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4 Commits

Author SHA1 Message Date
max
16498f8041 crank case based two stroke testing 2026-06-10 00:13:14 +02:00
max
56e9c2867a "better" two stroke engine 2026-06-09 22:22:19 +02:00
max
1240ebc33d added two stroke scenario with vehicle 2026-06-09 21:35:48 +02:00
max
ac2eab6f83 250cc mx engine, and dyno 2026-06-09 20:20:56 +02:00
10 changed files with 1451 additions and 281 deletions

150
Components/Crankcase.cs Normal file
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@@ -0,0 +1,150 @@
// ============================================================
// File: Crankcase.cs
// ============================================================
using System.Collections.Generic;
using FluidSim.Interfaces;
namespace FluidSim.Components
{
public class Crankcase : IComponent
{
private readonly Crankshaft _crankshaft;
private readonly float _crankRadius, _conrodLength, _pistonArea;
private readonly float _clearanceVolume, _obliquity;
private float _mass, _internalEnergy, _airFraction;
public float Pressure { get; private set; }
public float Temperature { get; private set; }
public float Density => _mass / MathF.Max(Volume, 1e-12f);
public float Volume { get; private set; }
public Port IntakePort { get; }
public Port TransferPort { get; }
private readonly List<Port> _ports;
public IReadOnlyList<Port> Ports => _ports;
// FIX: store previous volume to calculate PdV work
private float _prevVolume;
private const float Rgas = 287.0f;
private const float Gamma = 1.4f;
private const float Cv = Rgas / (Gamma - 1.0f);
public Crankcase(Crankshaft crankshaft,
float crankRadius, float conrodLength, float bore,
float clearanceVolume,
float initialPressure, float initialTemperature)
{
_crankshaft = crankshaft;
_crankRadius = crankRadius;
_conrodLength = conrodLength;
_pistonArea = MathF.PI * 0.25f * bore * bore;
_clearanceVolume = clearanceVolume;
_obliquity = crankRadius / conrodLength;
Pressure = initialPressure;
Temperature = initialTemperature;
float rho = initialPressure / (Rgas * initialTemperature);
_mass = rho * clearanceVolume;
_internalEnergy = _mass * Cv * initialTemperature;
_airFraction = 1.0f;
Volume = clearanceVolume;
_prevVolume = Volume;
IntakePort = new Port { Owner = this };
TransferPort = new Port { Owner = this };
_ports = new List<Port> { IntakePort, TransferPort };
}
public void PreStep(float dt)
{
// Save previous volume before updating
_prevVolume = Volume;
float theta = _crankshaft.CrankAngleRad % (2f * MathF.PI);
float cosTh = MathF.Cos(theta);
float sinTh = MathF.Sin(theta);
float term = MathF.Sqrt(1f - _obliquity * _obliquity * sinTh * sinTh);
// FIX: correct piston displacement: downstroke reduces crankcase volume
float x = _crankRadius * (1f - cosTh) + _conrodLength * (1f - term);
// Maximum volume at TDC (x = 0), minimum at BDC (x = stroke)
float maxVolume = _clearanceVolume + _pistonArea * 2f * _crankRadius; // stroke = 2 * crankRadius
Volume = maxVolume - _pistonArea * x;
// Update thermodynamic state using the new volume (before mass transfer)
if (_mass > 1e-12f && Volume > 1e-12f)
{
Temperature = _internalEnergy / (_mass * Cv);
Pressure = _mass * Rgas * Temperature / Volume;
}
}
public void UpdateState(float dt)
{
// ---- Mass and energy transport (identical to original) ----
float mdotIn = IntakePort.MassFlowRate;
float mdotOut = TransferPort.MassFlowRate;
float dm = (mdotIn - mdotOut) * dt;
float dE = (mdotIn * IntakePort.SpecificEnthalpy
- mdotOut * (Cv * Temperature + Pressure / MathF.Max(Density, 1e-12f))) * dt;
float dY = (mdotIn * IntakePort.AirFraction - mdotOut * _airFraction) * dt;
_mass += dm;
_internalEnergy += dE;
if (_mass > 1e-12f)
_airFraction = Math.Clamp((_airFraction * (_mass - dm) + dY) / _mass, 0f, 1f);
// ---- FIX: add mechanical work done BY the gas ON the piston ----
// During a step, volume changed from _prevVolume to current Volume.
// Work done BY gas = P * dV (if dV > 0, gas expands and does work, losing energy)
float dV = Volume - _prevVolume;
// Use average pressure during the step (approximate with current pressure)
_internalEnergy -= Pressure * dV; // removes energy when volume increases
// Safety floors
if (_mass < 1e-9f)
{
_mass = 1e-9f;
_internalEnergy = _mass * Cv * 300f;
_airFraction = 1f;
}
if (_internalEnergy < 0f)
_internalEnergy = _mass * Cv * 300f;
// Final state update
if (_mass > 1e-12f && Volume > 1e-12f)
{
Temperature = _internalEnergy / (_mass * Cv);
Pressure = _mass * Rgas * Temperature / Volume;
}
else
{
Temperature = 300f;
Pressure = 101325f;
}
// Safety limits (unchanged, but now rarely triggered)
const float safetyPressure = 1.0f;
if (Pressure < safetyPressure && _mass > 1e-12f && Volume > 1e-12f)
{
Temperature = safetyPressure * Volume / (_mass * Rgas);
_internalEnergy = _mass * Cv * Temperature;
Pressure = safetyPressure;
}
const float maxPressure = 5e5f;
if (Pressure > maxPressure && _mass > 1e-12f && Volume > 1e-12f)
{
float targetMass = maxPressure * Volume / (Rgas * Temperature);
if (_mass > targetMass)
{
_mass = targetMass;
_internalEnergy = _mass * Cv * Temperature;
Pressure = maxPressure;
}
}
}
}
}

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@@ -4,25 +4,52 @@ namespace FluidSim.Components
{
public class Crankshaft
{
public float AngularVelocity; // rad/s
public float CrankAngle; // rad, 0 … 4π
public float AngularVelocity;
public float CrankAngle;
public float PreviousAngle;
public float Inertia = 0.2f;
public float FrictionConstant; // N·m
public float FrictionViscous; // N·m per rad/s
public float FrictionConstant;
public float FrictionViscous;
public float LastNetTorque { get; private set; }
public float AveragePower { get; private set; }
public float AverageTorque { get; private set; }
private float externalTorque;
private float _loadTorque;
private readonly float[] _powerBuffer;
private int _powerBufIdx, _powerBufCount;
private float _powerBufSum;
private readonly float[] _torqueBuffer;
private int _torqueBufIdx, _torqueBufCount;
private float _torqueBufSum;
/// <summary>Engine cycle length in radians. 4π = fourstroke, 2π = twostroke.</summary>
public float CycleLength { get; set; } = 4f * MathF.PI;
public float CrankAngleRad => CrankAngle;
public Crankshaft(float initialRPM = 400f)
{
AngularVelocity = initialRPM * 2f * MathF.PI / 60f;
CrankAngle = 0f;
PreviousAngle = 0f;
_powerBuffer = new float[16384];
_torqueBuffer = new float[16384];
}
public void AddTorque(float torque) => externalTorque += torque;
public void SetLoadTorque(float torque) => _loadTorque = Math.Max(torque, 0f);
private float _effectiveInertia; // if >0, overrides Inertia
public void SetEffectiveInertia(float inertia)
{
_effectiveInertia = inertia;
}
public void Step(float dt)
{
if (float.IsNaN(AngularVelocity) || float.IsInfinity(AngularVelocity))
@@ -34,17 +61,42 @@ namespace FluidSim.Components
float friction = FrictionConstant * MathF.Sign(AngularVelocity)
+ FrictionViscous * AngularVelocity;
float netTorque = externalTorque - friction;
float alpha = netTorque / Inertia;
AngularVelocity += alpha * dt;
float netTorque = externalTorque - friction;
LastNetTorque = netTorque;
float totalNetTorque = netTorque - _loadTorque;
float currentInertia = _effectiveInertia > 0f ? _effectiveInertia : Inertia;
float alpha = totalNetTorque / currentInertia;
AngularVelocity += alpha * dt;
if (AngularVelocity < 0f) AngularVelocity = 0f;
CrankAngle += AngularVelocity * dt;
if (CrankAngle >= 4f * MathF.PI)
CrankAngle -= 4f * MathF.PI;
if (CrankAngle >= CycleLength)
CrankAngle -= CycleLength;
else if (CrankAngle < 0f)
CrankAngle += 4f * MathF.PI;
CrankAngle += CycleLength;
// Power averaging
float instantPower = netTorque * AngularVelocity;
if (_powerBufCount == _powerBuffer.Length)
_powerBufSum -= _powerBuffer[_powerBufIdx];
else
_powerBufCount++;
_powerBuffer[_powerBufIdx] = instantPower;
_powerBufSum += instantPower;
_powerBufIdx = (_powerBufIdx + 1) % _powerBuffer.Length;
AveragePower = _powerBufSum / _powerBufCount;
// Torque averaging
if (_torqueBufCount == _torqueBuffer.Length)
_torqueBufSum -= _torqueBuffer[_torqueBufIdx];
else
_torqueBufCount++;
_torqueBuffer[_torqueBufIdx] = netTorque;
_torqueBufSum += netTorque;
_torqueBufIdx = (_torqueBufIdx + 1) % _torqueBuffer.Length;
AverageTorque = _torqueBufSum / _torqueBufCount;
externalTorque = 0f;
}

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@@ -1,99 +1,25 @@
using System;
using System.Collections.Generic;
using FluidSim.Interfaces;
using FluidSim.Components; // if needed
namespace FluidSim.Components
{
public class Cylinder : IComponent
public class Cylinder : EngineCylinder
{
public Port IntakePort { get; }
public Port ExhaustPort { get; }
public Crankshaft Crankshaft { get; }
public float IVO, IVC, EVO, EVC; // degrees in a 720° cycle
private readonly Port[] _ports;
IReadOnlyList<Port> IComponent.Ports => _ports;
protected override float CycleLengthRad => 4f * MathF.PI;
protected override float MaxCycleDeg => 720f;
public float Bore { get; }
public float Stroke { get; }
public float ConRodLength { get; }
public float CompressionRatio { get; }
public float IVO, IVC, EVO, EVC; // degrees
public float IntakeValveDiameter = 0.03f;
public float ExhaustValveDiameter = 0.028f;
public float IntakeValveLift = 0.005f;
public float ExhaustValveLift = 0.005f;
public float IntakeValveMaxArea => MathF.PI * IntakeValveDiameter * IntakeValveLift;
public float ExhaustValveMaxArea => MathF.PI * ExhaustValveDiameter * ExhaustValveLift;
public float SparkAdvance = 20f;
public float WiebeA = 5f, WiebeM = 2f, WiebeDuration = 60f, WiebeStart = 5f;
public float StoichiometricAFR = 14.7f;
public float FuelLowerHeatingValue = 44e6f;
public float EnergyVariationFraction = 0.05f;
public float MisfireProbability = 0.0f;
public float CylinderWallArea = 0.02f;
public float HeatTransferCoefficient = 100f;
public float AmbientTemperature = 300f;
public float PhaseOffset; // rad
public float Volume => cylinderVolume;
public float Pressure => (Gamma - 1f) * cylinderEnergy / MathF.Max(cylinderVolume, 1e-12f);
public float Temperature => Pressure / MathF.Max(Density * GasConstant, 1e-12f);
public float Density => Mass / MathF.Max(cylinderVolume, 1e-12f);
public float Mass => _airMass + _exhaustMass;
public float AirFraction => _airMass / MathF.Max(Mass, 1e-12f);
public float PistonFraction => (cylinderVolume - clearanceVolume) / SweptVolume;
private float cylinderVolume, cylinderEnergy;
private float _airMass, _exhaustMass;
private float trappedAirMass, fuelMass, burnFraction;
private bool combustionActive, fuelInjected;
private float _energyFactor = 1f;
private readonly Random _random = new Random();
private const float Gamma = 1.4f;
private const float GasConstant = 287f;
private const float MaxPressurePa = 200e5f;
private const float MaxTemperatureK = 3500f;
public override float IntakeValveArea =>
MathF.PI * IntakeValveDiameter * ValveLift(CrankDeg, IVO, IVC, IntakeValveLift);
public override float ExhaustValveArea =>
MathF.PI * ExhaustValveDiameter * ValveLift(CrankDeg, EVO, EVC, ExhaustValveLift);
public Cylinder(float bore, float stroke, float conRodLength, float compressionRatio,
float ivo, float ivc, float evo, float evc, Crankshaft crankshaft)
: base(bore, stroke, conRodLength, compressionRatio, crankshaft)
{
Bore = bore; Stroke = stroke; ConRodLength = conRodLength;
CompressionRatio = compressionRatio;
IVO = ivo; IVC = ivc; EVO = evo; EVC = evc;
Crankshaft = crankshaft ?? throw new ArgumentNullException(nameof(crankshaft));
cylinderVolume = clearanceVolume;
float initRho = 1.225f;
_airMass = initRho * clearanceVolume;
_exhaustMass = 0f;
cylinderEnergy = 101325f * clearanceVolume / (Gamma - 1f);
IntakePort = new Port { Owner = this };
ExhaustPort = new Port { Owner = this };
_ports = new[] { IntakePort, ExhaustPort };
}
private float SweptVolume => MathF.PI * 0.25f * Bore * Bore * Stroke;
private float clearanceVolume => SweptVolume / (CompressionRatio - 1f);
private float CrankRadius => Stroke * 0.5f;
private float Obliquity => CrankRadius / ConRodLength;
private float CrankDeg =>
((Crankshaft.CrankAngle + PhaseOffset) % (4f * MathF.PI)) * 180f / MathF.PI % 720f;
public float ComputeVolume(float thetaRad)
{
float r = CrankRadius, l = ConRodLength;
float cosTh = MathF.Cos(thetaRad), sinTh = MathF.Sin(thetaRad);
float term = MathF.Sqrt(1f - Obliquity * Obliquity * sinTh * sinTh);
float x = r * (1f - cosTh) + l * (1f - term);
float area = MathF.PI * 0.25f * Bore * Bore;
return clearanceVolume + area * x;
}
private float ValveLift(float thetaDeg, float opens, float closes, float peakLift)
@@ -101,19 +27,12 @@ namespace FluidSim.Components
float deg = thetaDeg % 720f;
if (deg < 0f) deg += 720f;
float duration;
float effectiveOpen = opens;
float effectiveClose = closes;
if (closes < opens)
{
// Wraparound case (e.g., exhaust: opens near 480°, closes near 30°)
effectiveClose += 720f;
}
duration = effectiveClose - effectiveOpen;
if (closes < opens) effectiveClose += 720f;
float duration = effectiveClose - effectiveOpen;
if (duration <= 0f) return 0f;
// Map the angle into the [opens, opens+duration] window
float mapped = deg;
if (mapped < opens) mapped += 720f;
if (mapped < opens || mapped > effectiveClose) return 0f;
@@ -138,39 +57,9 @@ namespace FluidSim.Components
return 0f;
}
public float IntakeValveArea =>
MathF.PI * IntakeValveDiameter * ValveLift(CrankDeg, IVO, IVC, IntakeValveLift);
public float ExhaustValveArea =>
MathF.PI * ExhaustValveDiameter * ValveLift(CrankDeg, EVO, EVC, ExhaustValveLift);
private float Wiebe(float angleSinceSpark)
protected override void HandleCycleEvents(float prevDeg, float currDeg, float dt)
{
if (angleSinceSpark < WiebeStart) return 0f;
float phi = (angleSinceSpark - WiebeStart) / WiebeDuration;
if (phi <= 0f) return 0f;
return 1f - MathF.Exp(-WiebeA * MathF.Pow(phi, WiebeM + 1f));
}
public void PreStep(float dt)
{
float prevVolume = cylinderVolume;
float crankAngleRad = Crankshaft.CrankAngle + PhaseOffset;
cylinderVolume = ComputeVolume(crankAngleRad);
float dV = cylinderVolume - prevVolume;
float pRel = Pressure - 101325f;
float sinTh = MathF.Sin(crankAngleRad), cosTh = MathF.Cos(crankAngleRad);
float term = MathF.Sqrt(1f - Obliquity * Obliquity * sinTh * sinTh);
float dxdtheta = CrankRadius * sinTh * (1f + Obliquity * cosTh / term);
float pistonArea = MathF.PI * 0.25f * Bore * Bore;
Crankshaft.AddTorque(pRel * pistonArea * dxdtheta);
cylinderEnergy -= Pressure * dV;
float prevDeg = (Crankshaft.PreviousAngle + PhaseOffset) * 180f / MathF.PI % 720f;
float currDeg = crankAngleRad * 180f / MathF.PI % 720f;
// Intake closing
// Intake closing → fuel injection
if (prevDeg >= IVO && prevDeg < IVC && currDeg >= IVC)
{
trappedAirMass = _airMass;
@@ -178,11 +67,14 @@ namespace FluidSim.Components
fuelInjected = true;
}
// Spark
float sparkAngle = 0f - SparkAdvance;
if (sparkAngle < 0f) sparkAngle += 720f;
bool crossedSpark = (prevDeg < sparkAngle && currDeg >= sparkAngle) ||
(prevDeg > sparkAngle + 360f && currDeg < sparkAngle);
// Spark occurs at TDC (0°) minus advance, every 720°
float sparkAngle = (0f - SparkAdvance + 720f) % 720f;
bool crossedSpark = false;
if (prevDeg < sparkAngle && currDeg >= sparkAngle)
crossedSpark = true;
else if (prevDeg > sparkAngle && currDeg < sparkAngle)
crossedSpark = true;
if (crossedSpark && !combustionActive && fuelInjected)
{
if (_random.NextDouble() < MisfireProbability)
@@ -197,7 +89,7 @@ namespace FluidSim.Components
}
}
// Combustion
// Combustion progression
if (combustionActive)
{
float angleSinceSpark = currDeg - sparkAngle;
@@ -220,62 +112,6 @@ namespace FluidSim.Components
burnFraction = newFraction;
}
}
// Heat loss
float dQ_loss = HeatTransferCoefficient * CylinderWallArea *
(Temperature - AmbientTemperature) * dt;
cylinderEnergy -= dQ_loss;
// Update port states
float p = Pressure, rho = Density, T = Temperature;
float h = Gamma / (Gamma - 1f) * p / MathF.Max(rho, 1e-12f);
float af = AirFraction;
IntakePort.Pressure = p; IntakePort.Density = rho;
IntakePort.Temperature = T; IntakePort.SpecificEnthalpy = h; IntakePort.AirFraction = af;
ExhaustPort.Pressure = p; ExhaustPort.Density = rho;
ExhaustPort.Temperature = T; ExhaustPort.SpecificEnthalpy = h; ExhaustPort.AirFraction = af;
}
public void UpdateState(float dt)
{
float dmAir = 0f, dmExhaust = 0f, dE = 0f;
foreach (var port in _ports)
{
float mdot = port.MassFlowRate;
float af = mdot >= 0f ? port.AirFraction : AirFraction;
dmAir += mdot * af * dt;
dmExhaust += mdot * (1f - af) * dt;
dE += mdot * port.SpecificEnthalpy * dt;
}
_airMass += dmAir; _exhaustMass += dmExhaust;
cylinderEnergy += dE;
float V = MathF.Max(cylinderVolume, 1e-12f);
float currentP = (Gamma - 1f) * cylinderEnergy / V;
if (currentP > MaxPressurePa) cylinderEnergy = MaxPressurePa * V / (Gamma - 1f);
float currentRho = (_airMass + _exhaustMass) / V;
float currentT = currentP / MathF.Max(currentRho * GasConstant, 1e-12f);
if (currentT > MaxTemperatureK)
{
float pAtTlimit = currentRho * GasConstant * MaxTemperatureK;
cylinderEnergy = pAtTlimit * V / (Gamma - 1f);
}
float totalMass = _airMass + _exhaustMass;
if (totalMass < 1e-9f)
{
_airMass = 1e-9f; _exhaustMass = 0f;
cylinderEnergy = 101325f * V / (Gamma - 1f);
}
else if (cylinderEnergy < 0f)
{
cylinderEnergy = 101325f * V / (Gamma - 1f);
}
if (_airMass < 0f) _airMass = 0f;
if (_exhaustMass < 0f) _exhaustMass = 0f;
}
}
}

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@@ -0,0 +1,203 @@
using System;
using System.Collections.Generic;
using FluidSim.Interfaces;
namespace FluidSim.Components
{
/// <summary>Common base for all reciprocating engine cylinders.</summary>
public abstract class EngineCylinder : IComponent
{
public Port IntakePort { get; }
public Port ExhaustPort { get; }
public Crankshaft Crankshaft { get; }
private readonly Port[] _ports;
IReadOnlyList<Port> IComponent.Ports => _ports;
// ----- Geometry -----
public float Bore { get; }
public float Stroke { get; }
public float ConRodLength { get; }
public float CompressionRatio { get; }
// ----- Valve / port sizes (used for curtain area) -----
public float IntakeValveDiameter = 0.03f;
public float ExhaustValveDiameter = 0.028f;
public float IntakeValveLift = 0.005f;
public float ExhaustValveLift = 0.005f;
// ----- Combustion -----
public float SparkAdvance = 20f;
public float WiebeA = 5f, WiebeM = 2f, WiebeDuration = 60f, WiebeStart = 5f;
public float StoichiometricAFR = 14.7f;
public float FuelLowerHeatingValue = 44e6f;
public float EnergyVariationFraction = 0.05f;
public float MisfireProbability = 0f;
public float CylinderWallArea = 0.02f;
public float HeatTransferCoefficient = 100f;
public float AmbientTemperature = 300f;
public float PhaseOffset; // radians
// ----- State (public, used by drawing) -----
public float Volume => cylinderVolume;
public float Pressure => (Gamma - 1f) * cylinderEnergy / MathF.Max(cylinderVolume, 1e-12f);
public float Temperature => Pressure / MathF.Max(Density * GasConstant, 1e-12f);
public float Density => Mass / MathF.Max(cylinderVolume, 1e-12f);
public float Mass => _airMass + _exhaustMass;
public float AirFraction => _airMass / MathF.Max(Mass, 1e-12f);
public float PistonFraction => (cylinderVolume - clearanceVolume) / SweptVolume;
protected float cylinderVolume, cylinderEnergy;
protected float _airMass, _exhaustMass;
protected float trappedAirMass, fuelMass, burnFraction;
protected bool combustionActive, fuelInjected;
protected float _energyFactor = 1f;
protected readonly Random _random = new Random();
protected const float Gamma = 1.4f;
protected const float GasConstant = 287f;
protected const float MaxPressurePa = 200e5f;
protected const float MaxTemperatureK = 3500f;
// ----- Derived geometry (cycleindependent) -----
protected float SweptVolume => MathF.PI * 0.25f * Bore * Bore * Stroke;
protected float clearanceVolume => SweptVolume / (CompressionRatio - 1f);
protected float CrankRadius => Stroke * 0.5f;
protected float Obliquity => CrankRadius / ConRodLength;
// ----- Abstract members (cyclespecific) -----
protected abstract float CycleLengthRad { get; } // 4π or 2π
protected abstract float MaxCycleDeg { get; } // 720 or 360
public abstract float IntakeValveArea { get; }
public abstract float ExhaustValveArea { get; }
protected abstract void HandleCycleEvents(float prevDeg, float currDeg, float dt);
protected EngineCylinder(float bore, float stroke, float conRodLength,
float compressionRatio, Crankshaft crankshaft)
{
Bore = bore; Stroke = stroke; ConRodLength = conRodLength;
CompressionRatio = compressionRatio;
Crankshaft = crankshaft ?? throw new ArgumentNullException(nameof(crankshaft));
cylinderVolume = clearanceVolume;
float initRho = 1.225f;
_airMass = initRho * clearanceVolume;
_exhaustMass = 0f;
cylinderEnergy = 101325f * clearanceVolume / (Gamma - 1f);
IntakePort = new Port { Owner = this };
ExhaustPort = new Port { Owner = this };
_ports = new[] { IntakePort, ExhaustPort };
// Set crankshaft cycle length
crankshaft.CycleLength = CycleLengthRad;
}
public float ComputeVolume(float thetaRad)
{
float r = CrankRadius, l = ConRodLength;
float cosTh = MathF.Cos(thetaRad), sinTh = MathF.Sin(thetaRad);
float term = MathF.Sqrt(1f - Obliquity * Obliquity * sinTh * sinTh);
float x = r * (1f - cosTh) + l * (1f - term);
float area = MathF.PI * 0.25f * Bore * Bore;
return clearanceVolume + area * x;
}
protected float CrankDeg =>
((Crankshaft.CrankAngle + PhaseOffset) % CycleLengthRad) * 180f / MathF.PI;
protected float Wiebe(float angleSinceSpark)
{
if (angleSinceSpark < WiebeStart) return 0f;
float phi = (angleSinceSpark - WiebeStart) / WiebeDuration;
return 1f - MathF.Exp(-WiebeA * MathF.Pow(phi, WiebeM + 1f));
}
// ----- Main update called before flow solver -----
public void PreStep(float dt)
{
// Speeddependent spark advance
float rpm = Crankshaft.AngularVelocity * 60f / (2f * MathF.PI);
SparkAdvance = Math.Clamp(10f + rpm * 0.002f, 5f, 40f);
float prevVolume = cylinderVolume;
float crankAngleRad = Crankshaft.CrankAngle + PhaseOffset;
cylinderVolume = ComputeVolume(crankAngleRad);
// Piston work
float dV = cylinderVolume - prevVolume;
float pRel = Pressure - 101325f;
float sinTh = MathF.Sin(crankAngleRad), cosTh = MathF.Cos(crankAngleRad);
float term = MathF.Sqrt(1f - Obliquity * Obliquity * sinTh * sinTh);
float dxdtheta = CrankRadius * sinTh * (1f + Obliquity * cosTh / term);
float pistonArea = MathF.PI * 0.25f * Bore * Bore;
Crankshaft.AddTorque(pRel * pistonArea * dxdtheta);
cylinderEnergy -= Pressure * dV;
float prevDeg = (Crankshaft.PreviousAngle + PhaseOffset) * 180f / MathF.PI % MaxCycleDeg;
float currDeg = crankAngleRad * 180f / MathF.PI % MaxCycleDeg;
// Let derived class handle valve events, spark, fuel
HandleCycleEvents(prevDeg, currDeg, dt);
// Heat loss
float dQ_loss = HeatTransferCoefficient * CylinderWallArea *
(Temperature - AmbientTemperature) * dt;
cylinderEnergy -= dQ_loss;
// Update port states
float p = Pressure, rho = Density, T = Temperature;
float h = Gamma / (Gamma - 1f) * p / MathF.Max(rho, 1e-12f);
float af = AirFraction;
IntakePort.Pressure = p; IntakePort.Density = rho;
IntakePort.Temperature = T; IntakePort.SpecificEnthalpy = h; IntakePort.AirFraction = af;
ExhaustPort.Pressure = p; ExhaustPort.Density = rho;
ExhaustPort.Temperature = T; ExhaustPort.SpecificEnthalpy = h; ExhaustPort.AirFraction = af;
}
// ----- State update (mass/energy balance) -----
public void UpdateState(float dt)
{
float dmAir = 0f, dmExhaust = 0f, dE = 0f;
foreach (var port in _ports)
{
float mdot = port.MassFlowRate;
float af = mdot >= 0f ? port.AirFraction : AirFraction;
dmAir += mdot * af * dt;
dmExhaust += mdot * (1f - af) * dt;
dE += mdot * port.SpecificEnthalpy * dt;
}
_airMass += dmAir; _exhaustMass += dmExhaust;
cylinderEnergy += dE;
float V = MathF.Max(cylinderVolume, 1e-12f);
float currentP = (Gamma - 1f) * cylinderEnergy / V;
if (currentP > MaxPressurePa) cylinderEnergy = MaxPressurePa * V / (Gamma - 1f);
float currentRho = (_airMass + _exhaustMass) / V;
float currentT = currentP / MathF.Max(currentRho * GasConstant, 1e-12f);
if (currentT > MaxTemperatureK)
{
float pAtTlimit = currentRho * GasConstant * MaxTemperatureK;
cylinderEnergy = pAtTlimit * V / (Gamma - 1f);
}
float totalMass = _airMass + _exhaustMass;
if (totalMass < 1e-9f)
{
_airMass = 1e-9f; _exhaustMass = 0f;
cylinderEnergy = 101325f * V / (Gamma - 1f);
}
else if (cylinderEnergy < 0f)
{
cylinderEnergy = 101325f * V / (Gamma - 1f);
}
if (_airMass < 0f) _airMass = 0f;
if (_exhaustMass < 0f) _exhaustMass = 0f;
}
}
}

View File

@@ -0,0 +1,192 @@
// ============================================================
// File: TwoStrokeCylinder.cs
// ============================================================
using System;
using FluidSim.Interfaces;
using FluidSim.Components; // for Crankcase (if in same namespace)
namespace FluidSim.Components
{
/// <summary>
/// Twostroke cylinder with forced symmetrical port timings around BDC (180°).
/// Uses crankcase backpressure for accurate pumping work.
/// </summary>
public class TwoStrokeCylinder : EngineCylinder
{
// --- Port timing (computed from durations) ---
public float IVO => 180f - transferDuration / 2f;
public float IVC => 180f + transferDuration / 2f;
public float EVO => 180f - exhaustDuration / 2f;
public float EVC => 180f + exhaustDuration / 2f;
private readonly float transferDuration; // degrees
private readonly float exhaustDuration; // degrees
// --- Crankcase reference ---
private Crankcase? _crankcase;
protected override float CycleLengthRad => 2f * MathF.PI;
protected override float MaxCycleDeg => 360f;
public override float IntakeValveArea =>
MathF.PI * IntakeValveDiameter * ValveLift(CrankDeg, IVO, IVC, IntakeValveLift);
public override float ExhaustValveArea =>
MathF.PI * ExhaustValveDiameter * ValveLift(CrankDeg, EVO, EVC, ExhaustValveLift);
public TwoStrokeCylinder(float bore, float stroke, float conRodLength,
float compressionRatio,
float transferDuration, float exhaustDuration,
Crankshaft crankshaft)
: base(bore, stroke, conRodLength, compressionRatio, crankshaft)
{
this.transferDuration = transferDuration;
this.exhaustDuration = exhaustDuration;
if (EVO >= IVO)
throw new ArgumentException("Exhaust must open before transfer port.");
}
public void SetCrankcase(Crankcase crankcase)
{
_crankcase = crankcase;
}
// ----- Valve lift -----
private float ValveLift(float thetaDeg, float opens, float closes, float peakLift)
{
float deg = thetaDeg % 360f;
if (deg < 0f) deg += 360f;
float effectiveOpen = opens;
float effectiveClose = closes;
if (closes < opens) effectiveClose += 360f;
float duration = effectiveClose - effectiveOpen;
if (duration <= 0f) return 0f;
float mapped = deg;
if (mapped < opens) mapped += 360f;
if (mapped < opens || mapped > effectiveClose) return 0f;
float rampDur = duration * 0.25f;
float holdDur = duration - 2f * rampDur;
if (mapped >= opens && mapped < opens + rampDur)
{
float t = (mapped - opens) / rampDur;
return peakLift * t * t * (3f - 2f * t);
}
else if (mapped >= opens + rampDur && mapped < opens + rampDur + holdDur)
{
return peakLift;
}
else if (mapped >= opens + rampDur + holdDur && mapped <= effectiveClose)
{
float t = (mapped - (opens + rampDur + holdDur)) / rampDur;
return peakLift * (1f - t) * (1f - t) * (1f + 2f * t);
}
return 0f;
}
protected override void HandleCycleEvents(float prevDeg, float currDeg, float dt)
{
// Transfer port closing → fuel injection
if (prevDeg >= IVO && prevDeg < IVC && currDeg >= IVC)
{
trappedAirMass = _airMass;
fuelMass = trappedAirMass / StoichiometricAFR;
fuelInjected = true;
}
// Spark every 360° at TDC (0°) minus advance
float sparkAngle = (0f - SparkAdvance + 360f) % 360f;
bool crossedSpark = false;
if (prevDeg < sparkAngle && currDeg >= sparkAngle)
crossedSpark = true;
else if (prevDeg > sparkAngle && currDeg < sparkAngle)
crossedSpark = true;
if (crossedSpark && !combustionActive && fuelInjected)
{
if (_random.NextDouble() < MisfireProbability)
{
combustionActive = false;
}
else
{
combustionActive = true; burnFraction = 0f;
float range = EnergyVariationFraction;
_energyFactor = 1f + range * (2f * (float)_random.NextDouble() - 1f);
}
}
if (combustionActive)
{
float angleSinceSpark = currDeg - sparkAngle;
if (angleSinceSpark < 0f) angleSinceSpark += 360f;
float newFraction = Wiebe(angleSinceSpark);
if (newFraction >= 1f || angleSinceSpark > (WiebeDuration + WiebeStart + SparkAdvance))
{
newFraction = 1f; combustionActive = false;
float totalMass = _airMass + _exhaustMass;
_airMass = 0f; _exhaustMass = totalMass;
}
fuelInjected = false;
float dFraction = newFraction - burnFraction;
if (dFraction > 0f)
{
float dQ = fuelMass * FuelLowerHeatingValue * _energyFactor * dFraction;
cylinderEnergy += dQ;
_exhaustMass += fuelMass * dFraction;
burnFraction = newFraction;
}
}
}
// ----- Override torque calculation to use crankcase backpressure -----
public new void PreStep(float dt)
{
// Speeddependent spark advance
float rpm = Crankshaft.AngularVelocity * 60f / (2f * MathF.PI);
SparkAdvance = Math.Clamp(10f + rpm * 0.002f, 5f, 40f);
float prevVolume = cylinderVolume;
float crankAngleRad = Crankshaft.CrankAngle + PhaseOffset;
cylinderVolume = ComputeVolume(crankAngleRad);
float dV = cylinderVolume - prevVolume;
// Use crankcase pressure as backpressure, ambient if not set
float backPressure = _crankcase?.Pressure ?? 101325f;
float pRel = Pressure - backPressure;
float sinTh = MathF.Sin(crankAngleRad), cosTh = MathF.Cos(crankAngleRad);
float term = MathF.Sqrt(1f - Obliquity * Obliquity * sinTh * sinTh);
float dxdtheta = CrankRadius * sinTh * (1f + Obliquity * cosTh / term);
float pistonArea = MathF.PI * 0.25f * Bore * Bore;
Crankshaft.AddTorque(pRel * pistonArea * dxdtheta);
cylinderEnergy -= Pressure * dV;
float cycleLenDeg = 360f;
float prevDeg = (Crankshaft.PreviousAngle + PhaseOffset) * 180f / MathF.PI % cycleLenDeg;
float currDeg = crankAngleRad * 180f / MathF.PI % cycleLenDeg;
HandleCycleEvents(prevDeg, currDeg, dt);
// Heat loss
float dQ_loss = HeatTransferCoefficient * CylinderWallArea *
(Temperature - AmbientTemperature) * dt;
cylinderEnergy -= dQ_loss;
// Update port states
float p = Pressure, rho = Density, T = Temperature;
float h = Gamma / (Gamma - 1f) * p / MathF.Max(rho, 1e-12f);
float af = AirFraction;
IntakePort.Pressure = p; IntakePort.Density = rho;
IntakePort.Temperature = T; IntakePort.SpecificEnthalpy = h; IntakePort.AirFraction = af;
ExhaustPort.Pressure = p; ExhaustPort.Density = rho;
ExhaustPort.Temperature = T; ExhaustPort.SpecificEnthalpy = h; ExhaustPort.AirFraction = af;
}
}
}

166
Components/Vehicle.cs Normal file
View File

@@ -0,0 +1,166 @@
using System;
namespace FluidSim.Components
{
public class Vehicle
{
// ---- Gearbox ----
public int CurrentGear { get; private set; } = 0;
public readonly float[] GearRatios = { 2.5f, 1.8f, 1.4f, 1.1f, 0.9f, 0.75f };
public float FinalDriveRatio = 3.0f;
public float PrimaryReduction = 2.5f;
// ---- Clutch ----
public float ClutchInput { get; set; }
public float ClutchDisengageTime = 0.15f;
private float _clutchTimer;
private float _currentEngagement = 0f;
/// <summary>Time constant for clutch engagement smoothing (seconds).</summary>
public float EngagementSmoothTime = 0.5f; // longer, gentler bite
private float TargetEngagement
{
get
{
if (ClutchInput > 0.01f) return 1f - ClutchInput;
if (CurrentGear == 0 || _clutchTimer > 0f) return 0f;
return 1f;
}
}
public float Engagement => _currentEngagement;
// ---- Clutch torque model ----
/// <summary>Peak clutch friction torque (Nm) when fully engaged at high RPM.</summary>
public float BaseMaxTorque = 80f; // much lower than before
/// <summary>Stiffness when slipping (Nm per rad/s). Lower = softer engagement.</summary>
public float ClutchStiffness = 50f; // very soft
/// <summary>Below this engine RPM, the clutch torque is progressively reduced to prevent stalling.</summary>
public float IdleRpm = 1200f;
public float StallPreventionRamp = 300f; // RPM band above idle where torque ramps up
// ---- Physical constants ----
public float Mass = 160f;
public float WheelRadius = 0.32f;
public float DragCoefficient = 0.35f;
public float FrontalArea = 0.8f;
public float AirDensity = 1.225f;
public float RollingFrictionCoeff = 0.01f;
public float Gravity = 9.81f;
// ---- State ----
public float Speed { get; private set; }
public (float clutchTorqueOnEngine, float effectiveEngineInertia) Update(float engineRpm, float engineInertia, float dt)
{
if (_clutchTimer > 0f)
{
_clutchTimer -= dt;
if (_clutchTimer < 0f) _clutchTimer = 0f;
}
float target = TargetEngagement;
float smoothing = 1f - MathF.Exp(-dt / Math.Max(EngagementSmoothTime, 0.001f));
_currentEngagement += (target - _currentEngagement) * smoothing;
if (MathF.Abs(_currentEngagement - target) < 0.001f)
_currentEngagement = target;
float engagement = _currentEngagement;
float totalGear = 1f;
if (CurrentGear > 0)
totalGear = GearRatios[CurrentGear - 1] * FinalDriveRatio * PrimaryReduction;
float engineRadPerSec = engineRpm * 2f * MathF.PI / 60f;
float v = MathF.Max(Speed, 0f);
float drag = 0.5f * AirDensity * DragCoefficient * FrontalArea * v * v;
float rolling = RollingFrictionCoeff * Mass * Gravity;
float resistanceForce = drag + rolling;
float clutchTorque = 0f;
float effectiveInertia = engineInertia;
if (engagement > 0f && CurrentGear > 0)
{
float vehicleReflectedRadPerSec = (Speed / WheelRadius) * totalGear;
float slip = engineRadPerSec - vehicleReflectedRadPerSec;
// Stall prevention: reduce max torque when engine RPM is near idle
float torqueLimit = BaseMaxTorque * engagement;
if (engineRpm < IdleRpm + StallPreventionRamp)
{
float factor = Math.Clamp((engineRpm - IdleRpm) / StallPreventionRamp, 0f, 1f);
torqueLimit *= factor;
}
float stiffnessTorque = ClutchStiffness * engagement * slip;
clutchTorque = Math.Clamp(stiffnessTorque, -torqueLimit, torqueLimit);
// Lock if slip negligible and engagement high
if (engagement >= 0.99f && MathF.Abs(slip) < 1.0f)
{
float vehicleInertia = Mass * WheelRadius * WheelRadius;
float reflectedVehicleInertia = vehicleInertia / (totalGear * totalGear);
effectiveInertia = engineInertia + reflectedVehicleInertia;
Speed = engineRadPerSec * WheelRadius / totalGear;
float loadTorque = resistanceForce * WheelRadius / totalGear;
return (loadTorque, effectiveInertia);
}
}
float driveTorqueAtWheel = clutchTorque * totalGear;
float driveForce = driveTorqueAtWheel / WheelRadius;
float netForce = driveForce - resistanceForce;
float acceleration = netForce / Mass;
Speed += acceleration * dt;
if (Speed < 0f) Speed = 0f;
return (clutchTorque, engineInertia);
}
public void ShiftUp()
{
if (CurrentGear < GearRatios.Length)
{
CurrentGear++;
AutoDisengageClutch();
}
}
public void ShiftDown()
{
if (CurrentGear > 1)
{
CurrentGear--;
AutoDisengageClutch();
}
}
public void SetNeutral()
{
CurrentGear = 0;
_clutchTimer = 0f;
}
public void SetFirstGear()
{
if (CurrentGear == 0)
{
CurrentGear = 1;
AutoDisengageClutch();
}
}
private void AutoDisengageClutch()
{
_clutchTimer = ClutchDisengageTime;
}
public float SpeedKmh => Speed * 3.6f;
}
}

View File

@@ -33,24 +33,33 @@ public class Program
// Audio & simulation
private static SimulationRingBuffer _simRingBuffer = null!;
private static SoundEngine _soundEngine = null!;
private static Scenario _scenario = null!; // cast to access ThrottleArea
private static Scenario _scenario = null!;
private static Font? _overlayFont;
private static Text? _overlayText;
// Throttle control
private static float _throttleTarget = 1.0f; // 01, set by arrow keys
private static float _throttleCurrent = 0.0f; // actual current fraction (lerped)
private const float ThrottleLerpRate = 10.0f; // times per second (speed of movement)
private static float _throttleTarget = 1.0f;
private static float _throttleCurrent = 0.0f;
private const float ThrottleLerpRate = 10.0f;
private static bool _wKeyHeld = false;
private static float _lastThrottleUpdateTime;
// Load
private static float _loadTarget = 0.0f; // 01
private static float _loadCurrent = 0.0f;
private static float _clutchTarget = 0f;
private static float _clutchCurrent = 0f;
private static bool _cKeyHeld = false;
private const int TargetMaxFill = (int)(SampleRate * 0.2);
public static void Main()
{
var window = CreateWindow();
LoadFont();
_scenario = new SingleCylScenario();
_scenario = new TwoStrokeScenario();
_scenario.Font = _overlayFont;
_scenario.Initialize(SampleRate);
_lastThrottleUpdateTime = 0.0f;
@@ -76,14 +85,12 @@ public class Program
(1.0 - Math.Exp(-8.0 * (now - lastDrawTime)));
_soundEngine.Speed = _currentDisplaySpeed;
// ---- Throttle update ----
// ---- Throttle & Load update (shared dt) ----
float dtThrottle = (float)now - _lastThrottleUpdateTime;
_lastThrottleUpdateTime = (float)now;
float throttleDesiredFraction = _wKeyHeld ? _throttleTarget : 0.0f;
// Snap to zero instantly when target is zero (key released)
if (throttleDesiredFraction == 0.0)
if (throttleDesiredFraction == 0.0f)
{
_throttleCurrent = 0.0f;
}
@@ -93,8 +100,18 @@ public class Program
_throttleCurrent += (throttleDesiredFraction - _throttleCurrent) * smoothing;
}
float loadSmoothing = 1.0f - MathF.Exp(-ThrottleLerpRate * dtThrottle);
_loadCurrent += (_loadTarget - _loadCurrent) * loadSmoothing;
_scenario.Load = _loadCurrent;
_scenario.Throttle = _throttleCurrent;
float clutchDesired = _cKeyHeld ? 1f : 0f;
float clutchSmoothing = 1f - MathF.Exp(-ThrottleLerpRate * dtThrottle);
_clutchCurrent += (clutchDesired - _clutchCurrent) * clutchSmoothing;
_scenario.Clutch = _clutchCurrent;
// ---- Drawing ----
if (now - lastDrawTime >= 1.0 / DrawFrequency)
{
@@ -103,7 +120,8 @@ public class Program
string toggleHint = _isRealTime ? "[Space] slow mo" : "[Space] real time";
_overlayText.DisplayedString =
$"{toggleHint} Speed: {_currentDisplaySpeed:F3}x RT: {(_currentDisplaySpeed * 100.0):F1}% Sim load: {_loadTracker.LoadPercent:F0}%\n" +
$"Throttle: {_throttleCurrent * 100:F0}% Target: {_throttleTarget * 100:F0}% [W] {(_wKeyHeld ? "BLIP" : "---")}";
$"Clutch: {_clutchCurrent*100:F0}% [C]" +
$"Load: {_loadCurrent*100:F0}% [←][→] Throttle: {_throttleCurrent * 100:F0}% Target: {_throttleTarget * 100:F0}% [W] {(_wKeyHeld ? "BLIP" : "---")}";
}
window.Clear(Color.Black);
@@ -205,6 +223,25 @@ public class Program
case Keyboard.Key.Down:
_throttleTarget = MathF.Max(0.0f, _throttleTarget - 0.05f);
break;
case Keyboard.Key.Left:
_loadTarget = MathF.Max(0.0f, _loadTarget - 0.05f);
break;
case Keyboard.Key.Right:
_loadTarget = MathF.Min(1.0f, _loadTarget + 0.05f);
break;
case Keyboard.Key.E:
_scenario.ShiftUp();
break;
case Keyboard.Key.Q:
_scenario.ShiftDown();
break;
case Keyboard.Key.C:
_cKeyHeld = true;
break;
}
}
@@ -212,5 +249,8 @@ public class Program
{
if (e.Code == Keyboard.Key.W)
_wKeyHeld = false;
if (e.Code == Keyboard.Key.C)
_cKeyHeld = false;
}
}

View File

@@ -2,6 +2,8 @@
using SFML.System;
using FluidSim.Core;
using FluidSim.Components;
using System;
using System.Collections.Generic;
namespace FluidSim.Tests
{
@@ -10,11 +12,204 @@ namespace FluidSim.Tests
protected const float AmbientPressure = 101325f;
protected const float AmbientTemperature = 300f;
public float Throttle { get; set; }
public float Load { get; set; }
public float Clutch { get; set; } // 0 = engaged, 1 = fully disengaged (manual lever)
public Font? Font { get; set; }
public abstract void Initialize(int sampleRate);
public abstract float Process();
public abstract void Draw(RenderWindow target);
public virtual void ShiftUp() { }
public virtual void ShiftDown() { }
// ---- Dyno curve graph ----
private const float RpmBinSize = 50f;
private readonly List<(float powerKw, float torqueNm)> _dynoBins = new();
private int _lastDynoBin = -1;
public void ResetDynoCurve()
{
_dynoBins.Clear();
_lastDynoBin = -1;
}
protected void UpdateDynoCurve(float rpm, float powerKw, float torqueNm)
{
if (rpm <= 0) return;
int bin = (int)(rpm / RpmBinSize);
while (_dynoBins.Count <= bin)
_dynoBins.Add((0f, 0f));
if (_lastDynoBin >= 0 && bin > _lastDynoBin + 1)
{
float lastPower = _dynoBins[_lastDynoBin].powerKw > 0 ? _dynoBins[_lastDynoBin].powerKw : 0f;
float lastTorque = _dynoBins[_lastDynoBin].torqueNm > 0 ? _dynoBins[_lastDynoBin].torqueNm : 0f;
for (int b = _lastDynoBin + 1; b < bin; b++)
{
float t = (b - _lastDynoBin) / (float)(bin - _lastDynoBin);
float interpPower = lastPower + (powerKw - lastPower) * t;
float interpTorque = lastTorque + (torqueNm - lastTorque) * t;
if (interpPower > _dynoBins[b].powerKw || _dynoBins[b].powerKw <= 0)
_dynoBins[b] = (interpPower, _dynoBins[b].torqueNm);
if (interpTorque > _dynoBins[b].torqueNm || _dynoBins[b].torqueNm <= 0)
_dynoBins[b] = (_dynoBins[b].powerKw, interpTorque);
}
}
var current = _dynoBins[bin];
if (powerKw > current.powerKw || current.powerKw <= 0)
current.powerKw = powerKw;
if (torqueNm > current.torqueNm || current.torqueNm <= 0)
current.torqueNm = torqueNm;
_dynoBins[bin] = current;
_lastDynoBin = bin;
}
protected void DrawDynoCurve(RenderWindow target,
float graphX, float graphY, float graphWidth, float graphHeight,
float currentRpm, float currentPowerKw)
{
if (_dynoBins.Count == 0) return;
float maxPowerKw = 0.01f, maxTorqueNm = 0.01f, maxRpm = 1000f;
for (int b = 0; b < _dynoBins.Count; b++)
{
var bin = _dynoBins[b];
if (bin.powerKw > 0 || bin.torqueNm > 0)
{
float rpmBin = b * RpmBinSize + RpmBinSize / 2f;
if (bin.powerKw > maxPowerKw) maxPowerKw = bin.powerKw;
if (bin.torqueNm > maxTorqueNm) maxTorqueNm = bin.torqueNm;
if (rpmBin > maxRpm) maxRpm = rpmBin;
}
}
maxPowerKw *= 1.1f;
maxTorqueNm *= 1.1f;
maxRpm = MathF.Max(maxRpm * 1.05f, 1000f);
var bg = new RectangleShape(new Vector2f(graphWidth, graphHeight))
{
FillColor = new Color(20, 20, 20, 200),
Position = new Vector2f(graphX, graphY)
};
target.Draw(bg);
const float leftMargin = 50f, rightMargin = 50f, topMargin = 20f, bottomMargin = 35f;
float plotX = graphX + leftMargin;
float plotY = graphY + topMargin;
float plotW = graphWidth - leftMargin - rightMargin;
float plotH = graphHeight - topMargin - bottomMargin;
float xMin = 0f, xMax = maxRpm;
float yLeftMin = 0f, yLeftMax = maxPowerKw;
float yRightMin = 0f, yRightMax = maxTorqueNm;
var powerColor = new Color(0xFF, 0x1B, 0x1B);
var torqueColor = new Color(0x09, 0x09, 0xFF);
var gridColor = new Color(50, 50, 50);
for (int i = 0; i <= 9; i++)
{
float t = i / 9f;
float x = plotX + t * plotW;
var vLine = new VertexArray(PrimitiveType.Lines, 2);
vLine[0] = new Vertex(new Vector2f(x, plotY), gridColor);
vLine[1] = new Vertex(new Vector2f(x, plotY + plotH), gridColor);
target.Draw(vLine);
}
for (int i = 0; i <= 5; i++)
{
float t = i / 5f;
float y = plotY + (1 - t) * plotH;
var hLine = new VertexArray(PrimitiveType.Lines, 2);
hLine[0] = new Vertex(new Vector2f(plotX, y), gridColor);
hLine[1] = new Vertex(new Vector2f(plotX + plotW, y), gridColor);
target.Draw(hLine);
}
DrawLabel(target, "RPM", new Vector2f(graphX + graphWidth / 2 - 12, graphY + graphHeight - 15), Color.White, 12);
DrawLabel(target, "kW", new Vector2f(graphX + 5, graphY + 2), Color.White, 11);
DrawLabel(target, "Nm", new Vector2f(graphX + graphWidth - 25, graphY + 2), Color.White, 11);
for (int i = 0; i <= 5; i++)
{
float leftValue = yLeftMin + (yLeftMax - yLeftMin) * i / 5f;
float rightValue = yRightMin + (yRightMax - yRightMin) * i / 5f;
float y = plotY + (1 - i / 5f) * plotH;
DrawLabel(target, $"{leftValue:F1}", new Vector2f(graphX + 2, y - 6), Color.White, 9);
DrawLabel(target, $"{rightValue:F1}", new Vector2f(graphX + graphWidth - 40, y - 6), Color.White, 9);
}
for (int i = 0; i <= 9; i++)
{
float value = xMin + (xMax - xMin) * i / 9f;
float x = plotX + i / 9f * plotW;
DrawLabel(target, $"{value / 1000f:F1}k", new Vector2f(x - 15, graphY + graphHeight - bottomMargin + 5), Color.White, 9);
}
var powerLine = new VertexArray(PrimitiveType.LineStrip);
bool firstPower = true;
for (int b = 0; b < _dynoBins.Count; b++)
{
float rpmBin = b * RpmBinSize + RpmBinSize / 2f;
if (rpmBin > xMax) break;
var bin = _dynoBins[b];
if (bin.powerKw > 0)
{
float sx = plotX + (rpmBin - xMin) / (xMax - xMin) * plotW;
float sy = plotY + (1 - (bin.powerKw - yLeftMin) / (yLeftMax - yLeftMin)) * plotH;
if (firstPower) { powerLine.Clear(); firstPower = false; }
powerLine.Append(new Vertex(new Vector2f(sx, sy), powerColor));
}
else if (!firstPower)
{
target.Draw(powerLine);
powerLine.Clear();
firstPower = true;
}
}
if (!firstPower) target.Draw(powerLine);
var torqueLine = new VertexArray(PrimitiveType.LineStrip);
bool firstTorque = true;
for (int b = 0; b < _dynoBins.Count; b++)
{
float rpmBin = b * RpmBinSize + RpmBinSize / 2f;
if (rpmBin > xMax) break;
var bin = _dynoBins[b];
if (bin.torqueNm > 0)
{
float sx = plotX + (rpmBin - xMin) / (xMax - xMin) * plotW;
float sy = plotY + (1 - (bin.torqueNm - yRightMin) / (yRightMax - yRightMin)) * plotH;
if (firstTorque) { torqueLine.Clear(); firstTorque = false; }
torqueLine.Append(new Vertex(new Vector2f(sx, sy), torqueColor));
}
else if (!firstTorque)
{
target.Draw(torqueLine);
torqueLine.Clear();
firstTorque = true;
}
}
if (!firstTorque) target.Draw(torqueLine);
if (currentRpm > 0 && currentRpm <= xMax && currentPowerKw > 0)
{
float sx = plotX + (currentRpm - xMin) / (xMax - xMin) * plotW;
float sy = plotY + (1 - (currentPowerKw - yLeftMin) / (yLeftMax - yLeftMin)) * plotH;
var dot = new CircleShape(2.5f)
{
FillColor = Color.White,
Position = new Vector2f(sx - 2.5f, sy - 2.5f)
};
target.Draw(dot);
}
}
// ---- Drawing helpers ----
protected Color PressureColor(float pressurePa)
{
float bar = pressurePa / 1e5f;
@@ -68,7 +263,7 @@ namespace FluidSim.Tests
target.Draw(border);
}
protected void DrawCylinder(RenderWindow target, Cylinder cylinder,
protected void DrawCylinder(RenderWindow target, EngineCylinder cylinder,
float centerX, float topY, float width, float maxHeight)
{
float fraction = cylinder.PistonFraction;
@@ -107,7 +302,8 @@ namespace FluidSim.Tests
}
protected void DrawPipe(RenderWindow target, PipeSystem pipeSystem, int pipeIndex,
float pipeCenterY, float pipeStartX, float pipeEndX)
float pipeCenterY, float pipeStartX, float pipeEndX,
float areaScale = 0f)
{
int start = pipeSystem.GetPipeStart(pipeIndex);
int end = pipeSystem.GetPipeEnd(pipeIndex);
@@ -116,20 +312,34 @@ namespace FluidSim.Tests
float pipeLen = pipeEndX - pipeStartX;
float dx = pipeLen / (n - 1);
float baseRadius = 25f;
var centers = new float[n];
var radii = new float[n];
var temps = new float[n];
for (int i = 0; i < n; i++)
{
int cell = start + i;
float p = pipeSystem.GetCellPressure(cell);
float rho = pipeSystem.GetCellDensity(cell);
temps[i] = p / MathF.Max(rho * 287f, 1e-12f);
if (areaScale > 0f)
{
// Use actual cell area to determine visual radius
float area = pipeSystem.GetCellArea(cell);
radii[i] = MathF.Sqrt(area / MathF.PI) * areaScale;
if (radii[i] < 1f) radii[i] = 1f;
}
else
{
// Original pressurebased radius
float dev = MathF.Tanh((p - AmbientPressure) / AmbientPressure * 0.5f);
float baseRadius = 25f; // default visual radius for constantarea pipes
radii[i] = baseRadius * (1f + dev * 2f);
if (radii[i] < 2f) radii[i] = 2f;
}
centers[i] = pipeStartX + i * dx;
}
@@ -157,5 +367,18 @@ namespace FluidSim.Tests
}
target.Draw(va);
}
protected void DrawLabel(RenderWindow target, string text, Vector2f position, Color fillColor, uint characterSize = 14)
{
if (Font == null) return;
var txt = new Text(Font)
{
DisplayedString = text,
Position = position,
FillColor = fillColor,
CharacterSize = characterSize
};
target.Draw(txt);
}
}
}

View File

@@ -32,53 +32,72 @@ namespace FluidSim.Tests
private double dt;
private int stepCount;
// Use a private field for the maximum throttle area, avoiding any baseclass conflicts
private float _maxThrottleArea;
// pipe area for open end calculations
private float pipeArea;
private float intakePipeArea, exhaustPipeArea;
private const float MaxBrakeTorque = 30.0f; // Nm at full load
public override void Initialize(int sampleRate)
{
dt = 1.0 / sampleRate;
// Maximum throttle area independent of base class
_maxThrottleArea = (float)Units.AreaFromDiameter(3 * Units.cm); // 1 cm²
// Throttle body diameter 44mm (typical for 250cc MX)
_maxThrottleArea = (float)Units.AreaFromDiameter(44 * Units.mm);
// ---- Crankshaft ----
crankshaft = new Crankshaft(2000);
crankshaft.Inertia = 0.01f;
crankshaft.FrictionConstant = 2f;
crankshaft.FrictionViscous = 0.0f;
crankshaft.Inertia = 0.02f; // kg·m² (crank + flywheel)
crankshaft.FrictionConstant = 3.0f; // Nm bearings, rings, seals
crankshaft.FrictionViscous = 0.002f; // Nm/(rad/s) oil windage
// ---- Cylinder (CRF250R) ----
float bore = 0.078f; // 78 mm
float stroke = 0.0522f; // 52.2 mm → 249.4 cc
float conRod = 0.1044f; // 2× stroke
float compRatio = 13.5f; // typical
// Valve events (highperformance MX cam)
float ivo = 340f, ivc = 600f; // intake opens 20° BTDC (overlap), closes 60° ABDC
float evo = 120f, evc = 380f; // exhaust opens 60° BBDC, closes 20° ATDC
// ---- Cylinder ----
float bore = 0.056f, stroke = 0.057f, conRod = 0.110f, compRatio = 11f;
float ivo = 350f, ivc = 580f, evo = 120f, evc = 370f;
cylinder = new Cylinder(bore, stroke, conRod, compRatio,
ivo, ivc, evo, evc, crankshaft)
{
IntakeValveDiameter = 0.03f,
IntakeValveLift = 0.005f,
ExhaustValveDiameter = 0.028f,
ExhaustValveLift = 0.005f
IntakeValveDiameter = 0.036f, // 36 mm
IntakeValveLift = 0.0095f, // 9.5 mm
ExhaustValveDiameter = 0.030f, // 30 mm
ExhaustValveLift = 0.0085f // 8.5 mm
};
// ---- Pipe system ----
int[] pipeStart = { 0, 10, 20 };
int[] pipeEnd = { 10, 20, 70 };
int totalCells = pipeEnd[^1]; // automatically 70, stays in sync
int totalCells = pipeEnd[^1];
float[] area = new float[totalCells];
float[] dx = new float[totalCells];
float pipeDiameter = 0.02f; // 2 cm
pipeArea = MathF.PI * 0.25f * pipeDiameter * pipeDiameter;
float areaVal = pipeArea;
float intakeLenBefore = 0.2f, intakeLenRunner = 0.2f, exhaustLen = 0.4f;
float intakeDia = 0.040f; // 40 mm intake runner
float exhaustDia = 0.038f; // 38 mm exhaust primary
intakePipeArea = MathF.PI * 0.25f * intakeDia * intakeDia;
exhaustPipeArea = MathF.PI * 0.25f * exhaustDia * exhaustDia;
float intakeLenBefore = 0.15f; // throttle body to plenum
float intakeLenRunner = 0.25f; // plenum to valve
float exhaustLen = 0.50f; // exhaust length
for (int i = 0; i < totalCells; i++)
{
area[i] = areaVal;
if (i < 10) dx[i] = intakeLenBefore / 10f;
else if (i < 20) dx[i] = intakeLenRunner / 10f;
else dx[i] = exhaustLen / 50f;
if (i < 10)
{
area[i] = intakePipeArea; dx[i] = intakeLenBefore / 10f;
}
else if (i < 20)
{
area[i] = intakePipeArea; dx[i] = intakeLenRunner / 10f;
}
else
{
area[i] = exhaustPipeArea; dx[i] = exhaustLen / 50f;
}
}
pipeSystem = new PipeSystem(totalCells, pipeStart, pipeEnd, area, dx,
@@ -88,10 +107,10 @@ namespace FluidSim.Tests
pipeSystem.AmbientPressure = 101325f;
// ---- Volumes ----
intakePlenum = new Volume0D(100e-6f, 101325f, 300f); // 100 mL
intakePlenum = new Volume0D(1.0e-3f, 101325f, 300f); // 1 litre airbox
plenumInlet = intakePlenum.CreatePort();
plenumOutlet = intakePlenum.CreatePort();
exhaustCollector = new Volume0D(10e-6f, 101325f, 800f); // 10 mL (unused but present)
exhaustCollector = new Volume0D(10e-6f, 101325f, 800f); // unused
colIn = exhaustCollector.CreatePort();
colOut = exhaustCollector.CreatePort();
@@ -103,28 +122,20 @@ namespace FluidSim.Tests
intakeValveIdx = 2;
exhaustValveIdx = 3;
// Intake open end (pipe0 left)
boundaries.AddOpenEnd(pipeIndex: 0, isLeftEnd: true, 101325f, pipeArea);
// Open ends (pipe area = pipe crosssection)
boundaries.AddOpenEnd(pipeIndex: 0, isLeftEnd: true, 101325f, intakePipeArea);
intakeOpenIdx = 0;
// Throttle orifice (plenum inlet to pipe0 right)
boundaries.AddOrifice(plenumInlet, pipeIndex: 0, isLeftEnd: false, throttleAreaIdx, 0.2f);
// Plenum to runner (plenum outlet to pipe1 left)
boundaries.AddOrifice(plenumOutlet, pipeIndex: 1, isLeftEnd: true, plenumRunnerAreaIdx, 1f);
// Intake valve (cylinder intake to pipe1 right)
boundaries.AddOrifice(cylinder.IntakePort, pipeIndex: 1, isLeftEnd: false, intakeValveIdx, 1f);
// Exhaust valve (cylinder exhaust to pipe2 left)
boundaries.AddOrifice(cylinder.ExhaustPort, pipeIndex: 2, isLeftEnd: true, exhaustValveIdx, 1f);
// Exhaust open end (pipe2 right)
boundaries.AddOpenEnd(pipeIndex: 2, isLeftEnd: false, 101325f, pipeArea);
boundaries.AddOpenEnd(pipeIndex: 2, isLeftEnd: false, 101325f, exhaustPipeArea);
exhaustOpenIdx = 1;
// Orifices
boundaries.AddOrifice(plenumInlet, pipeIndex: 0, isLeftEnd: false, throttleAreaIdx, 0.7f); // throttle
boundaries.AddOrifice(plenumOutlet, pipeIndex: 1, isLeftEnd: true, plenumRunnerAreaIdx, 1.0f); // plenum→runner
boundaries.AddOrifice(cylinder.IntakePort, pipeIndex: 1, isLeftEnd: false, intakeValveIdx, 1.0f); // intake valve
boundaries.AddOrifice(cylinder.ExhaustPort, pipeIndex: 2, isLeftEnd: true, exhaustValveIdx, 1.0f); // exhaust valve
orificeAreas = new float[4];
orificeAreas[plenumRunnerAreaIdx] = areaVal; // fixed plenum->runner area
orificeAreas[plenumRunnerAreaIdx] = intakePipeArea; // runner crosssection (fixed)
// ---- Solver ----
solver = new Solver { SubStepCount = 4, EnableProfiling = false };
@@ -136,22 +147,26 @@ namespace FluidSim.Tests
solver.AddComponent(exhaustCollector);
// ---- Sound ----
exhaustSound = new SoundProcessor(sampleRate, 1f) { Gain = 20f };
intakeSound = new SoundProcessor(sampleRate, 1f) { Gain = 20f };
exhaustSound = new SoundProcessor(sampleRate, 1f) { Gain = 10f };
intakeSound = new SoundProcessor(sampleRate, 1f) { Gain = 10f };
reverb = new OutdoorExhaustReverb(sampleRate);
stepCount = 0;
Console.WriteLine("TestScenario ready.");
Console.WriteLine("CRF250R engine ready.");
}
public override float Process()
{
// Manual brake torque (0..30 Nm)
float loadTorque = Load * MaxBrakeTorque;
crankshaft.SetLoadTorque(loadTorque);
crankshaft.Step((float)dt);
cylinder.PreStep((float)dt);
// Update variable orifice areas use the private _maxThrottleArea
float throttledArea = _maxThrottleArea * Math.Clamp(Throttle, 0.0001f, 1f);
float throttledArea = _maxThrottleArea * Math.Clamp(Throttle, 0.001f, 1f);
orificeAreas[throttleAreaIdx] = throttledArea;
orificeAreas[intakeValveIdx] = cylinder.IntakeValveArea;
orificeAreas[exhaustValveIdx] = cylinder.ExhaustValveArea;
boundaries.SetOrificeAreas(orificeAreas);
@@ -159,7 +174,6 @@ namespace FluidSim.Tests
solver.Step();
stepCount++;
// Retrieve openend mass flows for sound synthesis
float exhaustFlow = boundaries.GetOpenEndMassFlow(exhaustOpenIdx);
float intakeFlow = boundaries.GetOpenEndMassFlow(intakeOpenIdx);
@@ -169,31 +183,27 @@ namespace FluidSim.Tests
if (stepCount % 1000 == 0)
{
float rpm = crankshaft.AngularVelocity * 60f / (2f * MathF.PI);
float crankDeg = crankshaft.CrankAngle; // degrees (0720)
Console.WriteLine($"Step {stepCount}, CA={crankDeg:F1} deg, RPM={rpm:F0}, CylP={cylinder.Pressure / 1e5f:F2} bar");
float crankDeg = (crankshaft.CrankAngle + cylinder.PhaseOffset) * 180f / MathF.PI % 720f;
Console.WriteLine($"Step {stepCount}, CA={crankDeg:F1}°, RPM={rpm:F0}, CylP={cylinder.Pressure/1e5f:F2} bar");
Console.WriteLine($" intake flow: {intakeFlow:F6}, exhaust flow: {exhaustFlow:F6}");
// Pipe 0 (intake before throttle)
var (r0L, u0L, p0L) = pipeSystem.GetInteriorStateLeft(0);
var (r0R, u0R, p0R) = pipeSystem.GetInteriorStateRight(0);
Console.WriteLine($" Pipe0 L: rho={r0L:F4} u={u0L:F3} p={p0L/1e5:F3}bar | R: rho={r0R:F4} u={u0R:F3} p={p0R/1e5:F3}bar");
// Pipe 1 (runner)
var (r1L, u1L, p1L) = pipeSystem.GetInteriorStateLeft(1);
var (r1R, u1R, p1R) = pipeSystem.GetInteriorStateRight(1);
Console.WriteLine($" Pipe1 L: rho={r1L:F4} u={u1L:F3} p={p1L/1e5:F3}bar | R: rho={r1R:F4} u={u1R:F3} p={p1R/1e5:F3}bar");
// Pipe 2 (exhaust)
var (r2L, u2L, p2L) = pipeSystem.GetInteriorStateLeft(2);
var (r2R, u2R, p2R) = pipeSystem.GetInteriorStateRight(2);
Console.WriteLine($" Pipe2 L: rho={r2L:F4} u={u2L:F3} p={p2L/1e5:F3}bar | R: rho={r2R:F4} u={u2R:F3} p={p2R/1e5:F3}bar");
// Plenum and cylinder mass
Console.WriteLine($" Plenum P={intakePlenum.Pressure/1e5:F3}bar, mass={intakePlenum.Mass:E4} kg");
Console.WriteLine($" Cyl mass={cylinder.Mass:E4} kg");
}
return reverb.Process(intakeDry + exhaustDry);
return reverb.Process((intakeDry + exhaustDry) * 0.5f);
}
public override void Draw(RenderWindow target)
@@ -205,12 +215,10 @@ namespace FluidSim.Tests
float exhaustY = winH / 2f + 80f;
float openEndX = 40f;
// Intake pipe before throttle (pipe 0)
float pipe1StartX = openEndX;
float pipe1EndX = pipe1StartX + 120f;
DrawPipe(target, pipeSystem, 0, intakeY, pipe1StartX, pipe1EndX);
// Throttle symbol
float throttleX = pipe1EndX + 5f;
var throttleRect = new RectangleShape(new Vector2f(8f, 30f))
{
@@ -219,28 +227,40 @@ namespace FluidSim.Tests
};
target.Draw(throttleRect);
// Plenum
float plenW = 60f, plenH = 80f;
float plenLeftX = throttleX + 10f;
float plenCenterX = plenLeftX + plenW / 2f;
float plenTopY = intakeY - plenH / 2f;
DrawVolume(target, intakePlenum, plenCenterX, plenTopY, plenW, plenH);
// Runner pipe (pipe 1)
float runnerStartX = plenLeftX + plenW + 5f;
float runnerEndX = runnerStartX + 100f;
DrawPipe(target, pipeSystem, 1, intakeY, runnerStartX, runnerEndX);
// Cylinder
float cylCX = runnerEndX + 50f;
float cylTopY = intakeY - 120f;
float cylW = 80f, cylMaxH = 240f;
DrawCylinder(target, cylinder, cylCX, cylTopY, cylW, cylMaxH);
// Exhaust pipe (pipe 2)
float exhStartX = cylCX + cylW / 2f + 20f;
float exhEndX = winW - 60f;
DrawPipe(target, pipeSystem, 2, exhaustY, exhStartX, exhEndX);
// --- RPM & Power labels ---
float rpm = crankshaft.AngularVelocity * 60f / (2f * MathF.PI);
float powerKw = crankshaft.AveragePower * 1e-3f;
DrawLabel(target, $"RPM: {rpm:F0}", new Vector2f(20, 90), Color.White, 24);
DrawLabel(target, $"Power: {powerKw:F2} kW", new Vector2f(20, 115), Color.White, 24);
// --- Dyno curve ---
float torqueNm = crankshaft.AverageTorque;
UpdateDynoCurve(rpm, powerKw, torqueNm);
float graphX = winW - 410f;
float graphY = winH - 260f;
float graphW = 400f;
float graphH = 250f;
DrawDynoCurve(target, graphX, graphY, graphW, graphH, rpm, powerKw);
}
}
}

View File

@@ -0,0 +1,288 @@
using FluidSim.Components;
using FluidSim.Core;
using FluidSim.Interfaces;
using FluidSim.Utils;
using SFML.Graphics;
using SFML.System;
using System;
namespace FluidSim.Tests
{
public class TwoStrokeScenario : Scenario
{
private Crankshaft crankshaft;
private TwoStrokeCylinder cylinder;
private Crankcase crankcase;
private PipeSystem pipeSystem;
private BoundarySystem boundaries;
private Solver solver;
private Volume0D intakePlenum;
private Port plenumInlet, plenumOutlet;
private int throttleAreaIdx, reedInletIdx, reedOutletIdx,
transferInletIdx, transferOutletIdx, exhaustValveIdx;
private float[] orificeAreas;
private int intakeOpenIdx, exhaustOpenIdx;
private SoundProcessor exhaustSound, intakeSound;
private OutdoorExhaustReverb reverb;
private double dt;
private int stepCount;
private float maxThrottleArea;
private float intakePipeArea, reedPipeArea, transferPipeArea, exhaustHeaderArea;
private bool reedOpen;
public override void Initialize(int sampleRate)
{
dt = 1.0 / sampleRate;
maxThrottleArea = (float)Units.AreaFromDiameter(42 * Units.mm);
// ---- Crankshaft ----
crankshaft = new Crankshaft(3000);
crankshaft.CycleLength = 2f * MathF.PI;
crankshaft.Inertia = 0.01f;
crankshaft.FrictionConstant = 1.0f;
crankshaft.FrictionViscous = 0.002f;
// ---- Cylinder (125cc) ----
float bore = 0.054f, stroke = 0.0545f, conRod = 0.110f, compRatio = 7.2f;
float transferDur = 140f, exhaustDur = 195f;
cylinder = new TwoStrokeCylinder(bore, stroke, conRod, compRatio,
transferDur, exhaustDur, crankshaft)
{
// FIX: realistic transfer port diameter (was 40mm)
IntakeValveDiameter = 0.030f, // 30 mm
IntakeValveLift = 0.010f,
ExhaustValveDiameter = 0.040f,
ExhaustValveLift = 0.010f
};
// ---- Crankcase ----
float crankRadius = stroke * 0.5f;
float ccClearance = 150e-6f;
crankcase = new Crankcase(crankshaft, crankRadius, conRod, bore,
ccClearance, 101325f, 300f);
cylinder.SetCrankcase(crankcase);
// ---- Pipe system ----
int intakeCells = 8;
int reedCells = 4;
int transferCells = 8;
int exhaustCells = 60;
int totalCells = intakeCells + reedCells + transferCells + exhaustCells;
int[] pipeStart = {
0,
intakeCells,
intakeCells + reedCells,
intakeCells + reedCells + transferCells
};
int[] pipeEnd = {
intakeCells,
intakeCells + reedCells,
intakeCells + reedCells + transferCells,
totalCells
};
float[] area = new float[totalCells];
float[] dx = new float[totalCells];
float intakeDia = 0.042f, reedDia = 0.040f, transferDia = 0.040f;
intakePipeArea = MathF.PI * 0.25f * intakeDia * intakeDia;
reedPipeArea = MathF.PI * 0.25f * reedDia * reedDia;
transferPipeArea = MathF.PI * 0.25f * transferDia * transferDia;
for (int i = 0; i < intakeCells; i++)
{ area[i] = intakePipeArea; dx[i] = 0.100f / intakeCells; }
for (int i = intakeCells; i < intakeCells + reedCells; i++)
{ area[i] = reedPipeArea; dx[i] = 0.030f / reedCells; }
for (int i = intakeCells + reedCells; i < intakeCells + reedCells + transferCells; i++)
{ area[i] = transferPipeArea; dx[i] = 0.200f / transferCells; }
float hdrD = 0.040f, hdrL = 0.130f;
float difEndD = 0.070f, difL = 0.250f;
float belL = 0.220f;
float convEndD = 0.028f, convL = 0.160f;
float stiL = 0.080f;
float totL = hdrL + difL + belL + convL + stiL;
exhaustHeaderArea = MathF.PI * 0.25f * hdrD * hdrD;
float bellyArea = MathF.PI * 0.25f * difEndD * difEndD;
float stingerArea = MathF.PI * 0.25f * convEndD * convEndD;
int exhStart = intakeCells + reedCells + transferCells;
int hdrC = (int)(exhaustCells * hdrL / totL);
int difC = (int)(exhaustCells * difL / totL);
int belC = (int)(exhaustCells * belL / totL);
int conC = (int)(exhaustCells * convL / totL);
int stiC = exhaustCells - hdrC - difC - belC - conC;
int idx = 0;
for (int i = exhStart; i < totalCells; i++)
{
if (idx < hdrC) { area[i] = exhaustHeaderArea; dx[i] = hdrL / hdrC; }
else if (idx < hdrC + difC)
{
float t = (idx - hdrC) / (float)(difC - 1);
float dia = hdrD + (difEndD - hdrD) * t;
area[i] = MathF.PI * 0.25f * dia * dia; dx[i] = difL / difC;
}
else if (idx < hdrC + difC + belC) { area[i] = bellyArea; dx[i] = belL / belC; }
else if (idx < hdrC + difC + belC + conC)
{
float t = (idx - hdrC - difC - belC) / (float)(conC - 1);
float dia = difEndD + (convEndD - difEndD) * t;
area[i] = MathF.PI * 0.25f * dia * dia; dx[i] = convL / conC;
}
else { area[i] = stingerArea; dx[i] = stiL / stiC; }
idx++;
}
pipeSystem = new PipeSystem(totalCells, pipeStart, pipeEnd, area, dx,
1.225f, 0f, 101325f);
pipeSystem.DampingMultiplier = 0.8f;
pipeSystem.EnergyRelaxationRate = 0.4f;
// ---- Volumes ----
intakePlenum = new Volume0D(0.5e-3f, 101325f, 300f);
plenumInlet = intakePlenum.CreatePort();
plenumOutlet = intakePlenum.CreatePort();
// ---- Boundary system ----
boundaries = new BoundarySystem(pipeSystem, maxOrifices: 6, maxOpenEnds: 2);
throttleAreaIdx = 0;
reedInletIdx = 1;
reedOutletIdx = 2;
transferInletIdx = 3;
transferOutletIdx = 4;
exhaustValveIdx = 5;
boundaries.AddOpenEnd(0, true, 101325f, intakePipeArea);
intakeOpenIdx = 0;
boundaries.AddOpenEnd(3, false, 101325f, stingerArea);
exhaustOpenIdx = 1;
boundaries.AddOrifice(plenumInlet, 0, false, throttleAreaIdx, 0.72f);
boundaries.AddOrifice(plenumOutlet, 1, true, reedInletIdx, 1.0f);
boundaries.AddOrifice(crankcase.IntakePort, 1, false, reedOutletIdx, 0.9f);
boundaries.AddOrifice(crankcase.TransferPort,2, true, transferInletIdx,1.0f);
boundaries.AddOrifice(cylinder.IntakePort, 2, false, transferOutletIdx,1.0f);
boundaries.AddOrifice(cylinder.ExhaustPort, 3, true, exhaustValveIdx, 0.7f);
orificeAreas = new float[6];
orificeAreas[reedInletIdx] = reedPipeArea;
orificeAreas[reedOutletIdx] = 0f;
orificeAreas[transferInletIdx] = transferPipeArea;
orificeAreas[transferOutletIdx] = 0f;
// ---- Solver ----
solver = new Solver { SubStepCount = 4 };
solver.SetTimeStep(dt);
solver.SetPipeSystem(pipeSystem);
solver.SetBoundarySystem(boundaries);
solver.AddComponent(cylinder);
solver.AddComponent(crankcase);
solver.AddComponent(intakePlenum);
// ---- Sound ----
exhaustSound = new SoundProcessor(sampleRate, 1f) { Gain = 4.5f };
intakeSound = new SoundProcessor(sampleRate, 1f) { Gain = 4.5f };
reverb = new OutdoorExhaustReverb(sampleRate);
stepCount = 0;
Console.WriteLine("TwoStroke engine ready.");
}
public override float Process()
{
const float reedMargin = 200f;
if (crankcase.Pressure < intakePlenum.Pressure - reedMargin)
reedOpen = true;
else if (crankcase.Pressure > intakePlenum.Pressure + reedMargin)
reedOpen = false;
float throttledFraction = Throttle;
if (throttledFraction < 0.001f) throttledFraction = 0f;
throttledFraction = Math.Clamp(throttledFraction, 0f, 1f);
float throttledArea = maxThrottleArea * throttledFraction;
orificeAreas[throttleAreaIdx] = throttledArea;
orificeAreas[reedOutletIdx] = reedOpen ? reedPipeArea : 0f;
orificeAreas[transferOutletIdx] = cylinder.IntakeValveArea;
orificeAreas[exhaustValveIdx] = cylinder.ExhaustValveArea;
boundaries.SetOrificeAreas(orificeAreas);
if (stepCount < 20000)
crankshaft.AddTorque(5.0f);
// FIX: update crankshaft BEFORE volumes, so crankcase and cylinder see the same new angle
crankshaft.Step((float)dt);
cylinder.PreStep((float)dt);
crankcase.PreStep((float)dt);
solver.Step();
stepCount++;
float exhaustFlow = boundaries.GetOpenEndMassFlow(exhaustOpenIdx);
float intakeFlow = boundaries.GetOpenEndMassFlow(intakeOpenIdx);
float exhaustDry = exhaustSound.Process(exhaustFlow);
float intakeDry = intakeSound.Process(intakeFlow);
if (stepCount % 2000 == 0)
{
float rpm = crankshaft.AngularVelocity * 60f / (2f * MathF.PI);
Console.WriteLine($"Step {stepCount} | RPM={rpm:F0} | CylP={cylinder.Pressure/1e5f:F2} bar | CCP={crankcase.Pressure/1e5f:F3} bar | Plenum={intakePlenum.Pressure/1e5f:F3} bar | Reed={reedOpen}");
}
return reverb.Process((intakeDry + exhaustDry) * 0.5f);
}
public override void Draw(RenderWindow target)
{
float winW = target.GetView().Size.X;
float winH = target.GetView().Size.Y;
float startX = 40f;
float endX = winW - 80f;
DrawPipe(target, pipeSystem, 0, winH * 0.25f, startX, startX + 120f);
var throttleRect = new RectangleShape(new Vector2f(8f, 30f))
{
FillColor = Color.Yellow,
Position = new Vector2f(startX + 125f, winH * 0.25f - 15f)
};
target.Draw(throttleRect);
float plenX = startX + 140f;
DrawVolume(target, intakePlenum, plenX + 30f, winH * 0.25f - 25f, 60f, 50f);
float reedStartX = plenX + 70f;
DrawPipe(target, pipeSystem, 1, winH * 0.25f, reedStartX, reedStartX + 30f);
float transStartX = reedStartX + 40f;
DrawPipe(target, pipeSystem, 2, winH * 0.45f, transStartX, transStartX + 120f);
float cylCX = transStartX + 180f;
float cylTopY = winH * 0.45f - 90f;
DrawCylinder(target, cylinder, cylCX, cylTopY, 80f, 240f);
float exhStartX = cylCX + 60f;
DrawPipe(target, pipeSystem, 3, winH * 0.65f, exhStartX, endX, areaScale: 800f);
float rpm = crankshaft.AngularVelocity * 60f / (2f * MathF.PI);
float powerKw = crankshaft.AveragePower * 1e-3f;
DrawLabel(target, $"RPM: {rpm:F0}", new Vector2f(20, 90), Color.White, 24);
DrawLabel(target, $"Power: {powerKw:F2} kW", new Vector2f(20, 115), Color.White, 24);
float torqueNm = crankshaft.AverageTorque;
UpdateDynoCurve(rpm, powerKw, torqueNm);
DrawDynoCurve(target, winW - 410f, winH - 260f, 400f, 250f, rpm, powerKw);
}
}
}