireProbability)
@@ -199,7 +89,7 @@ namespace FluidSim.Components
}
}
// Combustion
// Combustion progression
if (combustionActive)
{
float angleSinceSpark = currDeg - sparkAngle;
@@ -222,62 +112,6 @@ namespace FluidSim.Components
burnFraction = newFraction;
}
}
// Heat loss
float dQ_loss = HeatTransferCoefficient * CylinderWallArea *
(Temperature - AmbientTemperature) * dt;
cylinderEnergy -= dQ_loss;
// Update port states
float p = Pressure, rho = Density, T = Temperature;
float h = Gamma / (Gamma - 1f) * p / MathF.Max(rho, 1e-12f);
float af = AirFraction;
IntakePort.Pressure = p; IntakePort.Density = rho;
IntakePort.Temperature = T; IntakePort.SpecificEnthalpy = h; IntakePort.AirFraction = af;
ExhaustPort.Pressure = p; ExhaustPort.Density = rho;
ExhaustPort.Temperature = T; ExhaustPort.SpecificEnthalpy = h; ExhaustPort.AirFraction = af;
}
public void UpdateState(float dt)
{
float dmAir = 0f, dmExhaust = 0f, dE = 0f;
foreach (var port in _ports)
{
float mdot = port.MassFlowRate;
float af = mdot >= 0f ? port.AirFraction : AirFraction;
dmAir += mdot * af * dt;
dmExhaust += mdot * (1f - af) * dt;
dE += mdot * port.SpecificEnthalpy * dt;
}
_airMass += dmAir; _exhaustMass += dmExhaust;
cylinderEnergy += dE;
float V = MathF.Max(cylinderVolume, 1e-12f);
float currentP = (Gamma - 1f) * cylinderEnergy / V;
if (currentP > MaxPressurePa) cylinderEnergy = MaxPressurePa * V / (Gamma - 1f);
float currentRho = (_airMass + _exhaustMass) / V;
float currentT = currentP / MathF.Max(currentRho * GasConstant, 1e-12f);
if (currentT > MaxTemperatureK)
{
float pAtTlimit = currentRho * GasConstant * MaxTemperatureK;
cylinderEnergy = pAtTlimit * V / (Gamma - 1f);
}
float totalMass = _airMass + _exhaustMass;
if (totalMass < 1e-9f)
{
_airMass = 1e-9f; _exhaustMass = 0f;
cylinderEnergy = 101325f * V / (Gamma - 1f);
}
else if (cylinderEnergy < 0f)
{
cylinderEnergy = 101325f * V / (Gamma - 1f);
}
if (_airMass < 0f) _airMass = 0f;
if (_exhaustMass < 0f) _exhaustMass = 0f;
}
}
}

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@@ -0,0 +1,203 @@
using System;
using System.Collections.Generic;
using FluidSim.Interfaces;
namespace FluidSim.Components
{
/// <summary>Common base for all reciprocating engine cylinders.</summary>
public abstract class EngineCylinder : IComponent
{
public Port IntakePort { get; }
public Port ExhaustPort { get; }
public Crankshaft Crankshaft { get; }
private readonly Port[] _ports;
IReadOnlyList<Port> IComponent.Ports => _ports;
// ----- Geometry -----
public float Bore { get; }
public float Stroke { get; }
public float ConRodLength { get; }
public float CompressionRatio { get; }
// ----- Valve / port sizes (used for curtain area) -----
public float IntakeValveDiameter = 0.03f;
public float ExhaustValveDiameter = 0.028f;
public float IntakeValveLift = 0.005f;
public float ExhaustValveLift = 0.005f;
// ----- Combustion -----
public float SparkAdvance = 20f;
public float WiebeA = 5f, WiebeM = 2f, WiebeDuration = 60f, WiebeStart = 5f;
public float StoichiometricAFR = 14.7f;
public float FuelLowerHeatingValue = 44e6f;
public float EnergyVariationFraction = 0.05f;
public float MisfireProbability = 0f;
public float CylinderWallArea = 0.02f;
public float HeatTransferCoefficient = 100f;
public float AmbientTemperature = 300f;
public float PhaseOffset; // radians
// ----- State (public, used by drawing) -----
public float Volume => cylinderVolume;
public float Pressure => (Gamma - 1f) * cylinderEnergy / MathF.Max(cylinderVolume, 1e-12f);
public float Temperature => Pressure / MathF.Max(Density * GasConstant, 1e-12f);
public float Density => Mass / MathF.Max(cylinderVolume, 1e-12f);
public float Mass => _airMass + _exhaustMass;
public float AirFraction => _airMass / MathF.Max(Mass, 1e-12f);
public float PistonFraction => (cylinderVolume - clearanceVolume) / SweptVolume;
protected float cylinderVolume, cylinderEnergy;
protected float _airMass, _exhaustMass;
protected float trappedAirMass, fuelMass, burnFraction;
protected bool combustionActive, fuelInjected;
protected float _energyFactor = 1f;
protected readonly Random _random = new Random();
protected const float Gamma = 1.4f;
protected const float GasConstant = 287f;
protected const float MaxPressurePa = 200e5f;
protected const float MaxTemperatureK = 3500f;
// ----- Derived geometry (cycleindependent) -----
protected float SweptVolume => MathF.PI * 0.25f * Bore * Bore * Stroke;
protected float clearanceVolume => SweptVolume / (CompressionRatio - 1f);
protected float CrankRadius => Stroke * 0.5f;
protected float Obliquity => CrankRadius / ConRodLength;
// ----- Abstract members (cyclespecific) -----
protected abstract float CycleLengthRad { get; } // 4π or 2π
protected abstract float MaxCycleDeg { get; } // 720 or 360
public abstract float IntakeValveArea { get; }
public abstract float ExhaustValveArea { get; }
protected abstract void HandleCycleEvents(float prevDeg, float currDeg, float dt);
protected EngineCylinder(float bore, float stroke, float conRodLength,
float compressionRatio, Crankshaft crankshaft)
{
Bore = bore; Stroke = stroke; ConRodLength = conRodLength;
CompressionRatio = compressionRatio;
Crankshaft = crankshaft ?? throw new ArgumentNullException(nameof(crankshaft));
cylinderVolume = clearanceVolume;
float initRho = 1.225f;
_airMass = initRho * clearanceVolume;
_exhaustMass = 0f;
cylinderEnergy = 101325f * clearanceVolume / (Gamma - 1f);
IntakePort = new Port { Owner = this };
ExhaustPort = new Port { Owner = this };
_ports = new[] { IntakePort, ExhaustPort };
// Set crankshaft cycle length
crankshaft.CycleLength = CycleLengthRad;
}
public float ComputeVolume(float thetaRad)
{
float r = CrankRadius, l = ConRodLength;
float cosTh = MathF.Cos(thetaRad), sinTh = MathF.Sin(thetaRad);
float term = MathF.Sqrt(1f - Obliquity * Obliquity * sinTh * sinTh);
float x = r * (1f - cosTh) + l * (1f - term);
float area = MathF.PI * 0.25f * Bore * Bore;
return clearanceVolume + area * x;
}
protected float CrankDeg =>
((Crankshaft.CrankAngle + PhaseOffset) % CycleLengthRad) * 180f / MathF.PI;
protected float Wiebe(float angleSinceSpark)
{
if (angleSinceSpark < WiebeStart) return 0f;
float phi = (angleSinceSpark - WiebeStart) / WiebeDuration;
return 1f - MathF.Exp(-WiebeA * MathF.Pow(phi, WiebeM + 1f));
}
// ----- Main update called before flow solver -----
public void PreStep(float dt)
{
// Speeddependent spark advance
float rpm = Crankshaft.AngularVelocity * 60f / (2f * MathF.PI);
SparkAdvance = Math.Clamp(10f + rpm * 0.002f, 5f, 40f);
float prevVolume = cylinderVolume;
float crankAngleRad = Crankshaft.CrankAngle + PhaseOffset;
cylinderVolume = ComputeVolume(crankAngleRad);
// Piston work
float dV = cylinderVolume - prevVolume;
float pRel = Pressure - 101325f;
float sinTh = MathF.Sin(crankAngleRad), cosTh = MathF.Cos(crankAngleRad);
float term = MathF.Sqrt(1f - Obliquity * Obliquity * sinTh * sinTh);
float dxdtheta = CrankRadius * sinTh * (1f + Obliquity * cosTh / term);
float pistonArea = MathF.PI * 0.25f * Bore * Bore;
Crankshaft.AddTorque(pRel * pistonArea * dxdtheta);
cylinderEnergy -= Pressure * dV;
float prevDeg = (Crankshaft.PreviousAngle + PhaseOffset) * 180f / MathF.PI % MaxCycleDeg;
float currDeg = crankAngleRad * 180f / MathF.PI % MaxCycleDeg;
// Let derived class handle valve events, spark, fuel
HandleCycleEvents(prevDeg, currDeg, dt);
// Heat loss
float dQ_loss = HeatTransferCoefficient * CylinderWallArea *
(Temperature - AmbientTemperature) * dt;
cylinderEnergy -= dQ_loss;
// Update port states
float p = Pressure, rho = Density, T = Temperature;
float h = Gamma / (Gamma - 1f) * p / MathF.Max(rho, 1e-12f);
float af = AirFraction;
IntakePort.Pressure = p; IntakePort.Density = rho;
IntakePort.Temperature = T; IntakePort.SpecificEnthalpy = h; IntakePort.AirFraction = af;
ExhaustPort.Pressure = p; ExhaustPort.Density = rho;
ExhaustPort.Temperature = T; ExhaustPort.SpecificEnthalpy = h; ExhaustPort.AirFraction = af;
}
// ----- State update (mass/energy balance) -----
public void UpdateState(float dt)
{
float dmAir = 0f, dmExhaust = 0f, dE = 0f;
foreach (var port in _ports)
{
float mdot = port.MassFlowRate;
float af = mdot >= 0f ? port.AirFraction : AirFraction;
dmAir += mdot * af * dt;
dmExhaust += mdot * (1f - af) * dt;
dE += mdot * port.SpecificEnthalpy * dt;
}
_airMass += dmAir; _exhaustMass += dmExhaust;
cylinderEnergy += dE;
float V = MathF.Max(cylinderVolume, 1e-12f);
float currentP = (Gamma - 1f) * cylinderEnergy / V;
if (currentP > MaxPressurePa) cylinderEnergy = MaxPressurePa * V / (Gamma - 1f);
float currentRho = (_airMass + _exhaustMass) / V;
float currentT = currentP / MathF.Max(currentRho * GasConstant, 1e-12f);
if (currentT > MaxTemperatureK)
{
float pAtTlimit = currentRho * GasConstant * MaxTemperatureK;
cylinderEnergy = pAtTlimit * V / (Gamma - 1f);
}
float totalMass = _airMass + _exhaustMass;
if (totalMass < 1e-9f)
{
_airMass = 1e-9f; _exhaustMass = 0f;
cylinderEnergy = 101325f * V / (Gamma - 1f);
}
else if (cylinderEnergy < 0f)
{
cylinderEnergy = 101325f * V / (Gamma - 1f);
}
if (_airMass < 0f) _airMass = 0f;
if (_exhaustMass < 0f) _exhaustMass = 0f;
}
}
}

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@@ -0,0 +1,140 @@
using System;
namespace FluidSim.Components
{
/// <summary>
/// Twostroke cylinder with forced symmetrical port timings around BDC (180°).
/// All angles are in degrees within a 360° cycle.
/// </summary>
public class TwoStrokeCylinder : EngineCylinder
{
// --- Public readonly properties for drawing ---
public float IVO => 180f - transferDuration / 2f;
public float IVC => 180f + transferDuration / 2f;
public float EVO => 180f - exhaustDuration / 2f;
public float EVC => 180f + exhaustDuration / 2f;
// --- Configurable durations (set in constructor) ---
private readonly float transferDuration; // e.g. 120°
private readonly float exhaustDuration; // e.g. 180°
protected override float CycleLengthRad => 2f * MathF.PI;
protected override float MaxCycleDeg => 360f;
public override float IntakeValveArea =>
MathF.PI * IntakeValveDiameter * ValveLift(CrankDeg, IVO, IVC, IntakeValveLift);
public override float ExhaustValveArea =>
MathF.PI * ExhaustValveDiameter * ValveLift(CrankDeg, EVO, EVC, ExhaustValveLift);
/// <summary>
/// Create a twostroke cylinder with forced symmetrical port timing.
/// </summary>
/// <param name="transferDuration">Total transfer port open duration in degrees (e.g. 120°).</param>
/// <param name="exhaustDuration">Total exhaust port open duration in degrees (e.g. 180°).</param>
public TwoStrokeCylinder(float bore, float stroke, float conRodLength,
float compressionRatio,
float transferDuration, float exhaustDuration,
Crankshaft crankshaft)
: base(bore, stroke, conRodLength, compressionRatio, crankshaft)
{
this.transferDuration = transferDuration;
this.exhaustDuration = exhaustDuration;
// Safety check: exhaust must open before transfer
if (EVO >= IVO)
throw new ArgumentException("Exhaust must open before transfer port (exhaust duration > transfer duration).");
}
// ----- Valve lift same implementation, now uses the computed IVO/IVC/EVO/EVC -----
private float ValveLift(float thetaDeg, float opens, float closes, float peakLift)
{
float deg = thetaDeg % 360f;
if (deg < 0f) deg += 360f;
float effectiveOpen = opens;
float effectiveClose = closes;
if (closes < opens) effectiveClose += 360f;
float duration = effectiveClose - effectiveOpen;
if (duration <= 0f) return 0f;
float mapped = deg;
if (mapped < opens) mapped += 360f;
if (mapped < opens || mapped > effectiveClose) return 0f;
float rampDur = duration * 0.25f;
float holdDur = duration - 2f * rampDur;
if (mapped >= opens && mapped < opens + rampDur)
{
float t = (mapped - opens) / rampDur;
return peakLift * t * t * (3f - 2f * t);
}
else if (mapped >= opens + rampDur && mapped < opens + rampDur + holdDur)
{
return peakLift;
}
else if (mapped >= opens + rampDur + holdDur && mapped <= effectiveClose)
{
float t = (mapped - (opens + rampDur + holdDur)) / rampDur;
return peakLift * (1f - t) * (1f - t) * (1f + 2f * t);
}
return 0f;
}
protected override void HandleCycleEvents(float prevDeg, float currDeg, float dt)
{
// Transfer port closing → fuel injection
if (prevDeg >= IVO && prevDeg < IVC && currDeg >= IVC)
{
trappedAirMass = _airMass;
fuelMass = trappedAirMass / StoichiometricAFR;
fuelInjected = true;
}
// Spark every 360° at TDC (0°) minus advance
float sparkAngle = (0f - SparkAdvance + 360f) % 360f;
bool crossedSpark = false;
if (prevDeg < sparkAngle && currDeg >= sparkAngle)
crossedSpark = true;
else if (prevDeg > sparkAngle && currDeg < sparkAngle)
crossedSpark = true;
if (crossedSpark && !combustionActive && fuelInjected)
{
if (_random.NextDouble() < MisfireProbability)
{
combustionActive = false;
}
else
{
combustionActive = true; burnFraction = 0f;
float range = EnergyVariationFraction;
_energyFactor = 1f + range * (2f * (float)_random.NextDouble() - 1f);
}
}
if (combustionActive)
{
float angleSinceSpark = currDeg - sparkAngle;
if (angleSinceSpark < 0f) angleSinceSpark += 360f;
float newFraction = Wiebe(angleSinceSpark);
if (newFraction >= 1f || angleSinceSpark > (WiebeDuration + WiebeStart + SparkAdvance))
{
newFraction = 1f; combustionActive = false;
float totalMass = _airMass + _exhaustMass;
_airMass = 0f; _exhaustMass = totalMass;
}
fuelInjected = false;
float dFraction = newFraction - burnFraction;
if (dFraction > 0f)
{
float dQ = fuelMass * FuelLowerHeatingValue * _energyFactor * dFraction;
cylinderEnergy += dQ;
_exhaustMass += fuelMass * dFraction;
burnFraction = newFraction;
}
}
}
}
}

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Components/Vehicle.cs Normal file
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using System;
namespace FluidSim.Components
{
public class Vehicle
{
// ---- Gearbox ----
public int CurrentGear { get; private set; } = 0;
public readonly float[] GearRatios = { 2.5f, 1.8f, 1.4f, 1.1f, 0.9f, 0.75f };
public float FinalDriveRatio = 3.0f;
public float PrimaryReduction = 2.5f;
// ---- Clutch ----
public float ClutchInput { get; set; }
public float ClutchDisengageTime = 0.15f;
private float _clutchTimer;
private float _currentEngagement = 0f;
/// <summary>Time constant for clutch engagement smoothing (seconds).</summary>
public float EngagementSmoothTime = 0.5f; // longer, gentler bite
private float TargetEngagement
{
get
{
if (ClutchInput > 0.01f) return 1f - ClutchInput;
if (CurrentGear == 0 || _clutchTimer > 0f) return 0f;
return 1f;
}
}
public float Engagement => _currentEngagement;
// ---- Clutch torque model ----
/// <summary>Peak clutch friction torque (Nm) when fully engaged at high RPM.</summary>
public float BaseMaxTorque = 80f; // much lower than before
/// <summary>Stiffness when slipping (Nm per rad/s). Lower = softer engagement.</summary>
public float ClutchStiffness = 50f; // very soft
/// <summary>Below this engine RPM, the clutch torque is progressively reduced to prevent stalling.</summary>
public float IdleRpm = 1200f;
public float StallPreventionRamp = 300f; // RPM band above idle where torque ramps up
// ---- Physical constants ----
public float Mass = 160f;
public float WheelRadius = 0.32f;
public float DragCoefficient = 0.35f;
public float FrontalArea = 0.8f;
public float AirDensity = 1.225f;
public float RollingFrictionCoeff = 0.01f;
public float Gravity = 9.81f;
// ---- State ----
public float Speed { get; private set; }
public (float clutchTorqueOnEngine, float effectiveEngineInertia) Update(float engineRpm, float engineInertia, float dt)
{
if (_clutchTimer > 0f)
{
_clutchTimer -= dt;
if (_clutchTimer < 0f) _clutchTimer = 0f;
}
float target = TargetEngagement;
float smoothing = 1f - MathF.Exp(-dt / Math.Max(EngagementSmoothTime, 0.001f));
_currentEngagement += (target - _currentEngagement) * smoothing;
if (MathF.Abs(_currentEngagement - target) < 0.001f)
_currentEngagement = target;
float engagement = _currentEngagement;
float totalGear = 1f;
if (CurrentGear > 0)
totalGear = GearRatios[CurrentGear - 1] * FinalDriveRatio * PrimaryReduction;
float engineRadPerSec = engineRpm * 2f * MathF.PI / 60f;
float v = MathF.Max(Speed, 0f);
float drag = 0.5f * AirDensity * DragCoefficient * FrontalArea * v * v;
float rolling = RollingFrictionCoeff * Mass * Gravity;
float resistanceForce = drag + rolling;
float clutchTorque = 0f;
float effectiveInertia = engineInertia;
if (engagement > 0f && CurrentGear > 0)
{
float vehicleReflectedRadPerSec = (Speed / WheelRadius) * totalGear;
float slip = engineRadPerSec - vehicleReflectedRadPerSec;
// Stall prevention: reduce max torque when engine RPM is near idle
float torqueLimit = BaseMaxTorque * engagement;
if (engineRpm < IdleRpm + StallPreventionRamp)
{
float factor = Math.Clamp((engineRpm - IdleRpm) / StallPreventionRamp, 0f, 1f);
torqueLimit *= factor;
}
float stiffnessTorque = ClutchStiffness * engagement * slip;
clutchTorque = Math.Clamp(stiffnessTorque, -torqueLimit, torqueLimit);
// Lock if slip negligible and engagement high
if (engagement >= 0.99f && MathF.Abs(slip) < 1.0f)
{
float vehicleInertia = Mass * WheelRadius * WheelRadius;
float reflectedVehicleInertia = vehicleInertia / (totalGear * totalGear);
effectiveInertia = engineInertia + reflectedVehicleInertia;
Speed = engineRadPerSec * WheelRadius / totalGear;
float loadTorque = resistanceForce * WheelRadius / totalGear;
return (loadTorque, effectiveInertia);
}
}
float driveTorqueAtWheel = clutchTorque * totalGear;
float driveForce = driveTorqueAtWheel / WheelRadius;
float netForce = driveForce - resistanceForce;
float acceleration = netForce / Mass;
Speed += acceleration * dt;
if (Speed < 0f) Speed = 0f;
return (clutchTorque, engineInertia);
}
public void ShiftUp()
{
if (CurrentGear < GearRatios.Length)
{
CurrentGear++;
AutoDisengageClutch();
}
}
public void ShiftDown()
{
if (CurrentGear > 1)
{
CurrentGear--;
AutoDisengageClutch();
}
}
public void SetNeutral()
{
CurrentGear = 0;
_clutchTimer = 0f;
}
public void SetFirstGear()
{
if (CurrentGear == 0)
{
CurrentGear = 1;
AutoDisengageClutch();
}
}
private void AutoDisengageClutch()
{
_clutchTimer = ClutchDisengageTime;
}
public float SpeedKmh => Speed * 3.6f;
}
}