Add project files.

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2026-05-02 16:58:40 +02:00
parent edc3fd9b48
commit 9fc45224af
17 changed files with 915 additions and 0 deletions

95
Core/OrificeBoundary.cs Normal file
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using System;
using FluidSim.Components;
namespace FluidSim.Core
{
public static class OrificeBoundary
{
public static double MassFlow(double pA, double rhoA, double pB, double rhoB,
Connection conn)
{
if (double.IsNaN(pA) || double.IsNaN(rhoA) || double.IsNaN(pB) || double.IsNaN(rhoB) ||
double.IsInfinity(pA) || double.IsInfinity(rhoA) || double.IsInfinity(pB) || double.IsInfinity(rhoB) ||
pA <= 0 || rhoA <= 0 || pB <= 0 || rhoB <= 0)
return 0.0;
double dp = pA - pB;
double sign = Math.Sign(dp);
double absDp = Math.Abs(dp);
double rhoUp = dp >= 0 ? rhoA : rhoB;
double pUp = dp >= 0 ? pA : pB;
double pDown = dp >= 0 ? pB : pA;
double delta = 1e-6 * pUp;
if (absDp < delta)
{
double k = conn.DischargeCoefficient * conn.Area * Math.Sqrt(2 * rhoUp / delta);
return k * dp;
}
else
{
double pr = pDown / pUp;
double choked = Math.Pow(2.0 / (conn.Gamma + 1.0), conn.Gamma / (conn.Gamma - 1.0));
if (pr < choked)
{
double term = Math.Sqrt(conn.Gamma *
Math.Pow(2.0 / (conn.Gamma + 1.0), (conn.Gamma + 1.0) / (conn.Gamma - 1.0)));
double flow = conn.DischargeCoefficient * conn.Area *
Math.Sqrt(rhoUp * pUp) * term;
return sign * flow;
}
else
{
double ex = 1.0 - Math.Pow(pr, (conn.Gamma - 1.0) / conn.Gamma);
double flow = conn.DischargeCoefficient * conn.Area *
Math.Sqrt(2.0 * rhoUp * pUp * (conn.Gamma / (conn.Gamma - 1.0)) *
pr * pr * ex);
return sign * flow;
}
}
}
public static void PipeVolumeFlux(double pPipe, double rhoPipe, double uPipe,
double pVol, double rhoVol, double uVol,
Connection conn, double pipeArea,
bool isLeftBoundary,
out double massFlux, out double momFlux, out double energyFlux)
{
// mass flow from pipe to volume (positive = pipe → volume)
double mdot = MassFlow(pPipe, rhoPipe, pVol, rhoVol, conn);
// Limit mass flow to the amount that can leave/enter the pipe cell
double maxMdot = rhoPipe * pipeArea * 343.0;
if (Math.Abs(mdot) > maxMdot) mdot = Math.Sign(mdot) * maxMdot;
bool flowLeavesPipe = mdot > 0;
double uFace, pFace, rhoFace;
double massFluxPerArea;
if (isLeftBoundary)
{
massFluxPerArea = -mdot / pipeArea;
if (flowLeavesPipe)
{ uFace = uPipe; pFace = pPipe; rhoFace = rhoPipe; }
else
{ uFace = uVol; pFace = pVol; rhoFace = rhoVol; }
}
else // right boundary
{
massFluxPerArea = mdot / pipeArea;
if (flowLeavesPipe)
{ uFace = uPipe; pFace = pPipe; rhoFace = rhoPipe; }
else
{ uFace = uVol; pFace = pVol; rhoFace = rhoVol; }
}
// Total enthalpy of the injected fluid (corrected: mass flux × total enthalpy)
double specificEnthalpy = (1.4 / (1.4 - 1.0)) * pFace / Math.Max(rhoFace, 1e-12);
double totalEnthalpy = specificEnthalpy + 0.5 * uFace * uFace;
massFlux = massFluxPerArea;
momFlux = massFluxPerArea * uFace + pFace;
energyFlux = massFluxPerArea * totalEnthalpy;
}
}
}

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Core/Simulation.cs Normal file
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using System;
using FluidSim.Components;
using FluidSim.Utils;
namespace FluidSim.Core
{
public static class Simulation
{
private static Pipe1D pipe;
private static Connection leftConn, rightConn; // dummy connections for orifice params
private static double time;
private static double dt;
private static int stepCount;
public static void Initialize(int sampleRate)
{
dt = 1.0 / sampleRate;
double length = 150 * Units.mm;
double diameter = 25 * Units.mm;
double area = Units.AreaFromDiameter(25, Units.mm);
int nCells = 10;
pipe = new Pipe1D(length, area, nCells, sampleRate);
pipe.SetUniformState(1.2, 0.0, 1.0 * Units.atm); // start at 1 atm
pipe.FrictionFactor = 0.02;
// Dummy connections only used for orifice parameters
leftConn = new Connection(null, null) { Area = area, DischargeCoefficient = 1.0, Gamma = 1.4 };
rightConn = new Connection(null, null) { Area = area, DischargeCoefficient = 1.0, Gamma = 1.4 };
}
public static float Process()
{
// Fixed boundary reservoirs
double pLeft = 1.1 * Units.atm;
double rhoLeft = 1.2;
double uLeft = 0.0;
double pRight = 1.0 * Units.atm;
double rhoRight = 1.2;
double uRight = 0.0;
// Compute boundary fluxes via orifice model
OrificeBoundary.PipeVolumeFlux(
pipe.GetLeftPressure(), pipe.GetLeftDensity(), 0.0,
pLeft, rhoLeft, uLeft,
leftConn, pipe.Area, true,
out double leftMassFlux, out double leftMomFlux, out double leftEnergyFlux);
OrificeBoundary.PipeVolumeFlux(
pipe.GetRightPressure(), pipe.GetRightDensity(), 0.0,
pRight, rhoRight, uRight,
rightConn, pipe.Area, false,
out double rightMassFlux, out double rightMomFlux, out double rightEnergyFlux);
pipe.SetLeftBoundaryFlux(leftMassFlux, leftMomFlux, leftEnergyFlux);
pipe.SetRightBoundaryFlux(rightMassFlux, rightMomFlux, rightEnergyFlux);
pipe.Simulate();
time += dt;
stepCount++;
Log();
return 0f;
}
public static void Log()
{
if (stepCount <= 20 || stepCount % 50 == 0)
{
Console.WriteLine($"Step {stepCount:D4} t = {time * 1e3:F3} ms");
for (int i = 0; i < pipe.GetCellCount(); i++)
{
double rho = pipe.GetCellDensity(i);
double p = pipe.GetCellPressure(i);
double u = pipe.GetCellVelocity(i);
Console.WriteLine($" Cell {i}: ρ={rho:F4} kg/m³ p={p / 1e5:F6} bar u={u:F3} m/s");
}
double leftFlow = pipe.PortA.MassFlowRate;
double rightFlow = pipe.PortB.MassFlowRate;
Console.WriteLine($" Left flow = {leftFlow * 1e3:F4} g/s Right flow = {rightFlow * 1e3:F4} g/s");
Console.WriteLine();
}
}
}
}

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Core/Solver.cs Normal file
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using System.Collections.Generic;
using FluidSim.Components;
using FluidSim.Interfaces;
namespace FluidSim.Core
{
public class Solver
{
private readonly List<Volume0D> _volumes = new();
private readonly List<Pipe1D> _pipes = new();
private readonly List<Connection> _connections = new();
public void AddVolume(Volume0D v) => _volumes.Add(v);
public void AddPipe(Pipe1D p) => _pipes.Add(p);
public void AddConnection(Connection c) => _connections.Add(c);
public void Step()
{
// 1. Volumes publish state
foreach (var v in _volumes)
v.PushStateToPort();
// 2. Apply orifice boundaries to pipes
foreach (var conn in _connections)
{
if (IsPipePort(conn.PortA) && IsVolumePort(conn.PortB))
ApplyOrifice(conn, conn.PortA, conn.PortB);
else if (IsVolumePort(conn.PortA) && IsPipePort(conn.PortB))
ApplyOrifice(conn, conn.PortB, conn.PortA);
else if (IsVolumePort(conn.PortA) && IsVolumePort(conn.PortB))
VolumeToVolume(conn);
}
// 3. Pipes simulate
foreach (var p in _pipes)
p.Simulate();
// 4. Transfer pipe flows to connected volumes
foreach (var conn in _connections)
{
if (IsPipePort(conn.PortA) && IsVolumePort(conn.PortB))
Transfer(conn.PortA, conn.PortB);
else if (IsVolumePort(conn.PortA) && IsPipePort(conn.PortB))
Transfer(conn.PortB, conn.PortA);
}
// 5. Volumes integrate
foreach (var v in _volumes)
v.Integrate();
}
bool IsVolumePort(Port p) => _volumes.Exists(v => v.Port == p);
bool IsPipePort(Port p) => _pipes.Exists(pp => pp.PortA == p || pp.PortB == p);
Pipe1D GetPipe(Port p) => _pipes.Find(pp => pp.PortA == p || pp.PortB == p);
void ApplyOrifice(Connection conn, Port pipePort, Port volPort)
{
Pipe1D pipe = GetPipe(pipePort);
if (pipe == null) return;
bool isLeft = pipe.PortA == pipePort;
double pP = isLeft ? pipe.GetLeftPressure() : pipe.GetRightPressure();
double rhoP = isLeft ? pipe.GetLeftDensity() : pipe.GetRightDensity();
double uP = 0.0;
double pV = volPort.Pressure, rhoV = volPort.Density, uV = 0.0;
OrificeBoundary.PipeVolumeFlux(pP, rhoP, uP, pV, rhoV, uV, conn, pipe.Area,
isLeft, out double mf, out double pf, out double ef);
if (isLeft)
pipe.SetLeftBoundaryFlux(mf, pf, ef);
else
pipe.SetRightBoundaryFlux(mf, pf, ef);
}
void VolumeToVolume(Connection conn)
{
double mdot = OrificeBoundary.MassFlow(conn.PortA.Pressure, conn.PortA.Density,
conn.PortB.Pressure, conn.PortB.Density, conn);
conn.PortA.MassFlowRate = -mdot;
conn.PortB.MassFlowRate = mdot;
if (mdot > 0)
conn.PortB.SpecificEnthalpy = conn.PortA.SpecificEnthalpy;
else if (mdot < 0)
conn.PortA.SpecificEnthalpy = conn.PortB.SpecificEnthalpy;
}
void Transfer(Port pipePort, Port volPort)
{
double mdot = pipePort.MassFlowRate;
volPort.MassFlowRate = -mdot;
volPort.SpecificEnthalpy = pipePort.SpecificEnthalpy;
}
}
}

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Core/SoundEngine.cs Normal file
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using SFML.Audio;
using SFML.System;
namespace FluidSim;
#region Lockfree ring buffer (unchanged)
internal class RingBuffer
{
private readonly float[] buffer;
private volatile int readPos;
private volatile int writePos;
public RingBuffer(int capacity)
{
if ((capacity & (capacity - 1)) != 0)
throw new ArgumentException("Capacity must be a power of two.");
buffer = new float[capacity];
}
public int Count => (writePos - readPos) & (buffer.Length - 1);
public int Space => (readPos - writePos - 1) & (buffer.Length - 1);
public int Write(float[] data, int count)
{
int space = Space;
int toWrite = Math.Min(count, space);
int mask = buffer.Length - 1;
for (int i = 0; i < toWrite; i++)
buffer[(writePos + i) & mask] = data[i];
writePos = (writePos + toWrite) & mask;
return toWrite;
}
public int Read(float[] destination, int count)
{
int available = Count;
int toRead = Math.Min(count, available);
int mask = buffer.Length - 1;
for (int i = 0; i < toRead; i++)
destination[i] = buffer[(readPos + i) & mask];
readPos = (readPos + toRead) & mask;
return toRead;
}
}
#endregion
#region Stereo stream that consumes the ring buffer
internal class RingBufferStream : SoundStream
{
private readonly RingBuffer ringBuffer;
public RingBufferStream(RingBuffer buffer)
{
ringBuffer = buffer;
// 2 channels, 44.1 kHz, standard stereo mapping
Initialize(2, 44100, new[] { SoundChannel.FrontLeft, SoundChannel.FrontRight });
}
protected override bool OnGetData(out short[] samples)
{
const int monoBlockSize = 512; // number of mono samples we'll read
float[] temp = new float[monoBlockSize];
int read = ringBuffer.Read(temp, monoBlockSize);
samples = new short[monoBlockSize * 2];
if (read > 0)
{
for (int i = 0; i < read; i++)
{
float clamped = Math.Clamp(temp[i], -1f, 1f);
short final = (short)(clamped * short.MaxValue);
samples[i * 2] = final; // left
samples[i * 2 + 1] = final; // right
}
}
for (int i = read * 2; i < samples.Length; i++)
samples[i] = 0;
return true;
}
protected override void OnSeek(Time timeOffset) =>
throw new NotSupportedException();
}
#endregion
#region Public sound engine API (unchanged)
public class SoundEngine : IDisposable
{
private readonly RingBuffer ringBuffer;
private readonly RingBufferStream stream;
private bool isPlaying;
public SoundEngine(int bufferCapacity = 16384)
{
ringBuffer = new RingBuffer(bufferCapacity);
stream = new RingBufferStream(ringBuffer);
}
public void Start()
{
if (isPlaying) return;
stream.Play();
isPlaying = true;
}
public void Stop()
{
if (!isPlaying) return;
stream.Stop();
isPlaying = false;
float[] drain = new float[ringBuffer.Count];
ringBuffer.Read(drain, drain.Length);
}
public int WriteSamples(float[] data, int count) =>
ringBuffer.Write(data, count);
public float Volume
{
get => stream.Volume;
set => stream.Volume = value;
}
public void Dispose()
{
Stop();
stream.Dispose();
}
}
#endregion