Files
FluidSim/Components/Cylinder.cs

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C#
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using System;
using FluidSim.Components; // if needed
namespace FluidSim.Components
{
public class Cylinder : EngineCylinder
{
public float IVO, IVC, EVO, EVC; // degrees in a 720° cycle
protected override float CycleLengthRad => 4f * MathF.PI;
protected override float MaxCycleDeg => 720f;
public override float IntakeValveArea =>
MathF.PI * IntakeValveDiameter * ValveLift(CrankDeg, IVO, IVC, IntakeValveLift);
public override float ExhaustValveArea =>
MathF.PI * ExhaustValveDiameter * ValveLift(CrankDeg, EVO, EVC, ExhaustValveLift);
public Cylinder(float bore, float stroke, float conRodLength, float compressionRatio,
float ivo, float ivc, float evo, float evc, Crankshaft crankshaft)
: base(bore, stroke, conRodLength, compressionRatio, crankshaft)
{
IVO = ivo; IVC = ivc; EVO = evo; EVC = evc;
}
private float ValveLift(float thetaDeg, float opens, float closes, float peakLift)
{
float deg = thetaDeg % 720f;
if (deg < 0f) deg += 720f;
float effectiveOpen = opens;
float effectiveClose = closes;
if (closes < opens) effectiveClose += 720f;
float duration = effectiveClose - effectiveOpen;
if (duration <= 0f) return 0f;
float mapped = deg;
if (mapped < opens) mapped += 720f;
if (mapped < opens || mapped > effectiveClose) return 0f;
float rampDur = duration * 0.25f;
float holdDur = duration - 2f * rampDur;
if (mapped >= opens && mapped < opens + rampDur)
{
float t = (mapped - opens) / rampDur;
return peakLift * t * t * (3f - 2f * t);
}
else if (mapped >= opens + rampDur && mapped < opens + rampDur + holdDur)
{
return peakLift;
}
else if (mapped >= opens + rampDur + holdDur && mapped <= effectiveClose)
{
float t = (mapped - (opens + rampDur + holdDur)) / rampDur;
return peakLift * (1f - t) * (1f - t) * (1f + 2f * t);
}
return 0f;
}
protected override void HandleCycleEvents(float prevDeg, float currDeg, float dt)
{
// Intake closing → fuel injection
if (prevDeg >= IVO && prevDeg < IVC && currDeg >= IVC)
{
trappedAirMass = _airMass;
fuelMass = trappedAirMass / StoichiometricAFR;
fuelInjected = true;
}
// Spark occurs at TDC (0°) minus advance, every 720°
float sparkAngle = (0f - SparkAdvance + 720f) % 720f;
bool crossedSpark = false;
if (prevDeg < sparkAngle && currDeg >= sparkAngle)
crossedSpark = true;
else if (prevDeg > sparkAngle && currDeg < sparkAngle)
crossedSpark = true;
if (crossedSpark && !combustionActive && fuelInjected)
{
if (_random.NextDouble() < MisfireProbability)
{
combustionActive = false;
}
else
{
combustionActive = true; burnFraction = 0f;
float range = EnergyVariationFraction;
_energyFactor = 1f + range * (2f * (float)_random.NextDouble() - 1f);
}
}
// Combustion progression
if (combustionActive)
{
float angleSinceSpark = currDeg - sparkAngle;
if (angleSinceSpark < 0f) angleSinceSpark += 720f;
float newFraction = Wiebe(angleSinceSpark);
if (newFraction >= 1f || angleSinceSpark > (WiebeDuration + WiebeStart + SparkAdvance))
{
newFraction = 1f; combustionActive = false;
float totalMass = _airMass + _exhaustMass;
_airMass = 0f; _exhaustMass = totalMass;
}
fuelInjected = false;
float dFraction = newFraction - burnFraction;
if (dFraction > 0f)
{
float dQ = fuelMass * FuelLowerHeatingValue * _energyFactor * dFraction;
cylinderEnergy += dQ;
_exhaustMass += fuelMass * dFraction;
burnFraction = newFraction;
}
}
}
}
}