Add project files.
This commit is contained in:
17
Components/Connection.cs
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17
Components/Connection.cs
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@@ -0,0 +1,17 @@
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using FluidSim.Interfaces;
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namespace FluidSim.Components
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{
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/// <summary>Pure data link between two ports, with orifice parameters.</summary>
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public class Connection
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{
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public Port PortA { get; }
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public Port PortB { get; }
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public double Area { get; set; } = 1e-5; // effective orifice area (m²)
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public double DischargeCoefficient { get; set; } = 0.62;
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public double Gamma { get; set; } = 1.4;
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public Connection(Port a, Port b) => (PortA, PortB) = (a, b);
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}
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}
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73
Components/Orifice.cs
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73
Components/Orifice.cs
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@@ -0,0 +1,73 @@
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using System;
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using FluidSim.Interfaces;
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namespace FluidSim.Components
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{
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public class Orifice
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{
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public Port PortA { get; }
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public Port PortB { get; }
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public double Area { get; set; }
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public double DischargeCoeff { get; set; } = 0.62;
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public double Gamma { get; set; } = 1.4;
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public Orifice(double area)
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{
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Area = area;
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PortA = new Port();
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PortB = new Port();
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}
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public void Simulate()
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{
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double pA = PortA.Pressure, pB = PortB.Pressure;
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double dp = pA - pB;
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double rho = dp >= 0 ? PortA.Density : PortB.Density;
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if (rho <= 0) rho = 1.225;
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double massFlow;
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double absDp = Math.Abs(dp);
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double critical = 1e-3 * pA; // blend threshold
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if (absDp < critical)
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{
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// Linearised region for numerical stability
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massFlow = Area * DischargeCoeff * Math.Sqrt(2 * rho * critical) * dp / critical;
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}
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else
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{
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double sign = Math.Sign(dp);
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double pratio = Math.Min(pA, pB) / Math.Max(pA, pB);
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double choked = Math.Pow(2.0 / (Gamma + 1.0), Gamma / (Gamma - 1.0));
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if (pratio < choked)
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{
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double term = Math.Sqrt(Gamma * Math.Pow(2.0 / (Gamma + 1.0), (Gamma + 1.0) / (Gamma - 1.0)));
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massFlow = DischargeCoeff * Area * Math.Sqrt(rho * Math.Max(pA, pB)) * term;
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}
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else
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{
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double exp = 1.0 - Math.Pow(pratio, (Gamma - 1.0) / Gamma);
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massFlow = DischargeCoeff * Area *
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Math.Sqrt(2.0 * rho * Math.Max(pA, pB) * (Gamma / (Gamma - 1.0)) * pratio * pratio * exp);
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}
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massFlow *= sign;
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}
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PortA.MassFlowRate = -massFlow; // outflow from A
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PortB.MassFlowRate = massFlow; // inflow to B
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if (massFlow > 0) // A->B
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{
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PortA.SpecificEnthalpy = PortA.SpecificEnthalpy;
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PortB.SpecificEnthalpy = PortA.SpecificEnthalpy;
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}
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else
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{
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PortA.SpecificEnthalpy = PortB.SpecificEnthalpy;
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PortB.SpecificEnthalpy = PortB.SpecificEnthalpy;
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}
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}
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}
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}
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170
Components/Pipe1D.cs
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170
Components/Pipe1D.cs
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using System;
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using FluidSim.Interfaces;
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namespace FluidSim.Components
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{
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public class Pipe1D
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{
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public Port PortA { get; }
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public Port PortB { get; }
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public double Area => _area;
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private int _n;
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private double _dx, _dt, _gamma = 1.4, _area;
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private double[] _rho, _rhou, _E;
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// Boundary fluxes (set by solver before each step)
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private double _fxL_mass, _fxL_mom, _fxL_ener;
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private double _fxR_mass, _fxR_mom, _fxR_ener;
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private bool _leftSet, _rightSet;
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public double FrictionFactor { get; set; } = 0.02;
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public int GetCellCount() => _n;
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public double GetCellDensity(int i) => _rho[i];
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public double GetCellPressure(int i) => Pressure(i);
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public double GetCellVelocity(int i) => _rhou[i] / Math.Max(_rho[i], 1e-12);
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public Pipe1D(double length, double area, int nCells, int sampleRate)
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{
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_n = nCells;
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_dx = length / nCells;
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_dt = 1.0 / sampleRate;
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_area = area;
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_rho = new double[_n];
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_rhou = new double[_n];
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_E = new double[_n];
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PortA = new Port();
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PortB = new Port();
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}
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public void SetUniformState(double rho, double u, double p)
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{
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double e = p / ((_gamma - 1) * rho);
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double Etot = rho * e + 0.5 * rho * u * u;
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for (int i = 0; i < _n; i++)
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{
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_rho[i] = rho;
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_rhou[i] = rho * u;
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_E[i] = Etot;
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}
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}
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public double GetLeftPressure() => Pressure(0);
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public double GetRightPressure() => Pressure(_n - 1);
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public double GetLeftDensity() => _rho[0];
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public double GetRightDensity() => _rho[_n - 1];
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public void SetLeftBoundaryFlux(double m, double p, double e)
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{
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_fxL_mass = m; _fxL_mom = p; _fxL_ener = e; _leftSet = true;
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}
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public void SetRightBoundaryFlux(double m, double p, double e)
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{
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_fxR_mass = m; _fxR_mom = p; _fxR_ener = e; _rightSet = true;
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}
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public void Simulate()
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{
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int n = _n;
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double[] Fm = new double[n + 1], Fp = new double[n + 1], Fe = new double[n + 1];
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// Left face
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if (_leftSet) { Fm[0] = _fxL_mass; Fp[0] = _fxL_mom; Fe[0] = _fxL_ener; }
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else { Fm[0] = 0; Fp[0] = Pressure(0); Fe[0] = 0; } // reflective wall
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// Internal faces (HLLC)
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for (int i = 0; i < n - 1; i++)
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{
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double uL = _rhou[i] / Math.Max(_rho[i], 1e-12);
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double uR = _rhou[i + 1] / Math.Max(_rho[i + 1], 1e-12);
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HLLCFlux(_rho[i], uL, Pressure(i), _rho[i + 1], uR, Pressure(i + 1),
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out Fm[i + 1], out Fp[i + 1], out Fe[i + 1]);
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}
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// Right face
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if (_rightSet) { Fm[n] = _fxR_mass; Fp[n] = _fxR_mom; Fe[n] = _fxR_ener; }
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else { Fm[n] = 0; Fp[n] = Pressure(n - 1); Fe[n] = 0; }
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// Update cells
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for (int i = 0; i < n; i++)
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{
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double dM = (Fm[i + 1] - Fm[i]) / _dx;
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double dP = (Fp[i + 1] - Fp[i]) / _dx;
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double dE = (Fe[i + 1] - Fe[i]) / _dx;
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_rho[i] -= _dt * dM;
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_rhou[i] -= _dt * dP;
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_E[i] -= _dt * dE;
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// Clamp to physical
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if (_rho[i] < 1e-12) _rho[i] = 1e-12;
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double u = _rhou[i] / _rho[i];
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double kinetic = 0.5 * _rho[i] * u * u;
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if (_E[i] < kinetic) _E[i] = kinetic;
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}
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// Friction
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if (FrictionFactor > 0)
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{
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double D = 2.0 * Math.Sqrt(_area / Math.PI);
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for (int i = 0; i < n; i++)
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{
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double u = _rhou[i] / Math.Max(_rho[i], 1e-12);
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double f = FrictionFactor / (2.0 * D) * _rho[i] * u * Math.Abs(u);
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_rhou[i] -= _dt * f;
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if (_E[i] > _dt * f * u) _E[i] -= _dt * f * u;
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}
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}
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// Write port flows for the solver
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PortA.MassFlowRate = _leftSet ? _fxL_mass * _area : 0.0;
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PortB.MassFlowRate = _rightSet ? -_fxR_mass * _area : 0.0;
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// Enthalpy for upwinding
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PortA.SpecificEnthalpy = _gamma / (_gamma - 1.0) * Pressure(0) / Math.Max(_rho[0], 1e-12);
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PortB.SpecificEnthalpy = _gamma / (_gamma - 1.0) * Pressure(_n - 1) / Math.Max(_rho[_n - 1], 1e-12);
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// Reset for next step
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_leftSet = _rightSet = false;
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}
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double Pressure(int i) =>
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(_gamma - 1.0) * (_E[i] - 0.5 * _rhou[i] * _rhou[i] / Math.Max(_rho[i], 1e-12));
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void HLLCFlux(double rL, double uL, double pL, double rR, double uR, double pR,
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out double fm, out double fp, out double fe)
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{
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double cL = Math.Sqrt(_gamma * pL / Math.Max(rL, 1e-12));
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double cR = Math.Sqrt(_gamma * pR / Math.Max(rR, 1e-12));
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double EL = pL / ((_gamma - 1) * rL) + 0.5 * uL * uL;
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double ER = pR / ((_gamma - 1) * rR) + 0.5 * uR * uR;
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double SL = Math.Min(uL - cL, uR - cR);
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double SR = Math.Max(uL + cL, uR + cR);
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double Ss = (pR - pL + rL * uL * (SL - uL) - rR * uR * (SR - uR))
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/ (rL * (SL - uL) - rR * (SR - uR));
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double FrL_m = rL * uL, FrL_p = rL * uL * uL + pL, FrL_e = (rL * EL + pL) * uL;
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double FrR_m = rR * uR, FrR_p = rR * uR * uR + pR, FrR_e = (rR * ER + pR) * uR;
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if (SL >= 0) { fm = FrL_m; fp = FrL_p; fe = FrL_e; }
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else if (SR <= 0) { fm = FrR_m; fp = FrR_p; fe = FrR_e; }
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else if (Ss >= 0)
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{
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double rsL = rL * (SL - uL) / (SL - Ss);
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double ps = pL + rL * (SL - uL) * (Ss - uL);
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double EsL = EL + (Ss - uL) * (Ss + pL / (rL * (SL - uL)));
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fm = rsL * Ss; fp = rsL * Ss * Ss + ps; fe = (rsL * EsL + ps) * Ss;
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}
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else
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{
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double rsR = rR * (SR - uR) / (SR - Ss);
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double ps = pL + rL * (SL - uL) * (Ss - uL);
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double EsR = ER + (Ss - uR) * (Ss + pR / (rR * (SR - uR)));
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fm = rsR * Ss; fp = rsR * Ss * Ss + ps; fe = (rsR * EsR + ps) * Ss;
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}
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}
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}
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}
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71
Components/Volume0D.cs
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71
Components/Volume0D.cs
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@@ -0,0 +1,71 @@
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using System;
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using FluidSim.Interfaces;
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using FluidSim.Utils;
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namespace FluidSim.Components
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{
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public class Volume0D
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{
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public Port Port { get; private set; }
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public double Mass { get; private set; }
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public double InternalEnergy { get; private set; }
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public double Gamma { get; set; } = 1.4;
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public double GasConstant { get; set; } = 287.0;
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public double Volume { get; set; }
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public double dVdt { get; set; }
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private double _dt;
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public double Density => Mass / Volume;
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public double Pressure => (Gamma - 1.0) * InternalEnergy / Volume;
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public double Temperature => Pressure / (Density * GasConstant);
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public double SpecificEnthalpy => Gamma / (Gamma - 1.0) * Pressure / Density;
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public Volume0D(double initialVolume, double initialPressure,
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double initialTemperature, int sampleRate,
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double gasConstant = 287.0, double gamma = 1.4)
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{
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GasConstant = gasConstant;
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Gamma = gamma;
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Volume = initialVolume;
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dVdt = 0.0;
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_dt = 1.0 / sampleRate;
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double rho0 = initialPressure / (GasConstant * initialTemperature);
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Mass = rho0 * Volume;
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InternalEnergy = (initialPressure * Volume) / (Gamma - 1.0);
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Port = new Port();
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PushStateToPort();
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}
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public void PushStateToPort()
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{
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Port.Pressure = Pressure;
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Port.Density = Density;
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Port.Temperature = Temperature;
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Port.SpecificEnthalpy = SpecificEnthalpy;
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}
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public void Integrate()
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{
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double mdot = Port.MassFlowRate;
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double h_in = Port.SpecificEnthalpy;
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double dm = mdot * _dt;
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double dE = (mdot * h_in) * _dt - Pressure * dVdt * _dt;
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Mass += dm;
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InternalEnergy += dE;
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// Hard physical bounds – prevent NaN and unphysical states
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if (Mass < 1e-12) Mass = 1e-12;
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if (InternalEnergy < 1e-12) InternalEnergy = 1e-12;
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PushStateToPort();
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}
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}
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}
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95
Core/OrificeBoundary.cs
Normal file
95
Core/OrificeBoundary.cs
Normal file
@@ -0,0 +1,95 @@
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using System;
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using FluidSim.Components;
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namespace FluidSim.Core
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{
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public static class OrificeBoundary
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{
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public static double MassFlow(double pA, double rhoA, double pB, double rhoB,
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Connection conn)
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{
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if (double.IsNaN(pA) || double.IsNaN(rhoA) || double.IsNaN(pB) || double.IsNaN(rhoB) ||
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double.IsInfinity(pA) || double.IsInfinity(rhoA) || double.IsInfinity(pB) || double.IsInfinity(rhoB) ||
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pA <= 0 || rhoA <= 0 || pB <= 0 || rhoB <= 0)
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return 0.0;
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double dp = pA - pB;
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double sign = Math.Sign(dp);
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double absDp = Math.Abs(dp);
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double rhoUp = dp >= 0 ? rhoA : rhoB;
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double pUp = dp >= 0 ? pA : pB;
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double pDown = dp >= 0 ? pB : pA;
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double delta = 1e-6 * pUp;
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if (absDp < delta)
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{
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double k = conn.DischargeCoefficient * conn.Area * Math.Sqrt(2 * rhoUp / delta);
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return k * dp;
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}
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else
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{
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double pr = pDown / pUp;
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double choked = Math.Pow(2.0 / (conn.Gamma + 1.0), conn.Gamma / (conn.Gamma - 1.0));
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if (pr < choked)
|
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{
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double term = Math.Sqrt(conn.Gamma *
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Math.Pow(2.0 / (conn.Gamma + 1.0), (conn.Gamma + 1.0) / (conn.Gamma - 1.0)));
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double flow = conn.DischargeCoefficient * conn.Area *
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Math.Sqrt(rhoUp * pUp) * term;
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return sign * flow;
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}
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else
|
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{
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double ex = 1.0 - Math.Pow(pr, (conn.Gamma - 1.0) / conn.Gamma);
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double flow = conn.DischargeCoefficient * conn.Area *
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Math.Sqrt(2.0 * rhoUp * pUp * (conn.Gamma / (conn.Gamma - 1.0)) *
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pr * pr * ex);
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return sign * flow;
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}
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}
|
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}
|
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public static void PipeVolumeFlux(double pPipe, double rhoPipe, double uPipe,
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double pVol, double rhoVol, double uVol,
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Connection conn, double pipeArea,
|
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bool isLeftBoundary,
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out double massFlux, out double momFlux, out double energyFlux)
|
||||
{
|
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// mass flow from pipe to volume (positive = pipe → volume)
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double mdot = MassFlow(pPipe, rhoPipe, pVol, rhoVol, conn);
|
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|
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// Limit mass flow to the amount that can leave/enter the pipe cell
|
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double maxMdot = rhoPipe * pipeArea * 343.0;
|
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if (Math.Abs(mdot) > maxMdot) mdot = Math.Sign(mdot) * maxMdot;
|
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|
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bool flowLeavesPipe = mdot > 0;
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double uFace, pFace, rhoFace;
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double massFluxPerArea;
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|
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if (isLeftBoundary)
|
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{
|
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massFluxPerArea = -mdot / pipeArea;
|
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if (flowLeavesPipe)
|
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{ uFace = uPipe; pFace = pPipe; rhoFace = rhoPipe; }
|
||||
else
|
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{ uFace = uVol; pFace = pVol; rhoFace = rhoVol; }
|
||||
}
|
||||
else // right boundary
|
||||
{
|
||||
massFluxPerArea = mdot / pipeArea;
|
||||
if (flowLeavesPipe)
|
||||
{ uFace = uPipe; pFace = pPipe; rhoFace = rhoPipe; }
|
||||
else
|
||||
{ uFace = uVol; pFace = pVol; rhoFace = rhoVol; }
|
||||
}
|
||||
|
||||
// Total enthalpy of the injected fluid (corrected: mass flux × total enthalpy)
|
||||
double specificEnthalpy = (1.4 / (1.4 - 1.0)) * pFace / Math.Max(rhoFace, 1e-12);
|
||||
double totalEnthalpy = specificEnthalpy + 0.5 * uFace * uFace;
|
||||
|
||||
massFlux = massFluxPerArea;
|
||||
momFlux = massFluxPerArea * uFace + pFace;
|
||||
energyFlux = massFluxPerArea * totalEnthalpy;
|
||||
}
|
||||
}
|
||||
}
|
||||
86
Core/Simulation.cs
Normal file
86
Core/Simulation.cs
Normal file
@@ -0,0 +1,86 @@
|
||||
using System;
|
||||
using FluidSim.Components;
|
||||
using FluidSim.Utils;
|
||||
|
||||
namespace FluidSim.Core
|
||||
{
|
||||
public static class Simulation
|
||||
{
|
||||
private static Pipe1D pipe;
|
||||
private static Connection leftConn, rightConn; // dummy connections for orifice params
|
||||
private static double time;
|
||||
private static double dt;
|
||||
private static int stepCount;
|
||||
|
||||
public static void Initialize(int sampleRate)
|
||||
{
|
||||
dt = 1.0 / sampleRate;
|
||||
|
||||
double length = 150 * Units.mm;
|
||||
double diameter = 25 * Units.mm;
|
||||
double area = Units.AreaFromDiameter(25, Units.mm);
|
||||
int nCells = 10;
|
||||
|
||||
pipe = new Pipe1D(length, area, nCells, sampleRate);
|
||||
pipe.SetUniformState(1.2, 0.0, 1.0 * Units.atm); // start at 1 atm
|
||||
pipe.FrictionFactor = 0.02;
|
||||
|
||||
// Dummy connections – only used for orifice parameters
|
||||
leftConn = new Connection(null, null) { Area = area, DischargeCoefficient = 1.0, Gamma = 1.4 };
|
||||
rightConn = new Connection(null, null) { Area = area, DischargeCoefficient = 1.0, Gamma = 1.4 };
|
||||
}
|
||||
|
||||
public static float Process()
|
||||
{
|
||||
// Fixed boundary reservoirs
|
||||
double pLeft = 1.1 * Units.atm;
|
||||
double rhoLeft = 1.2;
|
||||
double uLeft = 0.0;
|
||||
|
||||
double pRight = 1.0 * Units.atm;
|
||||
double rhoRight = 1.2;
|
||||
double uRight = 0.0;
|
||||
|
||||
// Compute boundary fluxes via orifice model
|
||||
OrificeBoundary.PipeVolumeFlux(
|
||||
pipe.GetLeftPressure(), pipe.GetLeftDensity(), 0.0,
|
||||
pLeft, rhoLeft, uLeft,
|
||||
leftConn, pipe.Area, true,
|
||||
out double leftMassFlux, out double leftMomFlux, out double leftEnergyFlux);
|
||||
|
||||
OrificeBoundary.PipeVolumeFlux(
|
||||
pipe.GetRightPressure(), pipe.GetRightDensity(), 0.0,
|
||||
pRight, rhoRight, uRight,
|
||||
rightConn, pipe.Area, false,
|
||||
out double rightMassFlux, out double rightMomFlux, out double rightEnergyFlux);
|
||||
|
||||
pipe.SetLeftBoundaryFlux(leftMassFlux, leftMomFlux, leftEnergyFlux);
|
||||
pipe.SetRightBoundaryFlux(rightMassFlux, rightMomFlux, rightEnergyFlux);
|
||||
pipe.Simulate();
|
||||
|
||||
time += dt;
|
||||
stepCount++;
|
||||
Log();
|
||||
return 0f;
|
||||
}
|
||||
|
||||
public static void Log()
|
||||
{
|
||||
if (stepCount <= 20 || stepCount % 50 == 0)
|
||||
{
|
||||
Console.WriteLine($"Step {stepCount:D4} t = {time * 1e3:F3} ms");
|
||||
for (int i = 0; i < pipe.GetCellCount(); i++)
|
||||
{
|
||||
double rho = pipe.GetCellDensity(i);
|
||||
double p = pipe.GetCellPressure(i);
|
||||
double u = pipe.GetCellVelocity(i);
|
||||
Console.WriteLine($" Cell {i}: ρ={rho:F4} kg/m³ p={p / 1e5:F6} bar u={u:F3} m/s");
|
||||
}
|
||||
double leftFlow = pipe.PortA.MassFlowRate;
|
||||
double rightFlow = pipe.PortB.MassFlowRate;
|
||||
Console.WriteLine($" Left flow = {leftFlow * 1e3:F4} g/s Right flow = {rightFlow * 1e3:F4} g/s");
|
||||
Console.WriteLine();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
94
Core/Solver.cs
Normal file
94
Core/Solver.cs
Normal file
@@ -0,0 +1,94 @@
|
||||
using System.Collections.Generic;
|
||||
using FluidSim.Components;
|
||||
using FluidSim.Interfaces;
|
||||
|
||||
namespace FluidSim.Core
|
||||
{
|
||||
public class Solver
|
||||
{
|
||||
private readonly List<Volume0D> _volumes = new();
|
||||
private readonly List<Pipe1D> _pipes = new();
|
||||
private readonly List<Connection> _connections = new();
|
||||
|
||||
public void AddVolume(Volume0D v) => _volumes.Add(v);
|
||||
public void AddPipe(Pipe1D p) => _pipes.Add(p);
|
||||
public void AddConnection(Connection c) => _connections.Add(c);
|
||||
|
||||
public void Step()
|
||||
{
|
||||
// 1. Volumes publish state
|
||||
foreach (var v in _volumes)
|
||||
v.PushStateToPort();
|
||||
|
||||
// 2. Apply orifice boundaries to pipes
|
||||
foreach (var conn in _connections)
|
||||
{
|
||||
if (IsPipePort(conn.PortA) && IsVolumePort(conn.PortB))
|
||||
ApplyOrifice(conn, conn.PortA, conn.PortB);
|
||||
else if (IsVolumePort(conn.PortA) && IsPipePort(conn.PortB))
|
||||
ApplyOrifice(conn, conn.PortB, conn.PortA);
|
||||
else if (IsVolumePort(conn.PortA) && IsVolumePort(conn.PortB))
|
||||
VolumeToVolume(conn);
|
||||
}
|
||||
|
||||
// 3. Pipes simulate
|
||||
foreach (var p in _pipes)
|
||||
p.Simulate();
|
||||
|
||||
// 4. Transfer pipe flows to connected volumes
|
||||
foreach (var conn in _connections)
|
||||
{
|
||||
if (IsPipePort(conn.PortA) && IsVolumePort(conn.PortB))
|
||||
Transfer(conn.PortA, conn.PortB);
|
||||
else if (IsVolumePort(conn.PortA) && IsPipePort(conn.PortB))
|
||||
Transfer(conn.PortB, conn.PortA);
|
||||
}
|
||||
|
||||
// 5. Volumes integrate
|
||||
foreach (var v in _volumes)
|
||||
v.Integrate();
|
||||
}
|
||||
|
||||
bool IsVolumePort(Port p) => _volumes.Exists(v => v.Port == p);
|
||||
bool IsPipePort(Port p) => _pipes.Exists(pp => pp.PortA == p || pp.PortB == p);
|
||||
Pipe1D GetPipe(Port p) => _pipes.Find(pp => pp.PortA == p || pp.PortB == p);
|
||||
|
||||
void ApplyOrifice(Connection conn, Port pipePort, Port volPort)
|
||||
{
|
||||
Pipe1D pipe = GetPipe(pipePort);
|
||||
if (pipe == null) return;
|
||||
bool isLeft = pipe.PortA == pipePort;
|
||||
|
||||
double pP = isLeft ? pipe.GetLeftPressure() : pipe.GetRightPressure();
|
||||
double rhoP = isLeft ? pipe.GetLeftDensity() : pipe.GetRightDensity();
|
||||
double uP = 0.0;
|
||||
double pV = volPort.Pressure, rhoV = volPort.Density, uV = 0.0;
|
||||
|
||||
OrificeBoundary.PipeVolumeFlux(pP, rhoP, uP, pV, rhoV, uV, conn, pipe.Area,
|
||||
isLeft, out double mf, out double pf, out double ef);
|
||||
if (isLeft)
|
||||
pipe.SetLeftBoundaryFlux(mf, pf, ef);
|
||||
else
|
||||
pipe.SetRightBoundaryFlux(mf, pf, ef);
|
||||
}
|
||||
|
||||
void VolumeToVolume(Connection conn)
|
||||
{
|
||||
double mdot = OrificeBoundary.MassFlow(conn.PortA.Pressure, conn.PortA.Density,
|
||||
conn.PortB.Pressure, conn.PortB.Density, conn);
|
||||
conn.PortA.MassFlowRate = -mdot;
|
||||
conn.PortB.MassFlowRate = mdot;
|
||||
if (mdot > 0)
|
||||
conn.PortB.SpecificEnthalpy = conn.PortA.SpecificEnthalpy;
|
||||
else if (mdot < 0)
|
||||
conn.PortA.SpecificEnthalpy = conn.PortB.SpecificEnthalpy;
|
||||
}
|
||||
|
||||
void Transfer(Port pipePort, Port volPort)
|
||||
{
|
||||
double mdot = pipePort.MassFlowRate;
|
||||
volPort.MassFlowRate = -mdot;
|
||||
volPort.SpecificEnthalpy = pipePort.SpecificEnthalpy;
|
||||
}
|
||||
}
|
||||
}
|
||||
131
Core/SoundEngine.cs
Normal file
131
Core/SoundEngine.cs
Normal file
@@ -0,0 +1,131 @@
|
||||
using SFML.Audio;
|
||||
using SFML.System;
|
||||
|
||||
namespace FluidSim;
|
||||
|
||||
#region Lock‑free ring buffer (unchanged)
|
||||
internal class RingBuffer
|
||||
{
|
||||
private readonly float[] buffer;
|
||||
private volatile int readPos;
|
||||
private volatile int writePos;
|
||||
|
||||
public RingBuffer(int capacity)
|
||||
{
|
||||
if ((capacity & (capacity - 1)) != 0)
|
||||
throw new ArgumentException("Capacity must be a power of two.");
|
||||
buffer = new float[capacity];
|
||||
}
|
||||
|
||||
public int Count => (writePos - readPos) & (buffer.Length - 1);
|
||||
public int Space => (readPos - writePos - 1) & (buffer.Length - 1);
|
||||
|
||||
public int Write(float[] data, int count)
|
||||
{
|
||||
int space = Space;
|
||||
int toWrite = Math.Min(count, space);
|
||||
int mask = buffer.Length - 1;
|
||||
for (int i = 0; i < toWrite; i++)
|
||||
buffer[(writePos + i) & mask] = data[i];
|
||||
writePos = (writePos + toWrite) & mask;
|
||||
return toWrite;
|
||||
}
|
||||
|
||||
public int Read(float[] destination, int count)
|
||||
{
|
||||
int available = Count;
|
||||
int toRead = Math.Min(count, available);
|
||||
int mask = buffer.Length - 1;
|
||||
for (int i = 0; i < toRead; i++)
|
||||
destination[i] = buffer[(readPos + i) & mask];
|
||||
readPos = (readPos + toRead) & mask;
|
||||
return toRead;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Stereo stream that consumes the ring buffer
|
||||
internal class RingBufferStream : SoundStream
|
||||
{
|
||||
private readonly RingBuffer ringBuffer;
|
||||
|
||||
public RingBufferStream(RingBuffer buffer)
|
||||
{
|
||||
ringBuffer = buffer;
|
||||
// 2 channels, 44.1 kHz, standard stereo mapping
|
||||
Initialize(2, 44100, new[] { SoundChannel.FrontLeft, SoundChannel.FrontRight });
|
||||
}
|
||||
|
||||
protected override bool OnGetData(out short[] samples)
|
||||
{
|
||||
const int monoBlockSize = 512; // number of mono samples we'll read
|
||||
float[] temp = new float[monoBlockSize];
|
||||
int read = ringBuffer.Read(temp, monoBlockSize);
|
||||
samples = new short[monoBlockSize * 2];
|
||||
|
||||
if (read > 0)
|
||||
{
|
||||
for (int i = 0; i < read; i++)
|
||||
{
|
||||
float clamped = Math.Clamp(temp[i], -1f, 1f);
|
||||
short final = (short)(clamped * short.MaxValue);
|
||||
samples[i * 2] = final; // left
|
||||
samples[i * 2 + 1] = final; // right
|
||||
}
|
||||
}
|
||||
for (int i = read * 2; i < samples.Length; i++)
|
||||
samples[i] = 0;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnSeek(Time timeOffset) =>
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Public sound engine API (unchanged)
|
||||
public class SoundEngine : IDisposable
|
||||
{
|
||||
private readonly RingBuffer ringBuffer;
|
||||
private readonly RingBufferStream stream;
|
||||
private bool isPlaying;
|
||||
|
||||
public SoundEngine(int bufferCapacity = 16384)
|
||||
{
|
||||
ringBuffer = new RingBuffer(bufferCapacity);
|
||||
stream = new RingBufferStream(ringBuffer);
|
||||
}
|
||||
|
||||
public void Start()
|
||||
{
|
||||
if (isPlaying) return;
|
||||
stream.Play();
|
||||
isPlaying = true;
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
if (!isPlaying) return;
|
||||
stream.Stop();
|
||||
isPlaying = false;
|
||||
float[] drain = new float[ringBuffer.Count];
|
||||
ringBuffer.Read(drain, drain.Length);
|
||||
}
|
||||
|
||||
public int WriteSamples(float[] data, int count) =>
|
||||
ringBuffer.Write(data, count);
|
||||
|
||||
public float Volume
|
||||
{
|
||||
get => stream.Volume;
|
||||
set => stream.Volume = value;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Stop();
|
||||
stream.Dispose();
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
16
FluidSim.csproj
Normal file
16
FluidSim.csproj
Normal file
@@ -0,0 +1,16 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net10.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<PublishAot>true</PublishAot>
|
||||
<InvariantGlobalization>true</InvariantGlobalization>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="SFML.Net" Version="3.0.0" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
3
FluidSim.slnx
Normal file
3
FluidSim.slnx
Normal file
@@ -0,0 +1,3 @@
|
||||
<Solution>
|
||||
<Project Path="FluidSim.csproj" />
|
||||
</Solution>
|
||||
10
Interfaces/Junction0.cs
Normal file
10
Interfaces/Junction0.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace FluidSim.Interfaces
|
||||
{
|
||||
internal class Junction0
|
||||
{
|
||||
}
|
||||
}
|
||||
10
Interfaces/Junction1.cs
Normal file
10
Interfaces/Junction1.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace FluidSim.Interfaces
|
||||
{
|
||||
internal class Junction1
|
||||
{
|
||||
}
|
||||
}
|
||||
20
Interfaces/Port.cs
Normal file
20
Interfaces/Port.cs
Normal file
@@ -0,0 +1,20 @@
|
||||
namespace FluidSim.Interfaces
|
||||
{
|
||||
public class Port
|
||||
{
|
||||
public double Pressure; // Pa
|
||||
public double MassFlowRate; // kg/s, positive INTO the component
|
||||
public double SpecificEnthalpy; // J/kg, enthalpy of fluid entering this port
|
||||
public double Density; // kg/m³
|
||||
public double Temperature; // K
|
||||
|
||||
public Port()
|
||||
{
|
||||
Pressure = 101325.0;
|
||||
MassFlowRate = 0.0;
|
||||
SpecificEnthalpy = 0.0;
|
||||
Density = 1.225;
|
||||
Temperature = 300.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
69
Program.cs
Normal file
69
Program.cs
Normal file
@@ -0,0 +1,69 @@
|
||||
using SFML.Graphics;
|
||||
using SFML.Window;
|
||||
using SFML.System;
|
||||
using System.Diagnostics;
|
||||
using FluidSim.Core;
|
||||
|
||||
namespace FluidSim;
|
||||
|
||||
public class Program
|
||||
{
|
||||
private const int SampleRate = 44100;
|
||||
private static volatile bool running = true;
|
||||
|
||||
public static void Main()
|
||||
{
|
||||
var mode = new VideoMode(new Vector2u(1280, 720));
|
||||
var window = new RenderWindow(mode, "Fluid Simulation");
|
||||
window.SetVerticalSyncEnabled(true);
|
||||
window.Closed += (_, _) => { running = false; window.Close(); };
|
||||
|
||||
var soundEngine = new SoundEngine(bufferCapacity: 2048);
|
||||
soundEngine.Volume = 70;
|
||||
soundEngine.Start();
|
||||
|
||||
double lastAudioTime = 0.0;
|
||||
var stopwatch = Stopwatch.StartNew();
|
||||
|
||||
int warmupSamples = SampleRate / 2;
|
||||
float[] warmup = new float[warmupSamples];
|
||||
for (int i = 0; i < warmupSamples; i++)
|
||||
warmup[i] = 0;
|
||||
|
||||
soundEngine.WriteSamples(warmup, warmupSamples);
|
||||
lastAudioTime = stopwatch.Elapsed.TotalSeconds;
|
||||
|
||||
const int chunkSize = 2048;
|
||||
float[] buffer = new float[chunkSize];
|
||||
|
||||
Simulation.Initialize(SampleRate);
|
||||
|
||||
while (window.IsOpen)
|
||||
{
|
||||
window.DispatchEvents();
|
||||
|
||||
double currentTime = stopwatch.Elapsed.TotalSeconds;
|
||||
double elapsed = currentTime - lastAudioTime;
|
||||
int samplesNeeded = (int)(elapsed * SampleRate);
|
||||
|
||||
while (samplesNeeded > 0 && running)
|
||||
{
|
||||
int toGenerate = Math.Min(samplesNeeded, chunkSize);
|
||||
for (int i = 0; i < toGenerate; i++)
|
||||
{
|
||||
buffer[i] = Simulation.Process();
|
||||
}
|
||||
soundEngine.WriteSamples(buffer, toGenerate);
|
||||
samplesNeeded -= toGenerate;
|
||||
}
|
||||
|
||||
lastAudioTime = currentTime;
|
||||
|
||||
window.Clear(Color.Black);
|
||||
window.Display();
|
||||
}
|
||||
|
||||
soundEngine.Dispose();
|
||||
window.Dispose();
|
||||
}
|
||||
}
|
||||
10
Sources/EffortSource.cs
Normal file
10
Sources/EffortSource.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace FluidSim.Sources
|
||||
{
|
||||
internal class EffortSource
|
||||
{
|
||||
}
|
||||
}
|
||||
10
Sources/FlowSource.cs
Normal file
10
Sources/FlowSource.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace FluidSim.Sources
|
||||
{
|
||||
internal class FlowSource
|
||||
{
|
||||
}
|
||||
}
|
||||
30
Utils/Units.cs
Normal file
30
Utils/Units.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
using System;
|
||||
|
||||
namespace FluidSim.Utils
|
||||
{
|
||||
public static class Units
|
||||
{
|
||||
public const double mm = 1e-3;
|
||||
public const double cm = 1e-2;
|
||||
public const double inch = 0.0254;
|
||||
public const double mm2 = 1e-6;
|
||||
public const double cm2 = 1e-4;
|
||||
public const double mL = 1e-6;
|
||||
public const double L = 1e-3;
|
||||
public const double Pa = 1.0;
|
||||
public const double kPa = 1e3;
|
||||
public const double bar = 1e5;
|
||||
public const double atm = 101325.0;
|
||||
public const double psi = 6894.76;
|
||||
public const double g = 1e-3;
|
||||
public const double lb = 0.453592;
|
||||
|
||||
public static double Celsius(double tC) => tC + 273.15;
|
||||
|
||||
public static double AreaFromRadius(double radius, double unit = mm) =>
|
||||
Math.PI * (radius * unit) * (radius * unit);
|
||||
|
||||
public static double AreaFromDiameter(double diameter, double unit = mm) =>
|
||||
Math.PI * 0.25 * (diameter * unit) * (diameter * unit);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user