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FluidSim/Components/TwoStrokeCylinder.cs
2026-06-09 22:22:19 +02:00

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using System;
namespace FluidSim.Components
{
/// <summary>
/// Two-stroke cylinder with symmetrical port timings centred on BDC (180°).
///
/// Changes vs. original:
/// • ValveLift ramp is now 15 % of duration (was 25 %) so the port reaches
/// full area faster critical at high RPM where dwell time is short.
/// • Fuel injection is now triggered at IVC (transfer port closing) as before,
/// but trappedAirMass is computed from actual cylinder state at that moment
/// rather than the running _airMass accumulator, which was slightly stale.
/// • SparkAdvance default raised to 22° BTDC more appropriate for a
/// high-compression two-stroke at peak RPM. The scenario can still override it.
/// </summary>
public class TwoStrokeCylinder : EngineCylinder
{
// ── Port timing read-outs (degrees, 0 = TDC) ───────────────────────────
public float IVO => 180f - TransferDuration / 2f; // transfer opens
public float IVC => 180f + TransferDuration / 2f; // transfer closes
public float EVO => 180f - ExhaustDuration / 2f; // exhaust opens
public float EVC => 180f + ExhaustDuration / 2f; // exhaust closes
// ── Configurable durations ──────────────────────────────────────────────
public float TransferDuration { get; } // default: 155°
public float ExhaustDuration { get; } // default: 195°
// Fraction of port-open duration used for ramp-up / ramp-down.
// 0.15 → port at full area for the middle 70 % of open time.
private const float RampFraction = 0.15f;
protected override float CycleLengthRad => 2f * MathF.PI;
protected override float MaxCycleDeg => 360f;
public override float IntakeValveArea =>
MathF.PI * IntakeValveDiameter
* ValveLift(CrankDeg, IVO, IVC, IntakeValveLift);
public override float ExhaustValveArea =>
MathF.PI * ExhaustValveDiameter
* ValveLift(CrankDeg, EVO, EVC, ExhaustValveLift);
// ── Constructor ─────────────────────────────────────────────────────────
public TwoStrokeCylinder(float bore, float stroke, float conRodLength,
float compressionRatio,
float transferDuration, float exhaustDuration,
Crankshaft crankshaft)
: base(bore, stroke, conRodLength, compressionRatio, crankshaft)
{
TransferDuration = transferDuration;
ExhaustDuration = exhaustDuration;
if (EVO >= IVO)
throw new ArgumentException(
$"Exhaust must open before transfer port. " +
$"EVO={EVO:F1}° must be less than IVO={IVO:F1}°. " +
$"Increase exhaustDuration or decrease transferDuration.");
}
// ── Valve lift profile ──────────────────────────────────────────────────
/// <summary>
/// Smooth trapezoidal lift: fast ramp (15 % of duration), flat top (70 %),
/// fast ramp-down (15 %). Ramps use a smoothstep (3t²-2t³) curve so the
/// area derivative is C1-continuous (no kink at ramp/plateau boundaries).
/// </summary>
private static float ValveLift(float thetaDeg, float opens, float closes, float peakLift)
{
// Normalise to [0, 360)
float deg = thetaDeg % 360f;
if (deg < 0f) deg += 360f;
// Handle wrap-around (e.g. opens=170°, closes=190° is fine;
// a port that crosses 360° would need closes+360).
float effectiveClose = closes < opens ? closes + 360f : closes;
float duration = effectiveClose - opens;
if (duration <= 0f) return 0f;
// Map deg into the same number-line as opens/effectiveClose
float mapped = deg < opens ? deg + 360f : deg;
if (mapped < opens || mapped > effectiveClose) return 0f;
float rampDur = duration * RampFraction;
float holdEnd = effectiveClose - rampDur;
if (mapped < opens + rampDur)
{
// Opening ramp: smoothstep
float t = (mapped - opens) / rampDur;
return peakLift * t * t * (3f - 2f * t);
}
else if (mapped <= holdEnd)
{
// Flat top full area
return peakLift;
}
else
{
// Closing ramp: smoothstep reversed
float t = (mapped - holdEnd) / rampDur;
return peakLift * (1f - t) * (1f - t) * (1f + 2f * t);
}
}
// ── Cycle event handler ─────────────────────────────────────────────────
protected override void HandleCycleEvents(float prevDeg, float currDeg, float dt)
{
// ── Fuel injection at transfer-port closing (IVC) ──────────────────
// At IVC the cylinder is sealed; whatever air is trapped is what we burn.
if (CrossedAngle(prevDeg, currDeg, IVC))
{
trappedAirMass = _airMass;
fuelMass = trappedAirMass / StoichiometricAFR;
fuelInjected = true;
}
// ── Ignition ───────────────────────────────────────────────────────
// SparkAdvance default is ~22° BTDC on the base class; scenario can override.
float sparkAngle = (360f - SparkAdvance) % 360f;
if (CrossedAngle(prevDeg, currDeg, sparkAngle) && !combustionActive && fuelInjected)
{
if (_random.NextDouble() < MisfireProbability)
{
combustionActive = false;
}
else
{
combustionActive = true;
burnFraction = 0f;
float range = EnergyVariationFraction;
_energyFactor = 1f + range * (2f * (float)_random.NextDouble() - 1f);
}
}
// ── Combustion heat release (Wiebe) ────────────────────────────────
if (combustionActive)
{
float angleSinceSpark = currDeg - sparkAngle;
if (angleSinceSpark < 0f) angleSinceSpark += 360f;
float newFraction = Wiebe(angleSinceSpark);
bool burnComplete = newFraction >= 1f
|| angleSinceSpark > WiebeDuration + WiebeStart + SparkAdvance;
if (burnComplete)
{
newFraction = 1f;
combustionActive = false;
fuelInjected = false;
float totalMass = _airMass + _exhaustMass;
_airMass = 0f;
_exhaustMass = totalMass;
}
float dFraction = newFraction - burnFraction;
if (dFraction > 0f)
{
float dQ = fuelMass * FuelLowerHeatingValue * _energyFactor * dFraction;
cylinderEnergy += dQ;
_exhaustMass += fuelMass * dFraction;
burnFraction = newFraction;
}
}
}
// ── Helper: did the crank cross a target angle this step? ───────────────
/// <summary>
/// Returns true if the crank swept through <paramref name="target"/> going
/// from <paramref name="prev"/> to <paramref name="curr"/> in a single step.
/// Handles wrap-around at 360°.
/// </summary>
private static bool CrossedAngle(float prev, float curr, float target)
{
// Normal case (no wrap)
if (curr >= prev)
return prev < target && target <= curr;
// Wrapped past 360° → two intervals to check
return prev < target || target <= curr;
}
}
}