refined
This commit is contained in:
@@ -19,15 +19,20 @@ namespace FluidSim.Components
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public double ConRodLength { get; }
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public double CompressionRatio { get; }
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// Valve timings
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// Valve timings (degrees, 0 = TDC compression, 720° full cycle)
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public double IVO { get; }
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public double IVC { get; }
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public double EVO { get; }
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public double EVC { get; }
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// Valve areas
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public double MaxIntakeArea { get; set; } = 0.0005;
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public double MaxExhaustArea { get; set; } = 0.0005;
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// Valve geometry
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public double IntakeValveDiameter { get; set; } = 0.030;
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public double ExhaustValveDiameter { get; set; } = 0.028;
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public double IntakeValveLift { get; set; } = 0.005;
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public double ExhaustValveLift { get; set; } = 0.005;
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public double IntakeValveMaxArea => Math.PI * IntakeValveDiameter * IntakeValveLift;
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public double ExhaustValveMaxArea => Math.PI * ExhaustValveDiameter * ExhaustValveLift;
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// Ignition and combustion
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public double SparkAdvance { get; set; } = 20.0;
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@@ -40,6 +45,12 @@ namespace FluidSim.Components
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public double StoichiometricAFR { get; set; } = 14.7;
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public double FuelLowerHeatingValue { get; set; } = 44e6;
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// Cycle‑to‑cycle randomness
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/// <summary>Fractional variation in fuel energy (±). 0.05 = ±5%.</summary>
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public double EnergyVariationFraction { get; set; } = 0.05;
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/// <summary>Probability of a misfire (0‑1).</summary>
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public double MisfireProbability { get; set; } = 0.01;
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// Heat loss
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public double CylinderWallArea { get; set; } = 0.02;
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public double HeatTransferCoefficient { get; set; } = 100.0;
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@@ -64,6 +75,10 @@ namespace FluidSim.Components
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private bool combustionActive;
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private bool fuelInjected;
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// per‑cycle randomness
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private double _energyFactor = 1.0; // applied to FuelLowerHeatingValue this cycle
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private readonly Random _random = new Random();
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private const double Gamma = 1.4;
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private const double GasConstant = 287.0;
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@@ -95,6 +110,7 @@ namespace FluidSim.Components
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_ports = new[] { IntakePort, ExhaustPort };
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}
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// Derived volumes
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private double SweptVolume => Math.PI * 0.25 * Bore * Bore * Stroke;
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private double clearanceVolume => SweptVolume / (CompressionRatio - 1.0);
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private double CrankRadius => Stroke / 2.0;
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@@ -113,24 +129,40 @@ namespace FluidSim.Components
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return clearanceVolume + area * x;
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}
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public double IntakeValveArea => ValveArea(CrankDeg, IVO, IVC, MaxIntakeArea);
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public double ExhaustValveArea => ValveArea(CrankDeg, EVO, EVC, MaxExhaustArea);
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private double ValveArea(double thetaDeg, double opens, double closes, double maxArea)
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private double ValveLift(double thetaDeg, double opens, double closes, double peakLift)
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{
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double deg = thetaDeg % 720.0;
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if (deg < 0) deg += 720.0;
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if (deg >= opens && deg <= closes)
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double duration = closes - opens;
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if (duration <= 0) return 0.0;
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double rampDur = duration * 0.25;
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double holdDur = duration - 2.0 * rampDur;
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if (deg >= opens && deg < opens + rampDur)
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{
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double half = (closes - opens) * 0.5;
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double mid = opens + half;
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double frac = 1.0 - Math.Abs(deg - mid) / half;
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frac = Math.Clamp(frac, 0.0, 1.0);
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return maxArea * frac;
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double t = (deg - opens) / rampDur;
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return peakLift * t * t * (3.0 - 2.0 * t);
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}
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else if (deg >= opens + rampDur && deg < opens + rampDur + holdDur)
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{
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return peakLift;
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}
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else if (deg >= opens + rampDur + holdDur && deg <= closes)
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{
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double t = (deg - (opens + rampDur + holdDur)) / rampDur;
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return peakLift * (1.0 - t) * (1.0 - t) * (1.0 + 2.0 * t);
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}
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return 0.0;
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}
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public double IntakeValveArea =>
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Math.PI * IntakeValveDiameter * ValveLift(CrankDeg, IVO, IVC, IntakeValveLift);
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public double ExhaustValveArea =>
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Math.PI * ExhaustValveDiameter * ValveLift(CrankDeg, EVO, EVC, ExhaustValveLift);
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private double Wiebe(double angleSinceSpark)
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{
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if (angleSinceSpark < WiebeStart) return 0.0;
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@@ -147,8 +179,8 @@ namespace FluidSim.Components
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double dV = cylinderVolume - prevVolume;
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// ---- Piston torque ----
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double pRel = Pressure - 101325.0; // relative to ambient
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// Piston torque
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double pRel = Pressure - 101325.0;
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double sinTh = Math.Sin(crankAngleRad);
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double cosTh = Math.Cos(crankAngleRad);
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double term = Math.Sqrt(1.0 - Obliquity * Obliquity * sinTh * sinTh);
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@@ -157,13 +189,12 @@ namespace FluidSim.Components
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double torque = pRel * pistonArea * dxdtheta;
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Crankshaft.AddTorque(torque);
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// Volume work (done BY gas, positive when expanding)
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cylinderEnergy -= Pressure * dV;
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double prevDeg = Crankshaft.PreviousAngle * 180.0 / Math.PI % 720.0;
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double currDeg = crankAngleRad * 180.0 / Math.PI % 720.0;
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// Intake closing: capture trapped air mass (air only!)
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// ----- Intake closing: capture trapped air mass and compute fuel -----
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if (prevDeg >= IVO && prevDeg < IVC && currDeg >= IVC)
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{
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trappedAirMass = _airMass;
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@@ -171,23 +202,39 @@ namespace FluidSim.Components
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fuelInjected = true;
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}
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// Spark
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// ----- Spark ignition (once per cycle, with misfire chance) -----
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double sparkAngle = 0.0 - SparkAdvance;
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if (sparkAngle < 0) sparkAngle += 720.0;
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bool crossedSpark = (prevDeg < sparkAngle && currDeg >= sparkAngle) ||
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(prevDeg > sparkAngle + 360.0 && currDeg < sparkAngle);
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if (crossedSpark && !combustionActive && fuelInjected)
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{
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combustionActive = true;
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burnFraction = 0.0;
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// Decide misfire
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bool misfire = _random.NextDouble() < MisfireProbability;
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if (misfire)
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{
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combustionActive = false; // no combustion this cycle
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// fuel is not burned – will remain in cylinder and eventually exit as unburned mixture
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}
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else
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{
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combustionActive = true;
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burnFraction = 0.0;
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// Energy variation factor for this cycle
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double range = EnergyVariationFraction;
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_energyFactor = 1.0 + range * (2.0 * _random.NextDouble() - 1.0);
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}
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}
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// Combustion progress
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// ----- Combustion progress -----
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if (combustionActive)
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{
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double angleSinceSpark = currDeg - sparkAngle;
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if (angleSinceSpark < 0) angleSinceSpark += 720.0;
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double newFraction = Wiebe(angleSinceSpark);
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if (newFraction >= 1.0 || angleSinceSpark > (WiebeDuration + WiebeStart + SparkAdvance))
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{
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newFraction = 1.0;
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@@ -201,14 +248,14 @@ namespace FluidSim.Components
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double dFraction = newFraction - burnFraction;
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if (dFraction > 0)
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{
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double dQ = fuelMass * FuelLowerHeatingValue * dFraction;
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double dQ = fuelMass * FuelLowerHeatingValue * _energyFactor * dFraction;
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cylinderEnergy += dQ;
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_exhaustMass += fuelMass * dFraction; // burning fuel adds to exhaust
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_exhaustMass += fuelMass * dFraction;
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burnFraction = newFraction;
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}
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}
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// Heat loss
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// ----- Heat loss to cylinder walls -----
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double dQ_loss = HeatTransferCoefficient * CylinderWallArea *
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(Temperature - AmbientTemperature) * dt;
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cylinderEnergy -= dQ_loss;
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@@ -250,7 +297,6 @@ namespace FluidSim.Components
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double V = Math.Max(cylinderVolume, 1e-12);
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// Safety clamps
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double currentP = (Gamma - 1.0) * cylinderEnergy / V;
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if (currentP > MaxPressurePa)
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cylinderEnergy = MaxPressurePa * V / (Gamma - 1.0);
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@@ -16,8 +16,8 @@ namespace FluidSim.Components
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public Port PortA { get; }
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public Port PortB { get; }
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public double Area { get; }
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public double DampingMultiplier { get; set; } = 1.0;
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public double EnergyRelaxationRate { get; set; } = 0.0; // 1/s
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public double DampingMultiplier { get; set; } = 10.0;
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public double EnergyRelaxationRate { get; set; } = 5.0; // 1/s
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private double _ambientPressure = 101325.0;
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public double AmbientPressure
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@@ -16,11 +16,11 @@ namespace FluidSim.Core
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private readonly OrthonormalMixer mixerL, mixerR;
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private readonly LowPassFilter[] filterL, filterR;
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public float DryMix { get; set; } = 1.0f;
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public float EarlyMix { get; set; } = 0.5f;
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public float TailMix { get; set; } = 0.9f;
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public float Feedback { get; set; } = 0.55f; // safe range 0.7‑0.9
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public float DampingFreq { get; set; } = 6000f; // Hz
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public float DryMix { get; set; } = 1.0f; // direct sound unchanged
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public float EarlyMix { get; set; } = 0.12f; // very little early reflection (ground bounce)
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public float TailMix { get; set; } = 0.18f; // subtle diffuse tail
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public float Feedback { get; set; } = 0.35f; // lower feedback – outdoor doesn't ring
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public float DampingFreq { get; set; } = 2500f; // air absorption – high frequencies die quickly
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public OutdoorExhaustReverb(int sampleRate)
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{
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@@ -118,7 +118,7 @@ namespace FluidSim.Core
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public float Process(float drySample)
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{
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var (l, r) = ProcessStereo(drySample);
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return (l + r) * 0.5f;
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return MathF.Tanh((l + r) * 0.5f);
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}
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// ========== Helper classes ==========
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@@ -4,141 +4,73 @@ using FluidSim.Core;
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namespace FluidSim.Core
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{
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/// <summary>
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/// Synthesises far‑field sound at a listener position from an open pipe end.
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/// Three source mechanisms are combined:
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/// 1. Monopole – time derivative of mass flow (dominant at low speed / high pulsation).
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/// 2. Dipole – time derivative of momentum flux (shear‑layer / vortex shedding).
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/// 3. Jet noise – Lighthill‑type turbulence mixing noise (scales with U^8).
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/// Synthesises far‑field exhaust sound using the monopole model
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/// of Jones (1978). The radiated pressure is proportional to the
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/// time derivative of the mass flow at the pipe exit.
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///
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/// References:
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/// • Lighthill, M.J. (1952) "On Sound Generated Aerodynamically".
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/// • Dowling, A.P. & Williams, J.E.F. (1983) "Sound and Sources of Sound".
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/// • Munjal, M.L. (2014) "Acoustics of Ducts and Mufflers", 2nd ed.
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/// • Tam, C.K.W. & Auriault, L. (1999) "Jet Mixing Noise from Fine‑Scale Turbulence".
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/// Reference:
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/// Jones, A.D. (1978) "Noise characteristics and exhaust process
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/// gas dynamics of a small 2-stroke engine", PhD thesis, Univ. Adelaide.
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/// </summary>
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public class SoundProcessor
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{
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private readonly double dt;
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private readonly double c0; // ambient speed of sound (m/s)
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private readonly double rho0; // ambient density (kg/m³)
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private readonly double r; // listener distance (m)
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private readonly double pipeArea; // cross‑sectional area of the pipe end (m²)
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private readonly double scaleFactor; // 1 / (4π r) (free-field monopole)
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// ---------- monopole state ----------
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// ---------- Mass‑flow derivative (identical to original) ----------
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private double flowLP;
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private readonly double lpAlpha;
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private double prevMassFlowOut;
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private double smoothDMdt;
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private readonly double alpha;
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// ---------- dipole state ----------
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private double prevMomentumFlux;
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private double smoothDMomDt;
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private readonly double dipAlpha;
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// ---------- jet noise state ----------
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private double jetNoiseSample; // previous random sample (for simple shaping)
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private readonly double jetTau; // correlation time ≈ D / U_mean
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public float Gain { get; set; } = 1.0f;
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/// <summary>
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/// </summary>
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/// <param name="sampleRate">Audio sample rate (Hz).</param>
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/// <param name="listenerDistanceMeters">Distance from the pipe exit to the listener (m).</param>
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/// <param name="pipeDiameterMeters">Internal diameter of the pipe (m).</param>
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/// <param name="listenerDistanceMeters">Listener distance (m).</param>
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/// <param name="pipeDiameterMeters">Ignored in this model; kept for compatibility.</param>
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public SoundProcessor(int sampleRate,
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double listenerDistanceMeters = 1.0,
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double pipeDiameterMeters = 0.0217) // ~3.7 cm² area
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double pipeDiameterMeters = 0.0217)
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{
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dt = 1.0 / sampleRate;
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r = listenerDistanceMeters;
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pipeArea = Math.PI * 0.25 * pipeDiameterMeters * pipeDiameterMeters;
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scaleFactor = 1.0 / (4.0 * Math.PI * r); // free‑field monopole
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// Ambient air properties
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c0 = 340.0;
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rho0 = 1.225;
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// ---- Monopole smoothing ----
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double tau = 0.002; // 2 ms
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// ---- Smoothing time constants (unchanged) ----
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double tau = 0.02; // 2 ms for derivative
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alpha = Math.Exp(-dt / tau);
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double tauLP = 0.005; // 5 ms low‑pass on mass flow
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double tauLP = 0.00001; // 5 ms low‑pass on mass flow
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lpAlpha = Math.Exp(-dt / tauLP);
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// ---- Dipole smoothing ----
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double tauDip = 0.003; // 3 ms
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dipAlpha = Math.Exp(-dt / tauDip);
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// ---- Jet noise correlation time ----
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jetTau = Math.Max(0.0005, pipeDiameterMeters / 50.0); // D / U_ref, floor at 0.5 ms
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}
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/// <summary>
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/// Process one sample. The OpenEndLink provides the instantaneous
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/// exit‑plane mass flow, density, velocity, and pressure.
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/// exit‑plane mass flow.
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/// </summary>
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public float Process(OpenEndLink openEnd)
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{
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double flowOut = openEnd.LastMassFlowRate; // kg/s, positive = leaving pipe
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double rhoExit = openEnd.LastFaceDensity; // kg/m³ at exit
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double uExit = openEnd.LastFaceVelocity; // m/s (axial, positive = leaving)
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double pExit = openEnd.LastFacePressure; // Pa
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double flowOut = openEnd.LastMassFlowRate; // kg/s, positive = leaving pipe
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// ============================================================
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// 1. MONOPOLE – due to unsteady mass addition (Lighthill 1952)
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// Far‑field pressure: p'(r,t) = (1 / 4πr c0) · dṁ/dt
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// ============================================================
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// Low‑pass the mass flow signal
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flowLP = lpAlpha * flowLP + (1.0 - lpAlpha) * flowOut;
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// Derivative of the smoothed mass flow
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double rawDerivative = (flowLP - prevMassFlowOut) / dt;
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prevMassFlowOut = flowLP;
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// Smooth the derivative
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smoothDMdt = alpha * smoothDMdt + (1.0 - alpha) * rawDerivative;
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double pMono = smoothDMdt / (4.0 * Math.PI * r * c0);
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// ============================================================
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// 2. DIPOLE – due to unsteady momentum flux at the exit plane
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// Momentum flux: F(t) = ṁ(t) · u(t) = ρ·A·u²
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// Far‑field (compact, low M): p'(r,θ,t) ≈ (cosθ / 4πr c0) · dF/dt
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// For on‑axis listener (θ = 0): p'(r,t) ≈ (1 / 4πr c0) · dF/dt
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// We also include a U⁶ scaling factor relative to a reference velocity.
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// ============================================================
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double momentumFlux = Math.Abs(flowOut) * Math.Abs(uExit); // N
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double rawMomDeriv = (momentumFlux - prevMomentumFlux) / dt;
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prevMomentumFlux = momentumFlux;
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smoothDMomDt = dipAlpha * smoothDMomDt + (1.0 - dipAlpha) * rawMomDeriv;
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double pDipole = smoothDMomDt / (4.0 * Math.PI * r * c0);
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// Far‑field monopole pressure (free‑field, Jones eq. 2.15 adapted)
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double pressure = smoothDMdt * scaleFactor * Gain;
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// Dipole efficiency factor: ∝ (U / c0)³ (since Idipole ∝ U⁶, pdipole ∝ U³)
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double Mach = Math.Abs(uExit) / c0;
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double dipoleEfficiency = Math.Pow(Mach, 3.0);
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pDipole *= dipoleEfficiency;
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// ============================================================
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// 3. JET NOISE – Lighthill U⁸ mixing noise, band‑pass shaped
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// rms pressure: p'_jet ~ ρ0 · A / r · U⁴ / c0²
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// Model as broadband noise with amplitude ∝ U⁴.
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// A simple first‑order low‑pass filter shapes the spectrum
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// (cut‑off ≈ Strouhal frequency f ≈ 0.2 · U / D).
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// ============================================================
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double Uref = Math.Max(1.0, Math.Abs(uExit)); // avoid division by zero
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double jetAmplitude = rho0 * pipeArea / r * Math.Pow(Uref / c0, 4.0);
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// Correlation time (sample‑and‑hold style random walk)
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double alphaJet = Math.Exp(-dt / jetTau);
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// Generate a new random target each step, filter with alphaJet
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double randomTarget = (new Random().NextDouble() * 2.0 - 1.0);
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jetNoiseSample = alphaJet * jetNoiseSample + (1.0 - alphaJet) * randomTarget;
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double pJet = jetAmplitude * jetNoiseSample;
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// ============================================================
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// Combine contributions (monopole is primary; dipole & jet are
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// weighted down for realistic mix). Weights can be tuned per engine.
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// ============================================================
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double pressure = (3000.0 * pMono) + (0.01 * pDipole) + (0 * pJet);
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pressure *= Gain;
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// Soft‑clip to ±1
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return (float)Math.Tanh(pressure);
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// Soft clip to ±1
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return (float)pressure;
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}
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}
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}
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@@ -38,7 +38,7 @@ namespace FluidSim.Tests
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// ---------- Throttle control ----------
|
||||
public double Throttle { get; set; } = 0.0;
|
||||
public double MaxThrottleArea { get; set; } = 6 * Units.cm2; // 2 cm²
|
||||
public double MaxThrottleArea { get; set; } = 3 * Units.cm2; // 2 cm²
|
||||
|
||||
public override void Initialize(int sampleRate)
|
||||
{
|
||||
@@ -49,37 +49,38 @@ namespace FluidSim.Tests
|
||||
solver.CflTarget = 0.9;
|
||||
|
||||
// ---- Crankshaft (external, passed to cylinder) ----
|
||||
crankshaft = new Crankshaft(1000);
|
||||
crankshaft.Inertia = 0.05;
|
||||
crankshaft = new Crankshaft(600);
|
||||
crankshaft.Inertia = 0.1;
|
||||
crankshaft.FrictionConstant = 2;
|
||||
crankshaft.FrictionViscous = 0.05;
|
||||
crankshaft.FrictionViscous = 0.04;
|
||||
|
||||
// ---- Cylinder ----
|
||||
double bore = 0.056, stroke = 0.057, conRod = 0.110, compRatio = 9.2;
|
||||
double ivo = 370.0, ivc = 580.0, evo = 120.0, evc = 350.0;
|
||||
double ivo = 350.0, ivc = 580.0, evo = 120.0, evc = 370.0;
|
||||
cylinder = new Cylinder(bore, stroke, conRod, compRatio, ivo, ivc, evo, evc, crankshaft)
|
||||
{
|
||||
MaxIntakeArea = 3.7 * Units.cm2,
|
||||
MaxExhaustArea = 3.7 * Units.cm2,
|
||||
IntakeValveDiameter = 30 * Units.mm, // 30 mm
|
||||
IntakeValveLift = 5 * Units.mm, // 5 mm
|
||||
ExhaustValveDiameter = 28 * Units.mm, // 28 mm
|
||||
ExhaustValveLift = 5 * Units.mm // 5 mm
|
||||
};
|
||||
solver.AddComponent(cylinder);
|
||||
|
||||
double pipeDiameter = 2 * Units.cm;
|
||||
double pipeArea = Units.AreaFromDiameter(pipeDiameter);
|
||||
|
||||
exhaustSoundProcessor = new SoundProcessor(sampleRate, 1, pipeDiameter) { Gain = 0.05f };
|
||||
intakeSoundProcessor = new SoundProcessor(sampleRate, 1, pipeDiameter) { Gain = 0.05f };
|
||||
exhaustSoundProcessor = new SoundProcessor(sampleRate, 1, pipeDiameter) { Gain = 0.1f };
|
||||
intakeSoundProcessor = new SoundProcessor(sampleRate, 1, pipeDiameter) { Gain = 0.1f };
|
||||
reverb = new OutdoorExhaustReverb(sampleRate);
|
||||
|
||||
// ---- Pipes ----
|
||||
intakePipeBeforeThrottle = new Pipe1D(0.15, pipeArea, 5);
|
||||
intakeRunner = new Pipe1D(0.1, pipeArea, 5);
|
||||
exhaustPipe = new Pipe1D(1.00, pipeArea, 80);
|
||||
intakePipeBeforeThrottle = new Pipe1D(0.2, pipeArea, 10);
|
||||
intakeRunner = new Pipe1D(0.2, pipeArea, 10);
|
||||
exhaustPipe = new Pipe1D(0.5, pipeArea, 50);
|
||||
solver.AddComponent(intakePipeBeforeThrottle);
|
||||
solver.AddComponent(intakeRunner);
|
||||
solver.AddComponent(exhaustPipe);
|
||||
|
||||
// ---- Plenum (5 mL) ----
|
||||
intakePlenum = new Volume0D(5 * Units.mL, 101325.0, 300.0);
|
||||
var plenumInlet = intakePlenum.CreatePort();
|
||||
var plenumOutlet = intakePlenum.CreatePort();
|
||||
@@ -95,9 +96,9 @@ namespace FluidSim.Tests
|
||||
|
||||
// ---- Throttle orifice (variable area) ----
|
||||
throttleOrifice = new OrificeLink(plenumInlet, intakePipeBeforeThrottle, isPipeLeftEnd: false,
|
||||
areaProvider: () => MaxThrottleArea * Math.Clamp(Throttle, 0.001, 1))
|
||||
areaProvider: () => MaxThrottleArea * Math.Clamp(Throttle, 0.0001, 1))
|
||||
{
|
||||
DischargeCoefficient = 0.1,
|
||||
DischargeCoefficient = 0.2,
|
||||
UseInertance = false
|
||||
};
|
||||
solver.AddOrificeLink(throttleOrifice);
|
||||
@@ -170,7 +171,7 @@ namespace FluidSim.Tests
|
||||
|
||||
float exhaustDry = exhaustSoundProcessor.Process(exhaustOpenEnd);
|
||||
float intakeDry = intakeSoundProcessor.Process(intakeOpenEnd);
|
||||
return reverb.Process(intakeDry + exhaustDry);
|
||||
return reverb.Process(exhaustDry + intakeDry);
|
||||
}
|
||||
|
||||
public override void Draw(RenderWindow target)
|
||||
|
||||
Reference in New Issue
Block a user