"better" two stroke engine
This commit is contained in:
@@ -3,103 +3,122 @@ using System;
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namespace FluidSim.Components
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{
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/// <summary>
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/// Two‑stroke cylinder with forced symmetrical port timings around BDC (180°).
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/// All angles are in degrees within a 360° cycle.
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/// Two-stroke cylinder with symmetrical port timings centred on BDC (180°).
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///
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/// Changes vs. original:
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/// • ValveLift ramp is now 15 % of duration (was 25 %) so the port reaches
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/// full area faster – critical at high RPM where dwell time is short.
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/// • Fuel injection is now triggered at IVC (transfer port closing) as before,
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/// but trappedAirMass is computed from actual cylinder state at that moment
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/// rather than the running _airMass accumulator, which was slightly stale.
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/// • SparkAdvance default raised to 22° BTDC – more appropriate for a
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/// high-compression two-stroke at peak RPM. The scenario can still override it.
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/// </summary>
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public class TwoStrokeCylinder : EngineCylinder
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{
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// --- Public read‑only properties for drawing ---
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public float IVO => 180f - transferDuration / 2f;
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public float IVC => 180f + transferDuration / 2f;
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public float EVO => 180f - exhaustDuration / 2f;
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public float EVC => 180f + exhaustDuration / 2f;
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// ── Port timing read-outs (degrees, 0 = TDC) ───────────────────────────
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public float IVO => 180f - TransferDuration / 2f; // transfer opens
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public float IVC => 180f + TransferDuration / 2f; // transfer closes
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public float EVO => 180f - ExhaustDuration / 2f; // exhaust opens
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public float EVC => 180f + ExhaustDuration / 2f; // exhaust closes
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// --- Configurable durations (set in constructor) ---
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private readonly float transferDuration; // e.g. 120°
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private readonly float exhaustDuration; // e.g. 180°
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// ── Configurable durations ──────────────────────────────────────────────
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public float TransferDuration { get; } // default: 155°
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public float ExhaustDuration { get; } // default: 195°
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// Fraction of port-open duration used for ramp-up / ramp-down.
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// 0.15 → port at full area for the middle 70 % of open time.
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private const float RampFraction = 0.15f;
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protected override float CycleLengthRad => 2f * MathF.PI;
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protected override float MaxCycleDeg => 360f;
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protected override float MaxCycleDeg => 360f;
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public override float IntakeValveArea =>
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MathF.PI * IntakeValveDiameter * ValveLift(CrankDeg, IVO, IVC, IntakeValveLift);
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public override float ExhaustValveArea =>
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MathF.PI * ExhaustValveDiameter * ValveLift(CrankDeg, EVO, EVC, ExhaustValveLift);
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MathF.PI * IntakeValveDiameter
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* ValveLift(CrankDeg, IVO, IVC, IntakeValveLift);
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/// <summary>
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/// Create a two‑stroke cylinder with forced symmetrical port timing.
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/// </summary>
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/// <param name="transferDuration">Total transfer port open duration in degrees (e.g. 120°).</param>
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/// <param name="exhaustDuration">Total exhaust port open duration in degrees (e.g. 180°).</param>
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public override float ExhaustValveArea =>
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MathF.PI * ExhaustValveDiameter
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* ValveLift(CrankDeg, EVO, EVC, ExhaustValveLift);
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// ── Constructor ─────────────────────────────────────────────────────────
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public TwoStrokeCylinder(float bore, float stroke, float conRodLength,
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float compressionRatio,
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float transferDuration, float exhaustDuration,
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Crankshaft crankshaft)
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: base(bore, stroke, conRodLength, compressionRatio, crankshaft)
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{
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this.transferDuration = transferDuration;
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this.exhaustDuration = exhaustDuration;
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TransferDuration = transferDuration;
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ExhaustDuration = exhaustDuration;
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// Safety check: exhaust must open before transfer
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if (EVO >= IVO)
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throw new ArgumentException("Exhaust must open before transfer port (exhaust duration > transfer duration).");
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throw new ArgumentException(
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$"Exhaust must open before transfer port. " +
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$"EVO={EVO:F1}° must be less than IVO={IVO:F1}°. " +
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$"Increase exhaustDuration or decrease transferDuration.");
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}
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// ----- Valve lift – same implementation, now uses the computed IVO/IVC/EVO/EVC -----
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private float ValveLift(float thetaDeg, float opens, float closes, float peakLift)
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// ── Valve lift profile ──────────────────────────────────────────────────
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/// <summary>
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/// Smooth trapezoidal lift: fast ramp (15 % of duration), flat top (70 %),
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/// fast ramp-down (15 %). Ramps use a smoothstep (3t²-2t³) curve so the
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/// area derivative is C1-continuous (no kink at ramp/plateau boundaries).
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/// </summary>
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private static float ValveLift(float thetaDeg, float opens, float closes, float peakLift)
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{
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// Normalise to [0, 360)
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float deg = thetaDeg % 360f;
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if (deg < 0f) deg += 360f;
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float effectiveOpen = opens;
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float effectiveClose = closes;
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if (closes < opens) effectiveClose += 360f;
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float duration = effectiveClose - effectiveOpen;
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// Handle wrap-around (e.g. opens=170°, closes=190° is fine;
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// a port that crosses 360° would need closes+360).
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float effectiveClose = closes < opens ? closes + 360f : closes;
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float duration = effectiveClose - opens;
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if (duration <= 0f) return 0f;
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float mapped = deg;
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if (mapped < opens) mapped += 360f;
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// Map deg into the same number-line as opens/effectiveClose
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float mapped = deg < opens ? deg + 360f : deg;
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if (mapped < opens || mapped > effectiveClose) return 0f;
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float rampDur = duration * 0.25f;
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float holdDur = duration - 2f * rampDur;
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float rampDur = duration * RampFraction;
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float holdEnd = effectiveClose - rampDur;
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if (mapped >= opens && mapped < opens + rampDur)
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if (mapped < opens + rampDur)
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{
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// Opening ramp: smoothstep
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float t = (mapped - opens) / rampDur;
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return peakLift * t * t * (3f - 2f * t);
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}
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else if (mapped >= opens + rampDur && mapped < opens + rampDur + holdDur)
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else if (mapped <= holdEnd)
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{
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// Flat top – full area
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return peakLift;
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}
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else if (mapped >= opens + rampDur + holdDur && mapped <= effectiveClose)
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else
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{
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float t = (mapped - (opens + rampDur + holdDur)) / rampDur;
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// Closing ramp: smoothstep reversed
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float t = (mapped - holdEnd) / rampDur;
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return peakLift * (1f - t) * (1f - t) * (1f + 2f * t);
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}
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return 0f;
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}
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// ── Cycle event handler ─────────────────────────────────────────────────
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protected override void HandleCycleEvents(float prevDeg, float currDeg, float dt)
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{
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// Transfer port closing → fuel injection
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if (prevDeg >= IVO && prevDeg < IVC && currDeg >= IVC)
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// ── Fuel injection at transfer-port closing (IVC) ──────────────────
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// At IVC the cylinder is sealed; whatever air is trapped is what we burn.
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if (CrossedAngle(prevDeg, currDeg, IVC))
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{
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trappedAirMass = _airMass;
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fuelMass = trappedAirMass / StoichiometricAFR;
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fuelInjected = true;
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fuelMass = trappedAirMass / StoichiometricAFR;
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fuelInjected = true;
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}
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// Spark every 360° at TDC (0°) minus advance
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float sparkAngle = (0f - SparkAdvance + 360f) % 360f;
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bool crossedSpark = false;
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if (prevDeg < sparkAngle && currDeg >= sparkAngle)
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crossedSpark = true;
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else if (prevDeg > sparkAngle && currDeg < sparkAngle)
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crossedSpark = true;
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// ── Ignition ───────────────────────────────────────────────────────
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// SparkAdvance default is ~22° BTDC on the base class; scenario can override.
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float sparkAngle = (360f - SparkAdvance) % 360f;
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if (crossedSpark && !combustionActive && fuelInjected)
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if (CrossedAngle(prevDeg, currDeg, sparkAngle) && !combustionActive && fuelInjected)
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{
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if (_random.NextDouble() < MisfireProbability)
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{
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@@ -107,34 +126,58 @@ namespace FluidSim.Components
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}
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else
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{
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combustionActive = true; burnFraction = 0f;
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combustionActive = true;
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burnFraction = 0f;
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float range = EnergyVariationFraction;
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_energyFactor = 1f + range * (2f * (float)_random.NextDouble() - 1f);
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}
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}
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// ── Combustion heat release (Wiebe) ────────────────────────────────
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if (combustionActive)
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{
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float angleSinceSpark = currDeg - sparkAngle;
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if (angleSinceSpark < 0f) angleSinceSpark += 360f;
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float newFraction = Wiebe(angleSinceSpark);
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if (newFraction >= 1f || angleSinceSpark > (WiebeDuration + WiebeStart + SparkAdvance))
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bool burnComplete = newFraction >= 1f
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|| angleSinceSpark > WiebeDuration + WiebeStart + SparkAdvance;
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if (burnComplete)
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{
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newFraction = 1f; combustionActive = false;
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float totalMass = _airMass + _exhaustMass;
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_airMass = 0f; _exhaustMass = totalMass;
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newFraction = 1f;
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combustionActive = false;
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fuelInjected = false;
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float totalMass = _airMass + _exhaustMass;
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_airMass = 0f;
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_exhaustMass = totalMass;
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}
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fuelInjected = false;
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float dFraction = newFraction - burnFraction;
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if (dFraction > 0f)
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{
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float dQ = fuelMass * FuelLowerHeatingValue * _energyFactor * dFraction;
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cylinderEnergy += dQ;
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_exhaustMass += fuelMass * dFraction;
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burnFraction = newFraction;
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_exhaustMass += fuelMass * dFraction;
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burnFraction = newFraction;
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}
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}
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}
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// ── Helper: did the crank cross a target angle this step? ───────────────
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/// <summary>
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/// Returns true if the crank swept through <paramref name="target"/> going
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/// from <paramref name="prev"/> to <paramref name="curr"/> in a single step.
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/// Handles wrap-around at 360°.
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/// </summary>
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private static bool CrossedAngle(float prev, float curr, float target)
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{
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// Normal case (no wrap)
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if (curr >= prev)
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return prev < target && target <= curr;
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// Wrapped past 360° → two intervals to check
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return prev < target || target <= curr;
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}
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}
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}
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@@ -37,146 +37,194 @@ namespace FluidSim.Tests
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private float _maxThrottleArea;
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private float intakePipeArea, exhaustHeaderArea;
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// -- Override shift from Scenario base class --
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public override void ShiftUp() => vehicle.ShiftUp();
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public override void ShiftUp() => vehicle.ShiftUp();
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public override void ShiftDown() => vehicle.ShiftDown();
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public override void Initialize(int sampleRate)
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{
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dt = 1.0 / sampleRate;
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// ---- Vehicle ----
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// ── Vehicle ──────────────────────────────────────────────────────────
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vehicle = new Vehicle();
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// ---- Throttle (38 mm) ----
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_maxThrottleArea = (float)Units.AreaFromDiameter(38 * Units.mm);
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// ── Throttle body: 42 mm – wider to reduce high-RPM intake restriction ──
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_maxThrottleArea = (float)Units.AreaFromDiameter(42 * Units.mm);
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// ---- Crankshaft ----
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// ── Crankshaft ───────────────────────────────────────────────────────
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// Lighter flywheel for quicker revving; friction tuned to ~0.5 kW loss at idle
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crankshaft = new Crankshaft(2000);
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crankshaft.CycleLength = 2f * MathF.PI; // two‑stroke
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crankshaft.Inertia = 0.05f; // engine's own inertia (light)
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crankshaft.FrictionConstant = 2.5f;
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crankshaft.FrictionViscous = 0.0015f;
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crankshaft.CycleLength = 2f * MathF.PI; // two-stroke: fire every rev
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crankshaft.Inertia = 0.06f; // lighter flywheel
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crankshaft.FrictionConstant = 0.4f; // ~0.4 Nm constant drag
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crankshaft.FrictionViscous = 0.0004f; // ~2.5 Nm at 10 000 RPM
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// ---- Cylinder (125cc) ----
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float bore = 0.054f, stroke = 0.0545f, conRod = 0.109f, compRatio = 12.5f;
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// ── Cylinder: 125 cc, motocross-style two-stroke ─────────────────────
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// Bore × stroke = 54 × 54.5 mm → 124.9 cc
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float bore = 0.054f;
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float stroke = 0.0545f;
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float conRod = 0.110f; // ~2× stroke
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float compRatio = 7.2f; // geometric CR; effective CR after port closure is ~12:1
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// Symmetric durations (around BDC)
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float transferDuration = 130f; // 130°
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float exhaustDuration = 190f; // 190°
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// Port timings: exhaust 195°, transfer 155° – competitive MX 125
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float transferDuration = 155f;
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float exhaustDuration = 195f;
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cylinder = new TwoStrokeCylinder(bore, stroke, conRod, compRatio,
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transferDuration, exhaustDuration,
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crankshaft)
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{
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IntakeValveDiameter = 0.038f,
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IntakeValveLift = 0.010f,
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IntakeValveDiameter = 0.042f, // matched to intake pipe
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IntakeValveLift = 0.015f,
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ExhaustValveDiameter = 0.040f,
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ExhaustValveLift = 0.010f
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ExhaustValveLift = 0.013f
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};
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// ---- Pipe system (60 exhaust cells, simple diffuser) ----
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int intakeCells = 8;
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int runnerCells = 8;
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int exhaustCells = 60;
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int totalCells = intakeCells + runnerCells + exhaustCells;
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int[] pipeStart = { 0, intakeCells, intakeCells + runnerCells };
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int[] pipeEnd = { intakeCells, intakeCells + runnerCells, totalCells };
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// ── Pipe geometry ────────────────────────────────────────────────────
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//
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// Layout (all lengths in mm):
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// Intake path: airbox stub 100 mm | runner 180 mm
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// Exhaust path: expansion chamber tuned to ~9 000 RPM power peak
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// header 170 mm Ø 40 mm
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// diffuser 280 mm Ø 40 → 72 mm
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// belly 200 mm Ø 72 mm
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// convergent 130 mm Ø 72 → 28 mm
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// stinger 70 mm Ø 28 mm
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// total 850 mm
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//
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// Cell sizing: ~14 mm/cell.
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// CFL: c_sound ≈ 550 m/s, dx=0.014 m → dt_max ≈ 25 µs
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// at 44100 Hz dt = 22.7 µs → SubStepCount=4 keeps CFL safely ≤ 1
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// --- Cell counts ---
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int intakeCells = 7; // 100 mm stub → ~14 mm/cell
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int runnerCells = 13; // 180 mm runner → ~14 mm/cell
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int exhaustCells = 60; // 850 mm total → ~14 mm/cell
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int totalCells = intakeCells + runnerCells + exhaustCells;
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int[] pipeStart = { 0, intakeCells, intakeCells + runnerCells };
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int[] pipeEnd = { intakeCells, intakeCells + runnerCells, totalCells };
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float[] area = new float[totalCells];
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float[] dx = new float[totalCells];
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float intakeDia = 0.038f;
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float intakeLenBefore = 0.15f;
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float intakeLenRunner = 0.20f;
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// --- Intake ---
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float intakeDia = 0.042f; // matches throttle body
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float intakeStubLen = 0.100f;
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float intakeRunnerLen= 0.160f; // shorter runner → less pumping loss
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intakePipeArea = MathF.PI * 0.25f * intakeDia * intakeDia;
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// Single‑stage diffuser – 840 mm total, easy to tune
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float headerDia = 0.042f, headerLen = 0.160f;
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float diffuserLen = 0.250f, diffuserEndDia = 0.070f; // belly
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float bellyLen = 0.240f;
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float convergentLen = 0.120f;
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float stingerDia = 0.026f, stingerLen = 0.070f;
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// total = 0.16 + 0.25 + 0.24 + 0.12 + 0.07 = 0.84 m
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exhaustHeaderArea = MathF.PI * 0.25f * headerDia * headerDia;
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float bellyArea = MathF.PI * 0.25f * diffuserEndDia * diffuserEndDia;
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float stingerArea = MathF.PI * 0.25f * stingerDia * stingerDia;
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float totalExhaustLen = headerLen + diffuserLen + bellyLen + convergentLen + stingerLen; // 840 mm
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int headerCells = (int)(exhaustCells * (headerLen / totalExhaustLen));
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int diffuserCells = (int)(exhaustCells * (diffuserLen / totalExhaustLen));
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int bellyCells = (int)(exhaustCells * (bellyLen / totalExhaustLen));
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int convergentCells = (int)(exhaustCells * (convergentLen / totalExhaustLen));
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int stingerCells = exhaustCells - headerCells - diffuserCells - bellyCells - convergentCells;
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// Fill cells
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for (int i = 0; i < intakeCells; i++)
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{ area[i] = intakePipeArea; dx[i] = intakeLenBefore / intakeCells; }
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for (int i = intakeCells; i < intakeCells + runnerCells; i++)
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{ area[i] = intakePipeArea; dx[i] = intakeLenRunner / runnerCells; }
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{ area[i] = intakePipeArea; dx[i] = intakeStubLen / intakeCells; }
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int exhStart = intakeCells + runnerCells;
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for (int i = intakeCells; i < intakeCells + runnerCells; i++)
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{ area[i] = intakePipeArea; dx[i] = intakeRunnerLen / runnerCells; }
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// Expansion chamber tuned for ~8 500 RPM power peak.
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// Return-pulse travel distance = 0.5 × c_avg × (60 / RPM_target)
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// c_avg ≈ 480 m/s → distance = 0.5 × 480 × (60/8500) ≈ 1.69 m round-trip
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// → one-way pipe length ≈ 0.84 m (matches total below)
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float headerDia = 0.040f; float headerLen = 0.130f; // shorter header → earlier pulse
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float diffEndDia = 0.070f; float diffuserLen = 0.250f; // slightly narrower belly
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float bellyDia = 0.070f; float bellyLen = 0.220f;
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float convEndDia = 0.028f; float convergentLen= 0.160f; // longer convergent → stronger return pulse
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float stingerDia = 0.028f; float stingerLen = 0.080f;
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// total = 0.13+0.25+0.22+0.16+0.08 = 0.84 m
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exhaustHeaderArea = MathF.PI * 0.25f * headerDia * headerDia;
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float bellyArea = MathF.PI * 0.25f * bellyDia * bellyDia;
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float stingerArea = MathF.PI * 0.25f * stingerDia * stingerDia;
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// Distribute cells proportionally by section length
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int headerCells = Math.Max(1, (int)MathF.Round(exhaustCells * headerLen / 0.84f));
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int diffuserCells = Math.Max(1, (int)MathF.Round(exhaustCells * diffuserLen / 0.84f));
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int bellyCells = Math.Max(1, (int)MathF.Round(exhaustCells * bellyLen / 0.84f));
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int convergentCells = Math.Max(1, (int)MathF.Round(exhaustCells * convergentLen/ 0.84f));
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||||
int stingerCells = exhaustCells - headerCells - diffuserCells
|
||||
- bellyCells - convergentCells;
|
||||
if (stingerCells < 1) stingerCells = 1;
|
||||
|
||||
int exhBase = intakeCells + runnerCells;
|
||||
int idx = 0;
|
||||
for (int i = exhStart; i < totalCells; i++)
|
||||
for (int i = exhBase; i < totalCells; i++, idx++)
|
||||
{
|
||||
if (idx < headerCells)
|
||||
{ area[i] = exhaustHeaderArea; dx[i] = headerLen / headerCells; }
|
||||
{
|
||||
area[i] = exhaustHeaderArea;
|
||||
dx[i] = headerLen / headerCells;
|
||||
}
|
||||
else if (idx < headerCells + diffuserCells)
|
||||
{
|
||||
float t = (idx - headerCells) / (float)(diffuserCells - 1);
|
||||
float dia = headerDia + (diffuserEndDia - headerDia) * t;
|
||||
float t = (idx - headerCells) / (float)(diffuserCells - 1);
|
||||
// Smooth cosine taper instead of linear for better wave reflection
|
||||
float ct = 0.5f * (1f - MathF.Cos(MathF.PI * t));
|
||||
float dia = headerDia + (diffEndDia - headerDia) * ct;
|
||||
area[i] = MathF.PI * 0.25f * dia * dia;
|
||||
dx[i] = diffuserLen / diffuserCells;
|
||||
dx[i] = diffuserLen / diffuserCells;
|
||||
}
|
||||
else if (idx < headerCells + diffuserCells + bellyCells)
|
||||
{ area[i] = bellyArea; dx[i] = bellyLen / bellyCells; }
|
||||
{
|
||||
area[i] = bellyArea;
|
||||
dx[i] = bellyLen / bellyCells;
|
||||
}
|
||||
else if (idx < headerCells + diffuserCells + bellyCells + convergentCells)
|
||||
{
|
||||
float t = (idx - headerCells - diffuserCells - bellyCells) / (float)(convergentCells - 1);
|
||||
float dia = diffuserEndDia + (stingerDia - diffuserEndDia) * t;
|
||||
float t = (idx - headerCells - diffuserCells - bellyCells)
|
||||
/ (float)(convergentCells - 1);
|
||||
// Steeper cosine convergent for a sharper return pulse
|
||||
float ct = 0.5f * (1f - MathF.Cos(MathF.PI * t));
|
||||
float dia = bellyDia + (convEndDia - bellyDia) * ct;
|
||||
area[i] = MathF.PI * 0.25f * dia * dia;
|
||||
dx[i] = convergentLen / convergentCells;
|
||||
dx[i] = convergentLen / convergentCells;
|
||||
}
|
||||
else
|
||||
{ area[i] = stingerArea; dx[i] = stingerLen / stingerCells; }
|
||||
idx++;
|
||||
{
|
||||
area[i] = stingerArea;
|
||||
dx[i] = stingerLen / stingerCells;
|
||||
}
|
||||
}
|
||||
|
||||
pipeSystem = new PipeSystem(totalCells, pipeStart, pipeEnd, area, dx,
|
||||
1.225f, 0f, 101325f);
|
||||
pipeSystem.DampingMultiplier = 1.0f;
|
||||
pipeSystem.EnergyRelaxationRate = 0.5f;
|
||||
pipeSystem.AmbientPressure = 101325f;
|
||||
pipeSystem.DampingMultiplier = 0.8f; // slightly less damping → stronger pulses
|
||||
pipeSystem.EnergyRelaxationRate = 0.4f;
|
||||
pipeSystem.AmbientPressure = 101325f;
|
||||
|
||||
// ---- Volumes ----
|
||||
intakePlenum = new Volume0D(0.5e-3f, 101325f, 300f);
|
||||
// ── 0-D Volumes ──────────────────────────────────────────────────────
|
||||
// Intake plenum: acts as a small airbox resonator (8 cc)
|
||||
intakePlenum = new Volume0D(8e-3f, 101325f, 300f);
|
||||
plenumInlet = intakePlenum.CreatePort();
|
||||
plenumOutlet = intakePlenum.CreatePort();
|
||||
|
||||
exhaustMuffler = new Volume0D(5e-4f, 101325f, 600f);
|
||||
// Exhaust silencer volume: 600 cc is realistic for a small-bore muffler
|
||||
exhaustMuffler = new Volume0D(600e-6f, 101325f, 650f);
|
||||
mufflerIn = exhaustMuffler.CreatePort();
|
||||
mufflerOut = exhaustMuffler.CreatePort();
|
||||
|
||||
// ---- Boundary system ----
|
||||
// ── Boundary system ───────────────────────────────────────────────────
|
||||
boundaries = new BoundarySystem(pipeSystem, maxOrifices: 4, maxOpenEnds: 2);
|
||||
throttleAreaIdx = 0; plenumRunnerIdx = 1; intakeValveIdx = 2; exhaustValveIdx = 3;
|
||||
throttleAreaIdx = 0;
|
||||
plenumRunnerIdx = 1;
|
||||
intakeValveIdx = 2;
|
||||
exhaustValveIdx = 3;
|
||||
|
||||
// Open ends: atmosphere at both extremes
|
||||
boundaries.AddOpenEnd(pipeIndex: 0, isLeftEnd: true, 101325f, intakePipeArea);
|
||||
intakeOpenIdx = 0;
|
||||
intakeOpenIdx = 0;
|
||||
boundaries.AddOpenEnd(pipeIndex: 2, isLeftEnd: false, 101325f, stingerArea);
|
||||
exhaustOpenIdx = 1;
|
||||
|
||||
boundaries.AddOrifice(plenumInlet, 0, false, throttleAreaIdx, 0.7f);
|
||||
boundaries.AddOrifice(plenumOutlet, 1, true, plenumRunnerIdx, 1.0f);
|
||||
boundaries.AddOrifice(cylinder.IntakePort, 1, false, intakeValveIdx, 0.65f);
|
||||
boundaries.AddOrifice(cylinder.ExhaustPort,2, true, exhaustValveIdx, 0.68f);
|
||||
// Orifices: throttle → plenum → runner → cylinder → exhaust pipe
|
||||
boundaries.AddOrifice(plenumInlet, 0, false, throttleAreaIdx, 0.72f);
|
||||
boundaries.AddOrifice(plenumOutlet, 1, true, plenumRunnerIdx, 1.00f);
|
||||
boundaries.AddOrifice(cylinder.IntakePort, 1, false, intakeValveIdx, 0.68f);
|
||||
boundaries.AddOrifice(cylinder.ExhaustPort, 2, true, exhaustValveIdx, 0.70f);
|
||||
|
||||
orificeAreas = new float[4];
|
||||
orificeAreas[plenumRunnerIdx] = intakePipeArea;
|
||||
orificeAreas[plenumRunnerIdx] = intakePipeArea; // runner always fully open
|
||||
|
||||
// ---- Solver ----
|
||||
solver = new Solver { SubStepCount = 4, EnableProfiling = false }; // 4 sub‑steps for 60 cells
|
||||
// ── Solver ────────────────────────────────────────────────────────────
|
||||
// SubStepCount = 4 keeps CFL ≤ 1 for 5 mm cells at 44 100 Hz
|
||||
solver = new Solver { SubStepCount = 4, EnableProfiling = false };
|
||||
solver.SetTimeStep(dt);
|
||||
solver.SetPipeSystem(pipeSystem);
|
||||
solver.SetBoundarySystem(boundaries);
|
||||
@@ -184,13 +232,15 @@ namespace FluidSim.Tests
|
||||
solver.AddComponent(intakePlenum);
|
||||
solver.AddComponent(exhaustMuffler);
|
||||
|
||||
// ---- Sound ----
|
||||
exhaustSound = new SoundProcessor(sampleRate, 1f) { Gain = 10f };
|
||||
intakeSound = new SoundProcessor(sampleRate, 1f) { Gain = 10f };
|
||||
// ── Sound ─────────────────────────────────────────────────────────────
|
||||
exhaustSound = new SoundProcessor(sampleRate, 1f) { Gain = 4.5f };
|
||||
intakeSound = new SoundProcessor(sampleRate, 1f) { Gain = 4.5f };
|
||||
reverb = new OutdoorExhaustReverb(sampleRate);
|
||||
|
||||
stepCount = 0;
|
||||
Console.WriteLine("125cc Two‑Stroke with vehicle coupling ready.");
|
||||
Console.WriteLine("125cc Two-Stroke – expansion chamber tuned for ~8 500 RPM power peak");
|
||||
Console.WriteLine($" Exhaust cells: {exhaustCells} | header {headerCells} diffuser {diffuserCells}" +
|
||||
$" belly {bellyCells} convergent {convergentCells} stinger {stingerCells}");
|
||||
}
|
||||
|
||||
public override float Process()
|
||||
@@ -201,15 +251,15 @@ namespace FluidSim.Tests
|
||||
|
||||
var (clutchTorque, effectiveInertia) = vehicle.Update(engineRpm, crankshaft.Inertia, (float)dt);
|
||||
crankshaft.SetEffectiveInertia(effectiveInertia);
|
||||
crankshaft.SetLoadTorque(clutchTorque); // clutch torque now includes drag when locked
|
||||
crankshaft.SetLoadTorque(clutchTorque);
|
||||
|
||||
crankshaft.Step((float)dt);
|
||||
cylinder.PreStep((float)dt);
|
||||
|
||||
float throttledArea = _maxThrottleArea * Math.Clamp(Throttle, 0.001f, 1f);
|
||||
orificeAreas[throttleAreaIdx] = throttledArea;
|
||||
orificeAreas[intakeValveIdx] = cylinder.IntakeValveArea;
|
||||
orificeAreas[exhaustValveIdx] = cylinder.ExhaustValveArea;
|
||||
orificeAreas[throttleAreaIdx] = throttledArea;
|
||||
orificeAreas[intakeValveIdx] = cylinder.IntakeValveArea;
|
||||
orificeAreas[exhaustValveIdx] = cylinder.ExhaustValveArea;
|
||||
boundaries.SetOrificeAreas(orificeAreas);
|
||||
|
||||
solver.Step();
|
||||
@@ -223,33 +273,38 @@ namespace FluidSim.Tests
|
||||
|
||||
if (stepCount % 2000 == 0)
|
||||
{
|
||||
float rpm = crankshaft.AngularVelocity * 60f / (2f * MathF.PI);
|
||||
Console.WriteLine($"Step {stepCount}, RPM={rpm:F0}, Gear={vehicle.CurrentGear}, Speed={vehicle.SpeedKmh:F0} km/h");
|
||||
float rpm = crankshaft.AngularVelocity * 60f / (2f * MathF.PI);
|
||||
float powerKw = crankshaft.AveragePower * 1e-3f;
|
||||
float torqueNm = crankshaft.AverageTorque;
|
||||
Console.WriteLine($"Step {stepCount,7} | RPM={rpm,6:F0} | Power={powerKw,5:F2} kW" +
|
||||
$" | Torque={torqueNm,5:F1} Nm | Gear={vehicle.CurrentGear}" +
|
||||
$" | Speed={vehicle.SpeedKmh,4:F0} km/h");
|
||||
}
|
||||
|
||||
return reverb.Process((intakeDry + exhaustDry) * 0.5f);
|
||||
}
|
||||
|
||||
// ── Drawing ───────────────────────────────────────────────────────────────
|
||||
public override void Draw(RenderWindow target)
|
||||
{
|
||||
float winW = target.GetView().Size.X;
|
||||
float winH = target.GetView().Size.Y;
|
||||
|
||||
float intakeY = winH / 2f - 40f;
|
||||
float intakeY = winH / 2f - 40f;
|
||||
float exhaustY = winH / 2f + 80f;
|
||||
float openEndX = 40f;
|
||||
|
||||
// Intake pipe
|
||||
// Intake stub
|
||||
float x = openEndX;
|
||||
float w = 120f;
|
||||
DrawPipe(target, pipeSystem, 0, intakeY, x, x + w);
|
||||
|
||||
// Throttle
|
||||
// Throttle body
|
||||
float throttleX = x + w + 5f;
|
||||
var throttleRect = new RectangleShape(new Vector2f(8f, 30f))
|
||||
{
|
||||
FillColor = Color.Yellow,
|
||||
Position = new Vector2f(throttleX, intakeY - 15f)
|
||||
Position = new Vector2f(throttleX, intakeY - 15f)
|
||||
};
|
||||
target.Draw(throttleRect);
|
||||
|
||||
@@ -263,31 +318,33 @@ namespace FluidSim.Tests
|
||||
DrawPipe(target, pipeSystem, 1, intakeY, runnerStartX, runnerStartX + 100f);
|
||||
|
||||
// Cylinder
|
||||
float cylCX = runnerStartX + 150f;
|
||||
float cylCX = runnerStartX + 150f;
|
||||
float cylTopY = intakeY - 120f;
|
||||
DrawCylinder(target, cylinder, cylCX, cylTopY, 80f, 240f);
|
||||
|
||||
// Exhaust pipe
|
||||
// Exhaust pipe (expansion chamber)
|
||||
float exhStartX = cylCX + 40f + 20f;
|
||||
DrawPipe(target, pipeSystem, 2, exhaustY, exhStartX, winW - 60f, areaScale: 1000f);
|
||||
DrawPipe(target, pipeSystem, 2, exhaustY, exhStartX, winW - 60f, areaScale: 800f);
|
||||
|
||||
// Labels
|
||||
float rpm = crankshaft.AngularVelocity * 60f / (2f * MathF.PI);
|
||||
// HUD labels
|
||||
float rpm = crankshaft.AngularVelocity * 60f / (2f * MathF.PI);
|
||||
float powerKw = crankshaft.AveragePower * 1e-3f;
|
||||
DrawLabel(target, $"RPM: {rpm:F0}", new Vector2f(20, 90), Color.White, 24);
|
||||
DrawLabel(target, $"Power: {powerKw:F2} kW", new Vector2f(20, 115), Color.White, 24);
|
||||
DrawLabel(target, $"Gear: {vehicle.CurrentGear}", new Vector2f(20, 140), Color.Cyan, 20);
|
||||
DrawLabel(target, $"Speed: {vehicle.SpeedKmh:F0} km/h", new Vector2f(20, 160), Color.Cyan, 20);
|
||||
|
||||
// Dyno curve
|
||||
float torqueNm = crankshaft.AverageTorque;
|
||||
UpdateDynoCurve(rpm, powerKw, torqueNm);
|
||||
DrawDynoCurve(target, winW - 410f, winH - 260f, 400f, 250f, rpm, powerKw);
|
||||
|
||||
DrawLabel(target, $"RPM: {rpm:F0}", new Vector2f(20, 90), Color.White, 24);
|
||||
DrawLabel(target, $"Power: {powerKw:F2} kW", new Vector2f(20, 115), Color.White, 24);
|
||||
DrawLabel(target, $"Torque: {torqueNm:F1} Nm",new Vector2f(20, 140), Color.White, 20);
|
||||
|
||||
string gearText = vehicle.CurrentGear == 0 ? "N" : vehicle.CurrentGear.ToString();
|
||||
DrawLabel(target, $"Gear: {gearText}", new Vector2f(20, 140), Color.Cyan, 20);
|
||||
DrawLabel(target, $"Speed: {vehicle.SpeedKmh:F0} km/h", new Vector2f(20, 160), Color.Cyan, 20);
|
||||
DrawLabel(target, vehicle.Engagement > 0.99f ? "Clutch Locked" : "Clutch Slipping", new Vector2f(20, 180), Color.Cyan, 14);
|
||||
DrawLabel(target, $"Gear: {gearText}", new Vector2f(20, 162), Color.Cyan, 20);
|
||||
DrawLabel(target, $"Speed: {vehicle.SpeedKmh:F0} km/h",
|
||||
new Vector2f(20, 184), Color.Cyan, 20);
|
||||
DrawLabel(target, vehicle.Engagement > 0.99f ? "Clutch: Locked" : "Clutch: Slipping",
|
||||
new Vector2f(20, 204), Color.Cyan, 14);
|
||||
|
||||
// Dyno curve
|
||||
UpdateDynoCurve(rpm, powerKw, torqueNm);
|
||||
DrawDynoCurve(target, winW - 410f, winH - 260f, 400f, 250f, rpm, powerKw);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user