stable
This commit is contained in:
@@ -32,7 +32,7 @@ namespace FluidSim.Components
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public float StoichiometricAFR = 14.7f;
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public float FuelLowerHeatingValue = 44e6f;
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public float EnergyVariationFraction = 0.05f;
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public float MisfireProbability = 0.01f;
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public float MisfireProbability = 0.0f;
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public float CylinderWallArea = 0.02f;
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public float HeatTransferCoefficient = 100f;
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public float AmbientTemperature = 300f;
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@@ -165,7 +165,7 @@ namespace FluidSim.Core
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continue;
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}
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// ---- Preliminary isentropic solution (used for face pressure if inertance is on) ----
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// ---- Preliminary isentropic solution ----
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float mdotEst, rhoFaceEst, uFaceEst, pFaceEst;
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if (volP >= pipeP)
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{
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@@ -179,7 +179,7 @@ namespace FluidSim.Core
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mdotEst = -mdotEst;
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}
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// ---- Compute ghost state ----
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// ---- Compute final mass flow with limiters ----
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float mdotFinal, rhoFace, uFace, pFace, airFracGhost;
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if (d.UseInertance)
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@@ -189,11 +189,10 @@ namespace FluidSim.Core
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float dp = volP - pipeP;
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float Rlin = d.LossCoefficient;
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// Forward Euler
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float dmdot_dt = (dp - Rlin * d.CurrentMdot) / MathF.Max(inertance, 1e-12f);
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float mdotNew = d.CurrentMdot + dmdot_dt * dt;
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// ---------- Symmetric flow limiters (existing) ----------
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// Limit outflow from volume (if volume owner is Volume0D)
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if (d.VolumePort.Owner is Volume0D vol0)
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{
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float maxOut = vol0.Mass / dt;
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@@ -201,15 +200,19 @@ namespace FluidSim.Core
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if (mdotNew < -maxOut) mdotNew = -maxOut;
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}
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int adjCell = d.IsLeftEnd ? _pipeSystem.GetPipeStart(d.PipeIndex)
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: _pipeSystem.GetPipeEnd(d.PipeIndex) - 1;
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float pipeRhoAdj = _pipeSystem.GetCellDensity(adjCell);
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float pipeDxAdj = _pipeSystem.GetCellDx(adjCell);
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float pipeCellMass = pipeRhoAdj * area * pipeDxAdj;
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float maxFromPipe = pipeCellMass / dt;
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if (mdotNew < -maxFromPipe) mdotNew = -maxFromPipe;
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// Limit inflow from pipe – pipe cell cannot be emptied in one step
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{
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int adjCell = d.IsLeftEnd ? _pipeSystem.GetPipeStart(d.PipeIndex)
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: _pipeSystem.GetPipeEnd(d.PipeIndex) - 1;
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float pipeRhoAdj = _pipeSystem.GetCellDensity(adjCell);
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float pipeAreaCell = _pipeSystem.GetCellArea(adjCell); // true cell area, not orifice
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float pipeDxAdj = _pipeSystem.GetCellDx(adjCell);
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float pipeCellMass = pipeRhoAdj * pipeAreaCell * pipeDxAdj;
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float maxFromPipe = pipeCellMass / dt;
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if (mdotNew < -maxFromPipe) mdotNew = -maxFromPipe;
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}
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// ---------- Velocity clamp to Mach 0.9 ----------
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// Velocity clamp to Mach 0.9
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float rhoFacePrelim = mdotNew >= 0 ? volRho : pipeRho;
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float uFacePrelim = MathF.Abs(mdotNew) / MathF.Max(rhoFacePrelim * area, 1e-12f);
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float cUp = mdotNew >= 0 ? MathF.Sqrt(Gamma * Rgas * volT) : MathF.Sqrt(Gamma * Rgas * pipeT);
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@@ -220,46 +223,64 @@ namespace FluidSim.Core
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mdotNew = rhoFacePrelim * uFacePrelim * area * (mdotNew >= 0 ? 1f : -1f);
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}
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// NaN safety
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if (float.IsNaN(mdotNew)) mdotNew = 0f;
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d.CurrentMdot = mdotNew;
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mdotFinal = mdotNew;
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// Ghost state
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rhoFace = mdotFinal >= 0 ? volRho : pipeRho;
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pFace = pFaceEst;
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uFace = MathF.Abs(mdotFinal) / MathF.Max(rhoFace * area, 1e-12f);
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}
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else
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{
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// ---- Standard quasi‑steady orifice ----
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// Standard quasi‑steady orifice
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mdotFinal = mdotEst;
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rhoFace = rhoFaceEst;
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uFace = uFaceEst;
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pFace = pFaceEst;
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// Limit outflow from cavity
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// Limit outflow from volume (if Volume0D)
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if (d.VolumePort.Owner is Volume0D vol0)
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{
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float maxOut = vol0.Mass / dt;
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if (mdotFinal > maxOut) mdotFinal = maxOut;
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}
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// ***** CRITICAL: Limit inflow from pipe – pipe cell cannot be drained *****
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if (mdotFinal < 0)
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{
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int adjCell = d.IsLeftEnd ? _pipeSystem.GetPipeStart(d.PipeIndex)
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: _pipeSystem.GetPipeEnd(d.PipeIndex) - 1;
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float pipeRhoAdj = _pipeSystem.GetCellDensity(adjCell);
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float pipeAreaCell = _pipeSystem.GetCellArea(adjCell);
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float pipeDxAdj = _pipeSystem.GetCellDx(adjCell);
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float pipeCellMass = pipeRhoAdj * pipeAreaCell * pipeDxAdj;
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float maxFromPipe = pipeCellMass / dt;
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if (mdotFinal < -maxFromPipe)
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mdotFinal = -maxFromPipe;
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}
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d.CurrentMdot = mdotFinal;
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// Limit outflow from cylinder into pipe (positive mdot = volume → pipe)
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if (mdotFinal > 0f && d.VolumePort?.Owner is Cylinder cyl)
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{
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float maxOut = cyl.Mass / dt;
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if (mdotFinal > maxOut)
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mdotFinal = maxOut;
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}
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}
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// ---- Determine air fraction for ghost ----
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// ---- Air fraction for ghost ----
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if (mdotFinal >= 0)
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{
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airFracGhost = volAF;
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}
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else
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{
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airFracGhost = pipeAF;
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if (d.VolumePort != null) d.VolumePort.AirFraction = pipeAF;
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}
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// ---- Apply sign convention for velocity ----
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// ---- Sign convention for velocity ----
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if (mdotFinal >= 0 && d.IsLeftEnd) uFace = +uFace;
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else if (mdotFinal >= 0 && !d.IsLeftEnd) uFace = -uFace;
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else if (mdotFinal < 0 && d.IsLeftEnd) uFace = -uFace;
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@@ -271,18 +292,17 @@ namespace FluidSim.Core
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else
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_pipeSystem.SetGhostRight(d.PipeIndex, rhoFace, uFace, pFace, airFracGhost);
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// ---- Update volume port (mass flow: positive into volume) ----
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// ---- Update volume port ----
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if (d.VolumePort != null)
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{
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d.VolumePort.MassFlowRate = -mdotFinal;
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// Set enthalpy of the stream entering the volume
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if (-mdotFinal >= 0) // mass flowing into the volume (out of pipe)
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if (-mdotFinal >= 0) // mass entering volume (out of pipe)
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{
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float pipeH = GammaOverGm1 * pipeP / MathF.Max(pipeRho, 1e-12f);
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d.VolumePort.SpecificEnthalpy = pipeH;
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}
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else // mass flowing out of the volume (into pipe)
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else // mass leaving volume (into pipe)
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{
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d.VolumePort.SpecificEnthalpy = volH;
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}
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@@ -309,6 +329,7 @@ namespace FluidSim.Core
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float cInt = MathF.Sqrt(gamma * pInt / MathF.Max(rhoInt, 1e-12f));
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float pAmb = d.AmbientPressure;
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// Characteristic solution (isentropic expansion to ambient)
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float Jplus = uInt + 2f * cInt / gm1;
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float Jminus = uInt - 2f * cInt / gm1;
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float s = pInt / MathF.Pow(rhoInt, gamma);
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@@ -318,9 +339,14 @@ namespace FluidSim.Core
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? (Jminus + 2f * cIso / gm1)
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: (Jplus - 2f * cIso / gm1);
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// Supersonic check
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bool supersonic = d.IsLeftEnd ? (uInt <= -cInt) : (uInt >= cInt);
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float rhoGhost, uGhost, pGhost, afGhost;
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if (!supersonic)
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{
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supersonic = d.IsLeftEnd ? (uIso <= -cIso) : (uIso >= cIso);
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}
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float rhoGhost, uGhost, pGhost, afGhost;
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if (supersonic)
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{
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rhoGhost = rhoInt; uGhost = uInt; pGhost = pInt; afGhost = afInt;
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@@ -332,15 +358,45 @@ namespace FluidSim.Core
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afGhost = inflow ? 1f : afInt;
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}
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// ------- Mass flow limiter -------
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int adjCell = d.IsLeftEnd
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? _pipeSystem.GetPipeStart(d.PipeIndex)
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: _pipeSystem.GetPipeEnd(d.PipeIndex) - 1;
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float pipeRhoAdj = _pipeSystem.GetCellDensity(adjCell);
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float pipeAreaCell = _pipeSystem.GetCellArea(adjCell);
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float pipeDxAdj = _pipeSystem.GetCellDx(adjCell);
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float cellMass = pipeRhoAdj * pipeAreaCell * pipeDxAdj;
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float area = d.PipeArea;
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float mdotRaw = rhoGhost * uGhost * area; // positive out of pipe
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if (d.IsLeftEnd) mdotRaw = -mdotRaw; // now positive = out of pipe
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// Outflow limit
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if (mdotRaw > 0 && mdotRaw * dt > cellMass)
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{
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mdotRaw = cellMass / dt;
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}
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// Inflow limit (allow up to 10× cell mass to avoid starving the pipe)
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else if (mdotRaw < 0 && -mdotRaw * dt > 10f * cellMass)
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{
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mdotRaw = -10f * cellMass / dt;
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}
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// Recompute uGhost from the limited mdot, keeping rhoGhost, pGhost
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float mdotMag = MathF.Abs(mdotRaw);
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uGhost = mdotMag / MathF.Max(rhoGhost * area, 1e-12f);
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if (d.IsLeftEnd)
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uGhost = (mdotRaw >= 0f) ? -uGhost : uGhost;
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else
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uGhost = (mdotRaw >= 0f) ? uGhost : -uGhost;
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// Apply ghost
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if (d.IsLeftEnd)
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_pipeSystem.SetGhostLeft(d.PipeIndex, rhoGhost, uGhost, pGhost, afGhost);
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else
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_pipeSystem.SetGhostRight(d.PipeIndex, rhoGhost, uGhost, pGhost, afGhost);
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float area = d.PipeArea;
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float mdot = rhoGhost * uGhost * area;
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if (d.IsLeftEnd) mdot = -mdot;
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d.LastMassFlowRate = mdot;
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d.LastMassFlowRate = mdotRaw;
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d.LastFacePressure = pGhost;
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}
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}
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@@ -16,23 +16,28 @@ namespace FluidSim.Core
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private readonly int _allCells; // total allocated (padded to Vector<float>.Count)
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private readonly int _pipeCount;
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// Derived state – _p is kept for visualization, _c is gone
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// Derived state – _p is kept for visualization
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private float[] _p;
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// Flux arrays (size = _allCells + 1)
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// Flux arrays for faces INTERNAL to a single pipe (size = _allCells + 1)
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// Only valid for faces that are NOT pipe boundaries.
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private float[] _fluxM, _fluxP, _fluxE, _fluxY;
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// Damping and relaxation (computed on‑the‑fly only if used)
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// Per‑pipe boundary flux buffers (size = _pipeCount)
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private float[] _leftFluxM, _leftFluxP, _leftFluxE, _leftFluxY;
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private float[] _rightFluxM, _rightFluxP, _rightFluxE, _rightFluxY;
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// Damping and relaxation
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private float[] _dampingFactors;
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private float[] _relaxFactors;
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private bool _applyDamping;
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private bool _applyRelax;
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// Ghost buffer
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// Ghost buffer (per‑pipe ghost states)
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private readonly GhostBuffer _ghost;
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// Wall mask – precomputed once
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private readonly bool[] _isWallFace;
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// Precomputed flag: true if a face is a pipe boundary (start or end)
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private readonly bool[] _isPipeBoundaryFace;
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// ---------- Physical constants ----------
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private const float Gamma = 1.4f;
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@@ -102,6 +107,16 @@ namespace FluidSim.Core
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_fluxE = new float[faceCount];
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_fluxY = new float[faceCount];
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// Per‑pipe boundary flux buffers
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_leftFluxM = new float[_pipeCount];
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_leftFluxP = new float[_pipeCount];
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_leftFluxE = new float[_pipeCount];
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_leftFluxY = new float[_pipeCount];
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_rightFluxM = new float[_pipeCount];
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_rightFluxP = new float[_pipeCount];
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_rightFluxE = new float[_pipeCount];
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_rightFluxY = new float[_pipeCount];
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_dampingFactors = new float[_allCells];
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_relaxFactors = new float[_allCells];
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_applyDamping = _coeffBase != 0f;
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@@ -110,18 +125,12 @@ namespace FluidSim.Core
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_ghost = new GhostBuffer(_pipeCount);
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_ambientEnergyRef = initialP * Gm1Inv;
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// Pre‑compute wall face flags: each face that sits between two different pipes is a wall
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_isWallFace = new bool[faceCount];
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for (int f = 1; f < _totalCells; f++)
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// Mark faces that coincide with a pipe boundary (start or end)
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_isPipeBoundaryFace = new bool[faceCount];
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for (int p = 0; p < _pipeCount; p++)
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{
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for (int p = 0; p < _pipeCount; p++)
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{
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if (f == _pipeEnd[p] && f < _totalCells)
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{
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_isWallFace[f] = true;
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break;
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}
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}
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_isPipeBoundaryFace[_pipeStart[p]] = true;
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_isPipeBoundaryFace[_pipeEnd[p]] = true;
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}
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// Initialize uniform state
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@@ -150,6 +159,7 @@ namespace FluidSim.Core
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public float GetCellPressure(int i) => _p[i];
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public float GetCellDensity(int i) => _rho[i];
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public float GetCellDx(int i) => _dx[i];
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public float GetCellArea(int i) => _area[i];
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public float GetCellVelocity(int i)
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{
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float rho = _rho[i];
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@@ -215,13 +225,13 @@ namespace FluidSim.Core
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}
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}
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// ---------- Flux computation: fuses primitive calculation and flux evaluation ----------
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// ---------- Flux computation ----------
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private void ComputeFluxes(float dt)
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{
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float fm, fp, fe;
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int vecSize = Vector<float>.Count;
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// ---- 1. Left ghost boundaries ----
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// ---- 1. Left ghost boundaries → per‑pipe buffers ----
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for (int p = 0; p < _pipeCount; p++)
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{
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int idx = _pipeStart[p];
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@@ -239,22 +249,18 @@ namespace FluidSim.Core
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float cR = MathF.Sqrt(Gamma * pR * invRhoR);
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float YR = _Y[idx];
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// store pressure for cell idx
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_p[idx] = pR;
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LaxFlux(rL, uL, pL, cL, rR, uR, pR, cR, out fm, out fp, out fe);
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_fluxM[idx] = fm; _fluxP[idx] = fp; _fluxE[idx] = fe;
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_leftFluxM[p] = fm; _leftFluxP[p] = fp; _leftFluxE[p] = fe;
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float alpha = MathF.Max(MathF.Abs(uL) + cL, MathF.Abs(uR) + cR);
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ScalarFlux(rL, uL, YL, rR, uR, YR, alpha, out float fy);
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_fluxY[idx] = fy;
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_leftFluxY[p] = fy;
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}
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// ---- 2. Right ghost boundaries ----
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// ---- 2. Right ghost boundaries → per‑pipe buffers ----
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for (int p = 0; p < _pipeCount; p++)
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{
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int idx = _pipeEnd[p] - 1;
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int face = idx + 1;
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int ghostIdx = p * 2 + 1;
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float rR = _ghost.Rho[ghostIdx];
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float uR = _ghost.U[ghostIdx];
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@@ -269,45 +275,35 @@ namespace FluidSim.Core
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float cL = MathF.Sqrt(Gamma * pL * invRhoL);
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float YL = _Y[idx];
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// store pressure for cell idx
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_p[idx] = pL;
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LaxFlux(rL, uL, pL, cL, rR, uR, pR, cR, out fm, out fp, out fe);
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_fluxM[face] = fm; _fluxP[face] = fp; _fluxE[face] = fe;
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_rightFluxM[p] = fm; _rightFluxP[p] = fp; _rightFluxE[p] = fe;
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float alpha = MathF.Max(MathF.Abs(uL) + cL, MathF.Abs(uR) + cR);
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ScalarFlux(rL, uL, YL, rR, uR, YR, alpha, out float fy);
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_fluxY[face] = fy;
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_rightFluxY[p] = fy;
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}
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// ---- 3. Interior faces – vectorised SIMD ----
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// ---- 3. Interior faces (skip pipe boundaries) → global flux arrays ----
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for (int face = 1; face < _totalCells; face++)
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{
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// Handle walls (rare) with scalar code
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if (_isWallFace[face])
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{
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int iL = face - 1;
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float rL = _rho[iL], rhouL = _rhou[iL];
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float invRhoL = MathF.ReciprocalEstimate(MathF.Max(rL, 1e-12f));
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float uL = rhouL * invRhoL;
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float pL = Gm1 * (_E[iL] - 0.5f * rhouL * uL);
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float cL = MathF.Sqrt(Gamma * pL * invRhoL);
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_p[iL] = pL;
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LaxFlux(rL, uL, pL, cL, rL, -uL, pL, cL, out fm, out fp, out fe);
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_fluxM[face] = fm; _fluxP[face] = fp; _fluxE[face] = fe;
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_fluxY[face] = 0f;
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// Skip faces that belong to a pipe boundary (they are already handled)
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if (_isPipeBoundaryFace[face])
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continue;
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}
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// If the next vecSize faces contain a wall, fall back to scalar for this block
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// Try to vectorize a block of contiguous non‑boundary faces
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if (face + vecSize - 1 < _totalCells)
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{
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bool hasWall = false;
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bool canVectorize = true;
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for (int f = face; f < face + vecSize; f++)
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if (_isWallFace[f]) { hasWall = true; break; }
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{
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if (_isPipeBoundaryFace[f])
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{
|
||||
canVectorize = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!hasWall)
|
||||
if (canVectorize)
|
||||
{
|
||||
// --- Vectorised block ---
|
||||
var rhoL = new Vector<float>(_rho, face - 1);
|
||||
@@ -330,11 +326,7 @@ namespace FluidSim.Core
|
||||
var cL = Vector.SquareRoot(Gamma * pL * invRhoL);
|
||||
var cR = Vector.SquareRoot(Gamma * pR * invRhoR);
|
||||
|
||||
// Store pressures for visualisation (left cell of each face)
|
||||
pL.CopyTo(_p, face - 1);
|
||||
|
||||
// Lax‑Friedrichs fluxes
|
||||
var ELs = pL * Gm1Inv * invRhoL + 0.5f * uL * uL; // energy per mass
|
||||
var ELs = pL * Gm1Inv * invRhoL + 0.5f * uL * uL;
|
||||
var ERs = pR * Gm1Inv * invRhoR + 0.5f * uR * uR;
|
||||
|
||||
var FmL = rhoL * uL;
|
||||
@@ -362,50 +354,45 @@ namespace FluidSim.Core
|
||||
feVec.CopyTo(_fluxE, face);
|
||||
fyVec.CopyTo(_fluxY, face);
|
||||
|
||||
face += vecSize - 1; // loop increment will add 1, so we advance vecSize faces
|
||||
face += vecSize - 1; // loop increment will add 1
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// --- Scalar interior face (fallback) ---
|
||||
// --- Scalar fallback for a single interior face ---
|
||||
{
|
||||
int iLf = face - 1, iRf = face;
|
||||
float rLf = _rho[iLf], rhouLf = _rhou[iLf];
|
||||
float invRhoLf = MathF.ReciprocalEstimate(MathF.Max(rLf, 1e-12f));
|
||||
float uLf = rhouLf * invRhoLf;
|
||||
float pLf = Gm1 * (_E[iLf] - 0.5f * rhouLf * uLf);
|
||||
float cLf = MathF.Sqrt(Gamma * pLf * invRhoLf);
|
||||
float YLf = _Y[iLf];
|
||||
_p[iLf] = pLf;
|
||||
int iL = face - 1, iR = face;
|
||||
float rL = _rho[iL], rhouL = _rhou[iL];
|
||||
float invRhoL = MathF.ReciprocalEstimate(MathF.Max(rL, 1e-12f));
|
||||
float uL = rhouL * invRhoL;
|
||||
float pL = Gm1 * (_E[iL] - 0.5f * rhouL * uL);
|
||||
float cL = MathF.Sqrt(Gamma * pL * invRhoL);
|
||||
float YL = _Y[iL];
|
||||
|
||||
float rRf = _rho[iRf], rhouRf = _rhou[iRf];
|
||||
float invRhoRf = MathF.ReciprocalEstimate(MathF.Max(rRf, 1e-12f));
|
||||
float uRf = rhouRf * invRhoRf;
|
||||
float pRf = Gm1 * (_E[iRf] - 0.5f * rhouRf * uRf);
|
||||
float cRf = MathF.Sqrt(Gamma * pRf * invRhoRf);
|
||||
float YRf = _Y[iRf];
|
||||
float rR = _rho[iR], rhouR = _rhou[iR];
|
||||
float invRhoR = MathF.ReciprocalEstimate(MathF.Max(rR, 1e-12f));
|
||||
float uR = rhouR * invRhoR;
|
||||
float pR = Gm1 * (_E[iR] - 0.5f * rhouR * uR);
|
||||
float cR = MathF.Sqrt(Gamma * pR * invRhoR);
|
||||
float YR = _Y[iR];
|
||||
|
||||
LaxFlux(rLf, uLf, pLf, cLf, rRf, uRf, pRf, cRf, out fm, out fp, out fe);
|
||||
LaxFlux(rL, uL, pL, cL, rR, uR, pR, cR, out fm, out fp, out fe);
|
||||
_fluxM[face] = fm; _fluxP[face] = fp; _fluxE[face] = fe;
|
||||
|
||||
float alpha = MathF.Max(MathF.Abs(uLf) + cLf, MathF.Abs(uRf) + cRf);
|
||||
ScalarFlux(rLf, uLf, YLf, rRf, uRf, YRf, alpha, out float fy);
|
||||
float alpha = MathF.Max(MathF.Abs(uL) + cL, MathF.Abs(uR) + cR);
|
||||
ScalarFlux(rL, uL, YL, rR, uR, YR, alpha, out float fy);
|
||||
_fluxY[face] = fy;
|
||||
}
|
||||
}
|
||||
|
||||
// If damping/relaxation are active, compute the factors here (re-uses _dampingFactors/_relaxFactors arrays,
|
||||
// but we no longer have a separate precompute pass). We compute them on demand in UpdateCells anyway?
|
||||
// Actually UpdateCells multiplies by these factors; we can compute them there if needed.
|
||||
}
|
||||
|
||||
// ---------- Cell update (unchanged core, but skips relaxation/damping when not needed) ----------
|
||||
// ---------- Cell update (per pipe, using correct boundary fluxes) ----------
|
||||
private void UpdateCells(float dt)
|
||||
{
|
||||
int vecSize = Vector<float>.Count;
|
||||
float dtRelax = -_relaxRate * dt;
|
||||
|
||||
// Compute damping and relaxation factors if needed
|
||||
// Precompute damping and relaxation factors globally
|
||||
if (_applyDamping)
|
||||
{
|
||||
for (int i = 0; i < _totalCells; i++)
|
||||
@@ -418,89 +405,217 @@ namespace FluidSim.Core
|
||||
}
|
||||
if (_applyRelax)
|
||||
{
|
||||
var relaxVal = MathF.Exp(dtRelax);
|
||||
float relaxVal = MathF.Exp(dtRelax);
|
||||
for (int i = 0; i < _totalCells; i++)
|
||||
_relaxFactors[i] = relaxVal;
|
||||
}
|
||||
|
||||
int iCell = 0;
|
||||
for (; iCell <= _totalCells - vecSize; iCell += vecSize)
|
||||
// Update each pipe separately
|
||||
for (int p = 0; p < _pipeCount; p++)
|
||||
{
|
||||
var rhoOld = new Vector<float>(_rho, iCell);
|
||||
var rhouOld = new Vector<float>(_rhou, iCell);
|
||||
var EOld = new Vector<float>(_E, iCell);
|
||||
var YOld = new Vector<float>(_Y, iCell);
|
||||
int start = _pipeStart[p];
|
||||
int end = _pipeEnd[p]; // exclusive
|
||||
int len = end - start;
|
||||
if (len == 0) continue;
|
||||
|
||||
var fluxM_L = new Vector<float>(_fluxM, iCell);
|
||||
var fluxP_L = new Vector<float>(_fluxP, iCell);
|
||||
var fluxE_L = new Vector<float>(_fluxE, iCell);
|
||||
var fluxY_L = new Vector<float>(_fluxY, iCell);
|
||||
|
||||
var fluxM_R = new Vector<float>(_fluxM, iCell + 1);
|
||||
var fluxP_R = new Vector<float>(_fluxP, iCell + 1);
|
||||
var fluxE_R = new Vector<float>(_fluxE, iCell + 1);
|
||||
var fluxY_R = new Vector<float>(_fluxY, iCell + 1);
|
||||
|
||||
var dtdx = new Vector<float>(dt) / new Vector<float>(_dx, iCell);
|
||||
|
||||
var rhoNew = rhoOld - dtdx * (fluxM_R - fluxM_L);
|
||||
var rhouNew = rhouOld - dtdx * (fluxP_R - fluxP_L);
|
||||
var ENew = EOld - dtdx * (fluxE_R - fluxE_L);
|
||||
var rhoYOld = rhoOld * YOld;
|
||||
var rhoYNew = rhoYOld - dtdx * (fluxY_R - fluxY_L);
|
||||
|
||||
if (_applyDamping)
|
||||
rhouNew *= new Vector<float>(_dampingFactors, iCell);
|
||||
if (_applyRelax)
|
||||
// ------- Left boundary cell (i = start) ------
|
||||
{
|
||||
var ambRef = new Vector<float>(_ambientEnergyRef);
|
||||
var relax = new Vector<float>(_relaxFactors, iCell);
|
||||
ENew = ambRef + (ENew - ambRef) * relax;
|
||||
int i = start;
|
||||
float rhoOld = _rho[i], rhouOld = _rhou[i], EOld = _E[i], YOld = _Y[i];
|
||||
|
||||
// left face: always the pipe's left boundary flux
|
||||
float fluxM_L = _leftFluxM[p];
|
||||
float fluxP_L = _leftFluxP[p];
|
||||
float fluxE_L = _leftFluxE[p];
|
||||
float fluxY_L = _leftFluxY[p];
|
||||
|
||||
// right face: depends on pipe length
|
||||
float fluxM_R, fluxP_R, fluxE_R, fluxY_R;
|
||||
if (len == 1)
|
||||
{
|
||||
// Only one cell: right face is the pipe's right boundary flux
|
||||
fluxM_R = _rightFluxM[p];
|
||||
fluxP_R = _rightFluxP[p];
|
||||
fluxE_R = _rightFluxE[p];
|
||||
fluxY_R = _rightFluxY[p];
|
||||
}
|
||||
else
|
||||
{
|
||||
// interior face (global flux at index i+1)
|
||||
fluxM_R = _fluxM[i + 1];
|
||||
fluxP_R = _fluxP[i + 1];
|
||||
fluxE_R = _fluxE[i + 1];
|
||||
fluxY_R = _fluxY[i + 1];
|
||||
}
|
||||
|
||||
float dtdx = dt / _dx[i];
|
||||
float rhoNew = rhoOld - dtdx * (fluxM_R - fluxM_L);
|
||||
float rhouNew = rhouOld - dtdx * (fluxP_R - fluxP_L);
|
||||
float ENew = EOld - dtdx * (fluxE_R - fluxE_L);
|
||||
float rhoYOld = rhoOld * YOld;
|
||||
float rhoYNew = rhoYOld - dtdx * (fluxY_R - fluxY_L);
|
||||
|
||||
if (_applyDamping) rhouNew *= _dampingFactors[i];
|
||||
if (_applyRelax) ENew = _ambientEnergyRef + (ENew - _ambientEnergyRef) * _relaxFactors[i];
|
||||
|
||||
rhoNew = MathF.Max(rhoNew, 1e-12f);
|
||||
float kin = 0.5f * rhouNew * rhouNew / rhoNew;
|
||||
float eMin = 100f * Gm1Inv + kin;
|
||||
ENew = MathF.Max(ENew, eMin);
|
||||
|
||||
_rho[i] = rhoNew;
|
||||
_rhou[i] = rhouNew;
|
||||
_E[i] = ENew;
|
||||
_Y[i] = Math.Clamp(rhoYNew / rhoNew, 0f, 1f);
|
||||
}
|
||||
|
||||
rhoNew = Vector.Max(rhoNew, new Vector<float>(1e-12f));
|
||||
var kinNew = 0.5f * rhouNew * rhouNew / rhoNew;
|
||||
var eMin = new Vector<float>(100f * Gm1Inv) + kinNew;
|
||||
ENew = Vector.Max(ENew, eMin);
|
||||
// ------- Interior cells (i = start+1 to end-2) ------
|
||||
if (len > 2)
|
||||
{
|
||||
int iCell = start + 1;
|
||||
int iEnd = end - 1; // exclusive upper bound
|
||||
|
||||
rhoNew.CopyTo(_rho, iCell);
|
||||
rhouNew.CopyTo(_rhou, iCell);
|
||||
ENew.CopyTo(_E, iCell);
|
||||
var yNew = rhoYNew / rhoNew;
|
||||
yNew = Vector.Min(Vector.Max(yNew, Vector<float>.Zero), Vector<float>.One);
|
||||
yNew.CopyTo(_Y, iCell);
|
||||
// Vectorised path for interior cells (if available)
|
||||
for (; iCell <= iEnd - vecSize; iCell += vecSize)
|
||||
{
|
||||
var rhoOld = new Vector<float>(_rho, iCell);
|
||||
var rhouOld = new Vector<float>(_rhou, iCell);
|
||||
var EOld = new Vector<float>(_E, iCell);
|
||||
var YOld = new Vector<float>(_Y, iCell);
|
||||
|
||||
var fluxM_L = new Vector<float>(_fluxM, iCell);
|
||||
var fluxP_L = new Vector<float>(_fluxP, iCell);
|
||||
var fluxE_L = new Vector<float>(_fluxE, iCell);
|
||||
var fluxY_L = new Vector<float>(_fluxY, iCell);
|
||||
|
||||
var fluxM_R = new Vector<float>(_fluxM, iCell + 1);
|
||||
var fluxP_R = new Vector<float>(_fluxP, iCell + 1);
|
||||
var fluxE_R = new Vector<float>(_fluxE, iCell + 1);
|
||||
var fluxY_R = new Vector<float>(_fluxY, iCell + 1);
|
||||
|
||||
var dtdx = new Vector<float>(dt) / new Vector<float>(_dx, iCell);
|
||||
|
||||
var rhoNew = rhoOld - dtdx * (fluxM_R - fluxM_L);
|
||||
var rhouNew = rhouOld - dtdx * (fluxP_R - fluxP_L);
|
||||
var ENew = EOld - dtdx * (fluxE_R - fluxE_L);
|
||||
var rhoYOld = rhoOld * YOld;
|
||||
var rhoYNew = rhoYOld - dtdx * (fluxY_R - fluxY_L);
|
||||
|
||||
if (_applyDamping)
|
||||
rhouNew *= new Vector<float>(_dampingFactors, iCell);
|
||||
if (_applyRelax)
|
||||
{
|
||||
var ambRef = new Vector<float>(_ambientEnergyRef);
|
||||
var relax = new Vector<float>(_relaxFactors, iCell);
|
||||
ENew = ambRef + (ENew - ambRef) * relax;
|
||||
}
|
||||
|
||||
rhoNew = Vector.Max(rhoNew, new Vector<float>(1e-12f));
|
||||
var kinNew = 0.5f * rhouNew * rhouNew / rhoNew;
|
||||
var eMin = new Vector<float>(100f * Gm1Inv) + kinNew;
|
||||
ENew = Vector.Max(ENew, eMin);
|
||||
|
||||
rhoNew.CopyTo(_rho, iCell);
|
||||
rhouNew.CopyTo(_rhou, iCell);
|
||||
ENew.CopyTo(_E, iCell);
|
||||
var yNew = rhoYNew / rhoNew;
|
||||
yNew = Vector.Min(Vector.Max(yNew, Vector<float>.Zero), Vector<float>.One);
|
||||
yNew.CopyTo(_Y, iCell);
|
||||
}
|
||||
|
||||
// Scalar remainder for interior cells
|
||||
for (; iCell < iEnd; iCell++)
|
||||
{
|
||||
float rhoOld = _rho[iCell], rhouOld = _rhou[iCell], EOld = _E[iCell], YOld = _Y[iCell];
|
||||
float fluxM_L = _fluxM[iCell], fluxP_L = _fluxP[iCell], fluxE_L = _fluxE[iCell], fluxY_L = _fluxY[iCell];
|
||||
float fluxM_R = _fluxM[iCell + 1], fluxP_R = _fluxP[iCell + 1], fluxE_R = _fluxE[iCell + 1], fluxY_R = _fluxY[iCell + 1];
|
||||
float dtdx = dt / _dx[iCell];
|
||||
|
||||
float rhoNew = rhoOld - dtdx * (fluxM_R - fluxM_L);
|
||||
float rhouNew = rhouOld - dtdx * (fluxP_R - fluxP_L);
|
||||
float ENew = EOld - dtdx * (fluxE_R - fluxE_L);
|
||||
float rhoYOld = rhoOld * YOld;
|
||||
float rhoYNew = rhoYOld - dtdx * (fluxY_R - fluxY_L);
|
||||
|
||||
if (_applyDamping) rhouNew *= _dampingFactors[iCell];
|
||||
if (_applyRelax) ENew = _ambientEnergyRef + (ENew - _ambientEnergyRef) * _relaxFactors[iCell];
|
||||
|
||||
rhoNew = MathF.Max(rhoNew, 1e-12f);
|
||||
float kin = 0.5f * rhouNew * rhouNew / rhoNew;
|
||||
float eMin = 100f * Gm1Inv + kin;
|
||||
ENew = MathF.Max(ENew, eMin);
|
||||
|
||||
_rho[iCell] = rhoNew;
|
||||
_rhou[iCell] = rhouNew;
|
||||
_E[iCell] = ENew;
|
||||
_Y[iCell] = Math.Clamp(rhoYNew / rhoNew, 0f, 1f);
|
||||
}
|
||||
}
|
||||
|
||||
// ------- Right boundary cell (i = end-1, if len > 1) ------
|
||||
if (len > 1)
|
||||
{
|
||||
int i = end - 1;
|
||||
float rhoOld = _rho[i], rhouOld = _rhou[i], EOld = _E[i], YOld = _Y[i];
|
||||
|
||||
// left face
|
||||
float fluxM_L, fluxP_L, fluxE_L, fluxY_L;
|
||||
if (len == 2)
|
||||
{
|
||||
// Only two cells: left face is the pipe's left boundary flux
|
||||
fluxM_L = _leftFluxM[p];
|
||||
fluxP_L = _leftFluxP[p];
|
||||
fluxE_L = _leftFluxE[p];
|
||||
fluxY_L = _leftFluxY[p];
|
||||
}
|
||||
else
|
||||
{
|
||||
// interior face (global flux at i)
|
||||
fluxM_L = _fluxM[i];
|
||||
fluxP_L = _fluxP[i];
|
||||
fluxE_L = _fluxE[i];
|
||||
fluxY_L = _fluxY[i];
|
||||
}
|
||||
|
||||
// right face: always the pipe's right boundary flux
|
||||
float fluxM_R = _rightFluxM[p];
|
||||
float fluxP_R = _rightFluxP[p];
|
||||
float fluxE_R = _rightFluxE[p];
|
||||
float fluxY_R = _rightFluxY[p];
|
||||
|
||||
float dtdx = dt / _dx[i];
|
||||
float rhoNew = rhoOld - dtdx * (fluxM_R - fluxM_L);
|
||||
float rhouNew = rhouOld - dtdx * (fluxP_R - fluxP_L);
|
||||
float ENew = EOld - dtdx * (fluxE_R - fluxE_L);
|
||||
float rhoYOld = rhoOld * YOld;
|
||||
float rhoYNew = rhoYOld - dtdx * (fluxY_R - fluxY_L);
|
||||
|
||||
if (_applyDamping) rhouNew *= _dampingFactors[i];
|
||||
if (_applyRelax) ENew = _ambientEnergyRef + (ENew - _ambientEnergyRef) * _relaxFactors[i];
|
||||
|
||||
rhoNew = MathF.Max(rhoNew, 1e-12f);
|
||||
float kin = 0.5f * rhouNew * rhouNew / rhoNew;
|
||||
float eMin = 100f * Gm1Inv + kin;
|
||||
ENew = MathF.Max(ENew, eMin);
|
||||
|
||||
_rho[i] = rhoNew;
|
||||
_rhou[i] = rhouNew;
|
||||
_E[i] = ENew;
|
||||
_Y[i] = Math.Clamp(rhoYNew / rhoNew, 0f, 1f);
|
||||
}
|
||||
}
|
||||
|
||||
// Scalar remainder (only a few cells)
|
||||
for (; iCell < _totalCells; iCell++)
|
||||
// Recompute pressure for all cells (for visualization)
|
||||
for (int i = 0; i < _totalCells; i++)
|
||||
{
|
||||
float rhoOld = _rho[iCell], rhouOld = _rhou[iCell], EOld = _E[iCell], YOld = _Y[iCell];
|
||||
float fluxM_L = _fluxM[iCell], fluxP_L = _fluxP[iCell], fluxE_L = _fluxE[iCell], fluxY_L = _fluxY[iCell];
|
||||
float fluxM_R = _fluxM[iCell + 1], fluxP_R = _fluxP[iCell + 1], fluxE_R = _fluxE[iCell + 1], fluxY_R = _fluxY[iCell + 1];
|
||||
float dtdx = dt / _dx[iCell];
|
||||
|
||||
float rhoNew = rhoOld - dtdx * (fluxM_R - fluxM_L);
|
||||
float rhouNew = rhouOld - dtdx * (fluxP_R - fluxP_L);
|
||||
float ENew = EOld - dtdx * (fluxE_R - fluxE_L);
|
||||
float rhoYOld = rhoOld * YOld;
|
||||
float rhoYNew = rhoYOld - dtdx * (fluxY_R - fluxY_L);
|
||||
|
||||
if (_applyDamping) rhouNew *= _dampingFactors[iCell];
|
||||
if (_applyRelax) ENew = _ambientEnergyRef + (ENew - _ambientEnergyRef) * _relaxFactors[iCell];
|
||||
|
||||
rhoNew = MathF.Max(rhoNew, 1e-12f);
|
||||
float kin = 0.5f * rhouNew * rhouNew / rhoNew;
|
||||
float eMin = 100f * Gm1Inv + kin;
|
||||
ENew = MathF.Max(ENew, eMin);
|
||||
|
||||
_rho[iCell] = rhoNew;
|
||||
_rhou[iCell] = rhouNew;
|
||||
_E[iCell] = ENew;
|
||||
_Y[iCell] = Math.Clamp(rhoYNew / rhoNew, 0f, 1f);
|
||||
float rho = _rho[i];
|
||||
float rhou = _rhou[i];
|
||||
float u = rhou / MathF.Max(rho, 1e-12f);
|
||||
_p[i] = Gm1 * (_E[i] - 0.5f * rhou * u);
|
||||
}
|
||||
}
|
||||
|
||||
// ---------- Scalar flux helpers (used in boundaries and scalar fallback) ----------
|
||||
// ---------- Scalar flux helpers ----------
|
||||
private static void LaxFlux(float rL, float uL, float pL, float cL,
|
||||
float rR, float uR, float pR, float cR,
|
||||
out float fm, out float fp, out float fe)
|
||||
@@ -528,6 +643,23 @@ namespace FluidSim.Core
|
||||
fy = 0.5f * (FyL + FyR) - 0.5f * alpha * (rR * YR - rL * YL);
|
||||
}
|
||||
|
||||
public int GetRequiredSubSteps(float dtGlobal, float cflTarget = 0.8f)
|
||||
{
|
||||
float maxW = 0f;
|
||||
for (int i = 0; i < _totalCells; i++)
|
||||
{
|
||||
float rho = MathF.Max(_rho[i], 1e-12f);
|
||||
float u = MathF.Abs(_rhou[i] / rho);
|
||||
float p = Gm1 * (_E[i] - 0.5f * _rhou[i] * _rhou[i] / rho);
|
||||
float c = MathF.Sqrt(Gamma * p / rho);
|
||||
float w = u + c;
|
||||
if (w > maxW) maxW = w;
|
||||
}
|
||||
maxW = MathF.Max(maxW, 1e-8f);
|
||||
float minDx = _dx.Min(); // need using System.Linq;
|
||||
return Math.Max(1, (int)MathF.Ceiling(dtGlobal * maxW / (cflTarget * minDx)));
|
||||
}
|
||||
|
||||
// ---------- Profiling report ----------
|
||||
public string GetProfileReport()
|
||||
{
|
||||
|
||||
@@ -36,7 +36,8 @@ namespace FluidSim.Core
|
||||
{
|
||||
if (_pipeSystem == null || _boundarySystem == null) return;
|
||||
|
||||
int nSub = SubStepCount;
|
||||
int nSub = _pipeSystem.GetRequiredSubSteps((float)_dt, 0.8f);
|
||||
nSub = Math.Max(nSub, SubStepCount); // never go below fixed minimum
|
||||
float dtSub = (float)(_dt / nSub);
|
||||
|
||||
for (int sub = 0; sub < nSub; sub++)
|
||||
|
||||
@@ -50,7 +50,7 @@ public class Program
|
||||
{
|
||||
var window = CreateWindow();
|
||||
LoadFont();
|
||||
_scenario = new HelmholtzScenario();
|
||||
_scenario = new SingleCylScenario();
|
||||
_scenario.Initialize(SampleRate);
|
||||
_lastThrottleUpdateTime = 0.0f;
|
||||
|
||||
|
||||
@@ -30,7 +30,7 @@ namespace FluidSim.Tests
|
||||
|
||||
private double dt;
|
||||
private int stepCount;
|
||||
public float MaxThrottleArea = 1e-4f; // 1 cm²
|
||||
public float MaxThrottleArea = 100e-4f; // 1 cm²
|
||||
|
||||
// pipe area for open end calculations
|
||||
private float pipeArea;
|
||||
@@ -41,9 +41,9 @@ namespace FluidSim.Tests
|
||||
|
||||
// ---- Crankshaft ----
|
||||
crankshaft = new Crankshaft(600);
|
||||
crankshaft.Inertia = 0.2f;
|
||||
crankshaft.Inertia = 0.05f;
|
||||
crankshaft.FrictionConstant = 2f;
|
||||
crankshaft.FrictionViscous = 0.04f;
|
||||
crankshaft.FrictionViscous = 0.01f;
|
||||
|
||||
// ---- Cylinder ----
|
||||
float bore = 0.056f, stroke = 0.057f, conRod = 0.110f, compRatio = 9.2f;
|
||||
@@ -77,12 +77,12 @@ namespace FluidSim.Tests
|
||||
|
||||
pipeSystem = new PipeSystem(totalCells, pipeStart, pipeEnd, area, dx,
|
||||
1.225f, 0f, 101325f);
|
||||
pipeSystem.DampingMultiplier = 0.5f;
|
||||
pipeSystem.EnergyRelaxationRate = 0f;
|
||||
pipeSystem.DampingMultiplier = 1.0f;
|
||||
pipeSystem.EnergyRelaxationRate = 0.5f;
|
||||
pipeSystem.AmbientPressure = 101325f;
|
||||
|
||||
// ---- Volumes ----
|
||||
intakePlenum = new Volume0D(5e-6f, 101325f, 300f); // 5 mL
|
||||
intakePlenum = new Volume0D(100e-6f, 101325f, 300f); // 100 mL
|
||||
plenumInlet = intakePlenum.CreatePort();
|
||||
plenumOutlet = intakePlenum.CreatePort();
|
||||
exhaustCollector = new Volume0D(10e-6f, 101325f, 800f); // 10 mL (unused but present)
|
||||
@@ -130,8 +130,8 @@ namespace FluidSim.Tests
|
||||
solver.AddComponent(exhaustCollector);
|
||||
|
||||
// ---- Sound ----
|
||||
exhaustSound = new SoundProcessor(sampleRate, 1f) { Gain = 1f };
|
||||
intakeSound = new SoundProcessor(sampleRate, 1f) { Gain = 1f };
|
||||
exhaustSound = new SoundProcessor(sampleRate, 1f) { Gain = 20f };
|
||||
intakeSound = new SoundProcessor(sampleRate, 1f) { Gain = 20f };
|
||||
reverb = new OutdoorExhaustReverb(sampleRate);
|
||||
|
||||
stepCount = 0;
|
||||
@@ -163,11 +163,31 @@ namespace FluidSim.Tests
|
||||
if (stepCount % 1000 == 0)
|
||||
{
|
||||
float rpm = crankshaft.AngularVelocity * 60f / (2f * MathF.PI);
|
||||
Console.WriteLine($"Step {stepCount}, RPM={rpm:F0}, CylP={cylinder.Pressure / 1e5f:F2} bar");
|
||||
Console.WriteLine($"intake flow: {intakeFlow:F12}, exhaust flow: {exhaustFlow:F16}");
|
||||
float crankDeg = crankshaft.CrankAngle; // public property on Cylinder
|
||||
Console.WriteLine($"Step {stepCount}, CA={crankDeg:F1} deg, RPM={rpm:F0}, CylP={cylinder.Pressure / 1e5f:F2} bar");
|
||||
Console.WriteLine($" intake flow: {intakeFlow:F6}, exhaust flow: {exhaustFlow:F6}");
|
||||
|
||||
// Pipe 0 (intake before throttle)
|
||||
var (r0L, u0L, p0L) = pipeSystem.GetInteriorStateLeft(0);
|
||||
var (r0R, u0R, p0R) = pipeSystem.GetInteriorStateRight(0);
|
||||
Console.WriteLine($" Pipe0 L: rho={r0L:F4} u={u0L:F3} p={p0L/1e5:F3}bar | R: rho={r0R:F4} u={u0R:F3} p={p0R/1e5:F3}bar");
|
||||
|
||||
// Pipe 1 (runner)
|
||||
var (r1L, u1L, p1L) = pipeSystem.GetInteriorStateLeft(1);
|
||||
var (r1R, u1R, p1R) = pipeSystem.GetInteriorStateRight(1);
|
||||
Console.WriteLine($" Pipe1 L: rho={r1L:F4} u={u1L:F3} p={p1L/1e5:F3}bar | R: rho={r1R:F4} u={u1R:F3} p={p1R/1e5:F3}bar");
|
||||
|
||||
// Pipe 2 (exhaust)
|
||||
var (r2L, u2L, p2L) = pipeSystem.GetInteriorStateLeft(2);
|
||||
var (r2R, u2R, p2R) = pipeSystem.GetInteriorStateRight(2);
|
||||
Console.WriteLine($" Pipe2 L: rho={r2L:F4} u={u2L:F3} p={p2L/1e5:F3}bar | R: rho={r2R:F4} u={u2R:F3} p={p2R/1e5:F3}bar");
|
||||
|
||||
// Plenum and cylinder mass
|
||||
Console.WriteLine($" Plenum P={intakePlenum.Pressure/1e5:F3}bar, mass={intakePlenum.Mass:E4} kg");
|
||||
Console.WriteLine($" Cyl mass={cylinder.Mass:E4} kg");
|
||||
}
|
||||
|
||||
return reverb.Process(intakeDry);
|
||||
return reverb.Process(intakeDry + exhaustDry);
|
||||
}
|
||||
|
||||
public override void Draw(RenderWindow target)
|
||||
|
||||
Reference in New Issue
Block a user