Add project files.
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95
Core/OrificeBoundary.cs
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95
Core/OrificeBoundary.cs
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using System;
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using FluidSim.Components;
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namespace FluidSim.Core
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{
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public static class OrificeBoundary
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{
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public static double MassFlow(double pA, double rhoA, double pB, double rhoB,
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Connection conn)
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{
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if (double.IsNaN(pA) || double.IsNaN(rhoA) || double.IsNaN(pB) || double.IsNaN(rhoB) ||
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double.IsInfinity(pA) || double.IsInfinity(rhoA) || double.IsInfinity(pB) || double.IsInfinity(rhoB) ||
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pA <= 0 || rhoA <= 0 || pB <= 0 || rhoB <= 0)
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return 0.0;
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double dp = pA - pB;
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double sign = Math.Sign(dp);
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double absDp = Math.Abs(dp);
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double rhoUp = dp >= 0 ? rhoA : rhoB;
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double pUp = dp >= 0 ? pA : pB;
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double pDown = dp >= 0 ? pB : pA;
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double delta = 1e-6 * pUp;
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if (absDp < delta)
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{
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double k = conn.DischargeCoefficient * conn.Area * Math.Sqrt(2 * rhoUp / delta);
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return k * dp;
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}
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else
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{
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double pr = pDown / pUp;
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double choked = Math.Pow(2.0 / (conn.Gamma + 1.0), conn.Gamma / (conn.Gamma - 1.0));
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if (pr < choked)
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{
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double term = Math.Sqrt(conn.Gamma *
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Math.Pow(2.0 / (conn.Gamma + 1.0), (conn.Gamma + 1.0) / (conn.Gamma - 1.0)));
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double flow = conn.DischargeCoefficient * conn.Area *
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Math.Sqrt(rhoUp * pUp) * term;
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return sign * flow;
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}
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else
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{
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double ex = 1.0 - Math.Pow(pr, (conn.Gamma - 1.0) / conn.Gamma);
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double flow = conn.DischargeCoefficient * conn.Area *
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Math.Sqrt(2.0 * rhoUp * pUp * (conn.Gamma / (conn.Gamma - 1.0)) *
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pr * pr * ex);
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return sign * flow;
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}
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}
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}
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public static void PipeVolumeFlux(double pPipe, double rhoPipe, double uPipe,
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double pVol, double rhoVol, double uVol,
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Connection conn, double pipeArea,
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bool isLeftBoundary,
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out double massFlux, out double momFlux, out double energyFlux)
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{
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// mass flow from pipe to volume (positive = pipe → volume)
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double mdot = MassFlow(pPipe, rhoPipe, pVol, rhoVol, conn);
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// Limit mass flow to the amount that can leave/enter the pipe cell
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double maxMdot = rhoPipe * pipeArea * 343.0;
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if (Math.Abs(mdot) > maxMdot) mdot = Math.Sign(mdot) * maxMdot;
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bool flowLeavesPipe = mdot > 0;
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double uFace, pFace, rhoFace;
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double massFluxPerArea;
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if (isLeftBoundary)
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{
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massFluxPerArea = -mdot / pipeArea;
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if (flowLeavesPipe)
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{ uFace = uPipe; pFace = pPipe; rhoFace = rhoPipe; }
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else
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{ uFace = uVol; pFace = pVol; rhoFace = rhoVol; }
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}
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else // right boundary
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{
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massFluxPerArea = mdot / pipeArea;
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if (flowLeavesPipe)
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{ uFace = uPipe; pFace = pPipe; rhoFace = rhoPipe; }
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else
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{ uFace = uVol; pFace = pVol; rhoFace = rhoVol; }
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}
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// Total enthalpy of the injected fluid (corrected: mass flux × total enthalpy)
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double specificEnthalpy = (1.4 / (1.4 - 1.0)) * pFace / Math.Max(rhoFace, 1e-12);
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double totalEnthalpy = specificEnthalpy + 0.5 * uFace * uFace;
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massFlux = massFluxPerArea;
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momFlux = massFluxPerArea * uFace + pFace;
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energyFlux = massFluxPerArea * totalEnthalpy;
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}
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}
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}
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86
Core/Simulation.cs
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86
Core/Simulation.cs
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using System;
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using FluidSim.Components;
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using FluidSim.Utils;
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namespace FluidSim.Core
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{
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public static class Simulation
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{
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private static Pipe1D pipe;
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private static Connection leftConn, rightConn; // dummy connections for orifice params
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private static double time;
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private static double dt;
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private static int stepCount;
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public static void Initialize(int sampleRate)
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{
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dt = 1.0 / sampleRate;
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double length = 150 * Units.mm;
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double diameter = 25 * Units.mm;
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double area = Units.AreaFromDiameter(25, Units.mm);
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int nCells = 10;
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pipe = new Pipe1D(length, area, nCells, sampleRate);
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pipe.SetUniformState(1.2, 0.0, 1.0 * Units.atm); // start at 1 atm
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pipe.FrictionFactor = 0.02;
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// Dummy connections – only used for orifice parameters
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leftConn = new Connection(null, null) { Area = area, DischargeCoefficient = 1.0, Gamma = 1.4 };
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rightConn = new Connection(null, null) { Area = area, DischargeCoefficient = 1.0, Gamma = 1.4 };
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}
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public static float Process()
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{
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// Fixed boundary reservoirs
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double pLeft = 1.1 * Units.atm;
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double rhoLeft = 1.2;
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double uLeft = 0.0;
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double pRight = 1.0 * Units.atm;
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double rhoRight = 1.2;
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double uRight = 0.0;
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// Compute boundary fluxes via orifice model
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OrificeBoundary.PipeVolumeFlux(
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pipe.GetLeftPressure(), pipe.GetLeftDensity(), 0.0,
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pLeft, rhoLeft, uLeft,
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leftConn, pipe.Area, true,
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out double leftMassFlux, out double leftMomFlux, out double leftEnergyFlux);
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OrificeBoundary.PipeVolumeFlux(
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pipe.GetRightPressure(), pipe.GetRightDensity(), 0.0,
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pRight, rhoRight, uRight,
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rightConn, pipe.Area, false,
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out double rightMassFlux, out double rightMomFlux, out double rightEnergyFlux);
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pipe.SetLeftBoundaryFlux(leftMassFlux, leftMomFlux, leftEnergyFlux);
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pipe.SetRightBoundaryFlux(rightMassFlux, rightMomFlux, rightEnergyFlux);
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pipe.Simulate();
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time += dt;
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stepCount++;
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Log();
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return 0f;
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}
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public static void Log()
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{
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if (stepCount <= 20 || stepCount % 50 == 0)
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{
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Console.WriteLine($"Step {stepCount:D4} t = {time * 1e3:F3} ms");
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for (int i = 0; i < pipe.GetCellCount(); i++)
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{
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double rho = pipe.GetCellDensity(i);
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double p = pipe.GetCellPressure(i);
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double u = pipe.GetCellVelocity(i);
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Console.WriteLine($" Cell {i}: ρ={rho:F4} kg/m³ p={p / 1e5:F6} bar u={u:F3} m/s");
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}
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double leftFlow = pipe.PortA.MassFlowRate;
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double rightFlow = pipe.PortB.MassFlowRate;
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Console.WriteLine($" Left flow = {leftFlow * 1e3:F4} g/s Right flow = {rightFlow * 1e3:F4} g/s");
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Console.WriteLine();
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}
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}
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}
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}
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94
Core/Solver.cs
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94
Core/Solver.cs
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using System.Collections.Generic;
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using FluidSim.Components;
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using FluidSim.Interfaces;
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namespace FluidSim.Core
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{
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public class Solver
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{
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private readonly List<Volume0D> _volumes = new();
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private readonly List<Pipe1D> _pipes = new();
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private readonly List<Connection> _connections = new();
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public void AddVolume(Volume0D v) => _volumes.Add(v);
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public void AddPipe(Pipe1D p) => _pipes.Add(p);
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public void AddConnection(Connection c) => _connections.Add(c);
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public void Step()
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{
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// 1. Volumes publish state
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foreach (var v in _volumes)
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v.PushStateToPort();
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// 2. Apply orifice boundaries to pipes
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foreach (var conn in _connections)
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{
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if (IsPipePort(conn.PortA) && IsVolumePort(conn.PortB))
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ApplyOrifice(conn, conn.PortA, conn.PortB);
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else if (IsVolumePort(conn.PortA) && IsPipePort(conn.PortB))
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ApplyOrifice(conn, conn.PortB, conn.PortA);
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else if (IsVolumePort(conn.PortA) && IsVolumePort(conn.PortB))
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VolumeToVolume(conn);
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}
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// 3. Pipes simulate
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foreach (var p in _pipes)
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p.Simulate();
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// 4. Transfer pipe flows to connected volumes
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foreach (var conn in _connections)
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{
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if (IsPipePort(conn.PortA) && IsVolumePort(conn.PortB))
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Transfer(conn.PortA, conn.PortB);
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else if (IsVolumePort(conn.PortA) && IsPipePort(conn.PortB))
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Transfer(conn.PortB, conn.PortA);
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}
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// 5. Volumes integrate
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foreach (var v in _volumes)
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v.Integrate();
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}
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bool IsVolumePort(Port p) => _volumes.Exists(v => v.Port == p);
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bool IsPipePort(Port p) => _pipes.Exists(pp => pp.PortA == p || pp.PortB == p);
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Pipe1D GetPipe(Port p) => _pipes.Find(pp => pp.PortA == p || pp.PortB == p);
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void ApplyOrifice(Connection conn, Port pipePort, Port volPort)
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{
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Pipe1D pipe = GetPipe(pipePort);
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if (pipe == null) return;
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bool isLeft = pipe.PortA == pipePort;
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double pP = isLeft ? pipe.GetLeftPressure() : pipe.GetRightPressure();
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double rhoP = isLeft ? pipe.GetLeftDensity() : pipe.GetRightDensity();
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double uP = 0.0;
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double pV = volPort.Pressure, rhoV = volPort.Density, uV = 0.0;
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OrificeBoundary.PipeVolumeFlux(pP, rhoP, uP, pV, rhoV, uV, conn, pipe.Area,
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isLeft, out double mf, out double pf, out double ef);
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if (isLeft)
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pipe.SetLeftBoundaryFlux(mf, pf, ef);
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else
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pipe.SetRightBoundaryFlux(mf, pf, ef);
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}
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void VolumeToVolume(Connection conn)
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{
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double mdot = OrificeBoundary.MassFlow(conn.PortA.Pressure, conn.PortA.Density,
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conn.PortB.Pressure, conn.PortB.Density, conn);
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conn.PortA.MassFlowRate = -mdot;
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conn.PortB.MassFlowRate = mdot;
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if (mdot > 0)
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conn.PortB.SpecificEnthalpy = conn.PortA.SpecificEnthalpy;
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else if (mdot < 0)
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conn.PortA.SpecificEnthalpy = conn.PortB.SpecificEnthalpy;
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}
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void Transfer(Port pipePort, Port volPort)
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{
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double mdot = pipePort.MassFlowRate;
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volPort.MassFlowRate = -mdot;
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volPort.SpecificEnthalpy = pipePort.SpecificEnthalpy;
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}
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}
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}
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131
Core/SoundEngine.cs
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131
Core/SoundEngine.cs
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@@ -0,0 +1,131 @@
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using SFML.Audio;
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using SFML.System;
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namespace FluidSim;
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#region Lock‑free ring buffer (unchanged)
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internal class RingBuffer
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{
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private readonly float[] buffer;
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private volatile int readPos;
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private volatile int writePos;
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public RingBuffer(int capacity)
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{
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if ((capacity & (capacity - 1)) != 0)
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throw new ArgumentException("Capacity must be a power of two.");
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buffer = new float[capacity];
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}
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public int Count => (writePos - readPos) & (buffer.Length - 1);
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public int Space => (readPos - writePos - 1) & (buffer.Length - 1);
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public int Write(float[] data, int count)
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{
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int space = Space;
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int toWrite = Math.Min(count, space);
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int mask = buffer.Length - 1;
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for (int i = 0; i < toWrite; i++)
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buffer[(writePos + i) & mask] = data[i];
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writePos = (writePos + toWrite) & mask;
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return toWrite;
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}
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public int Read(float[] destination, int count)
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{
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int available = Count;
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int toRead = Math.Min(count, available);
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int mask = buffer.Length - 1;
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for (int i = 0; i < toRead; i++)
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destination[i] = buffer[(readPos + i) & mask];
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readPos = (readPos + toRead) & mask;
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return toRead;
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}
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}
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#endregion
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#region Stereo stream that consumes the ring buffer
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internal class RingBufferStream : SoundStream
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{
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private readonly RingBuffer ringBuffer;
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public RingBufferStream(RingBuffer buffer)
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{
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ringBuffer = buffer;
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// 2 channels, 44.1 kHz, standard stereo mapping
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Initialize(2, 44100, new[] { SoundChannel.FrontLeft, SoundChannel.FrontRight });
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}
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protected override bool OnGetData(out short[] samples)
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{
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const int monoBlockSize = 512; // number of mono samples we'll read
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float[] temp = new float[monoBlockSize];
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int read = ringBuffer.Read(temp, monoBlockSize);
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samples = new short[monoBlockSize * 2];
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if (read > 0)
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{
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for (int i = 0; i < read; i++)
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{
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float clamped = Math.Clamp(temp[i], -1f, 1f);
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short final = (short)(clamped * short.MaxValue);
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samples[i * 2] = final; // left
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samples[i * 2 + 1] = final; // right
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}
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}
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for (int i = read * 2; i < samples.Length; i++)
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samples[i] = 0;
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return true;
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}
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protected override void OnSeek(Time timeOffset) =>
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throw new NotSupportedException();
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}
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#endregion
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#region Public sound engine API (unchanged)
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public class SoundEngine : IDisposable
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{
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private readonly RingBuffer ringBuffer;
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private readonly RingBufferStream stream;
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private bool isPlaying;
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public SoundEngine(int bufferCapacity = 16384)
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{
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ringBuffer = new RingBuffer(bufferCapacity);
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stream = new RingBufferStream(ringBuffer);
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}
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public void Start()
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{
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if (isPlaying) return;
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stream.Play();
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isPlaying = true;
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}
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public void Stop()
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{
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if (!isPlaying) return;
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stream.Stop();
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isPlaying = false;
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float[] drain = new float[ringBuffer.Count];
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ringBuffer.Read(drain, drain.Length);
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}
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public int WriteSamples(float[] data, int count) =>
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ringBuffer.Write(data, count);
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public float Volume
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{
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get => stream.Volume;
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set => stream.Volume = value;
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}
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public void Dispose()
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{
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Stop();
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stream.Dispose();
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}
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}
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#endregion
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Block a user