Files
FluidSim/Scenarios/Scenario.cs

384 lines
16 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
using SFML.Graphics;
using SFML.System;
using FluidSim.Core;
using FluidSim.Components;
using System;
using System.Collections.Generic;
namespace FluidSim.Tests
{
public abstract class Scenario
{
protected const float AmbientPressure = 101325f;
protected const float AmbientTemperature = 300f;
public float Throttle { get; set; }
public float Load { get; set; }
public float Clutch { get; set; } // 0 = engaged, 1 = fully disengaged (manual lever)
public Font? Font { get; set; }
public abstract void Initialize(int sampleRate);
public abstract float Process();
public abstract void Draw(RenderWindow target);
public virtual void ShiftUp() { }
public virtual void ShiftDown() { }
// ---- Dyno curve graph ----
private const float RpmBinSize = 50f;
private readonly List<(float powerKw, float torqueNm)> _dynoBins = new();
private int _lastDynoBin = -1;
public void ResetDynoCurve()
{
_dynoBins.Clear();
_lastDynoBin = -1;
}
protected void UpdateDynoCurve(float rpm, float powerKw, float torqueNm)
{
if (rpm <= 0) return;
int bin = (int)(rpm / RpmBinSize);
while (_dynoBins.Count <= bin)
_dynoBins.Add((0f, 0f));
if (_lastDynoBin >= 0 && bin > _lastDynoBin + 1)
{
float lastPower = _dynoBins[_lastDynoBin].powerKw > 0 ? _dynoBins[_lastDynoBin].powerKw : 0f;
float lastTorque = _dynoBins[_lastDynoBin].torqueNm > 0 ? _dynoBins[_lastDynoBin].torqueNm : 0f;
for (int b = _lastDynoBin + 1; b < bin; b++)
{
float t = (b - _lastDynoBin) / (float)(bin - _lastDynoBin);
float interpPower = lastPower + (powerKw - lastPower) * t;
float interpTorque = lastTorque + (torqueNm - lastTorque) * t;
if (interpPower > _dynoBins[b].powerKw || _dynoBins[b].powerKw <= 0)
_dynoBins[b] = (interpPower, _dynoBins[b].torqueNm);
if (interpTorque > _dynoBins[b].torqueNm || _dynoBins[b].torqueNm <= 0)
_dynoBins[b] = (_dynoBins[b].powerKw, interpTorque);
}
}
var current = _dynoBins[bin];
if (powerKw > current.powerKw || current.powerKw <= 0)
current.powerKw = powerKw;
if (torqueNm > current.torqueNm || current.torqueNm <= 0)
current.torqueNm = torqueNm;
_dynoBins[bin] = current;
_lastDynoBin = bin;
}
protected void DrawDynoCurve(RenderWindow target,
float graphX, float graphY, float graphWidth, float graphHeight,
float currentRpm, float currentPowerKw)
{
if (_dynoBins.Count == 0) return;
float maxPowerKw = 0.01f, maxTorqueNm = 0.01f, maxRpm = 1000f;
for (int b = 0; b < _dynoBins.Count; b++)
{
var bin = _dynoBins[b];
if (bin.powerKw > 0 || bin.torqueNm > 0)
{
float rpmBin = b * RpmBinSize + RpmBinSize / 2f;
if (bin.powerKw > maxPowerKw) maxPowerKw = bin.powerKw;
if (bin.torqueNm > maxTorqueNm) maxTorqueNm = bin.torqueNm;
if (rpmBin > maxRpm) maxRpm = rpmBin;
}
}
maxPowerKw *= 1.1f;
maxTorqueNm *= 1.1f;
maxRpm = MathF.Max(maxRpm * 1.05f, 1000f);
var bg = new RectangleShape(new Vector2f(graphWidth, graphHeight))
{
FillColor = new Color(20, 20, 20, 200),
Position = new Vector2f(graphX, graphY)
};
target.Draw(bg);
const float leftMargin = 50f, rightMargin = 50f, topMargin = 20f, bottomMargin = 35f;
float plotX = graphX + leftMargin;
float plotY = graphY + topMargin;
float plotW = graphWidth - leftMargin - rightMargin;
float plotH = graphHeight - topMargin - bottomMargin;
float xMin = 0f, xMax = maxRpm;
float yLeftMin = 0f, yLeftMax = maxPowerKw;
float yRightMin = 0f, yRightMax = maxTorqueNm;
var powerColor = new Color(0xFF, 0x1B, 0x1B);
var torqueColor = new Color(0x09, 0x09, 0xFF);
var gridColor = new Color(50, 50, 50);
for (int i = 0; i <= 9; i++)
{
float t = i / 9f;
float x = plotX + t * plotW;
var vLine = new VertexArray(PrimitiveType.Lines, 2);
vLine[0] = new Vertex(new Vector2f(x, plotY), gridColor);
vLine[1] = new Vertex(new Vector2f(x, plotY + plotH), gridColor);
target.Draw(vLine);
}
for (int i = 0; i <= 5; i++)
{
float t = i / 5f;
float y = plotY + (1 - t) * plotH;
var hLine = new VertexArray(PrimitiveType.Lines, 2);
hLine[0] = new Vertex(new Vector2f(plotX, y), gridColor);
hLine[1] = new Vertex(new Vector2f(plotX + plotW, y), gridColor);
target.Draw(hLine);
}
DrawLabel(target, "RPM", new Vector2f(graphX + graphWidth / 2 - 12, graphY + graphHeight - 15), Color.White, 12);
DrawLabel(target, "kW", new Vector2f(graphX + 5, graphY + 2), Color.White, 11);
DrawLabel(target, "Nm", new Vector2f(graphX + graphWidth - 25, graphY + 2), Color.White, 11);
for (int i = 0; i <= 5; i++)
{
float leftValue = yLeftMin + (yLeftMax - yLeftMin) * i / 5f;
float rightValue = yRightMin + (yRightMax - yRightMin) * i / 5f;
float y = plotY + (1 - i / 5f) * plotH;
DrawLabel(target, $"{leftValue:F1}", new Vector2f(graphX + 2, y - 6), Color.White, 9);
DrawLabel(target, $"{rightValue:F1}", new Vector2f(graphX + graphWidth - 40, y - 6), Color.White, 9);
}
for (int i = 0; i <= 9; i++)
{
float value = xMin + (xMax - xMin) * i / 9f;
float x = plotX + i / 9f * plotW;
DrawLabel(target, $"{value / 1000f:F1}k", new Vector2f(x - 15, graphY + graphHeight - bottomMargin + 5), Color.White, 9);
}
var powerLine = new VertexArray(PrimitiveType.LineStrip);
bool firstPower = true;
for (int b = 0; b < _dynoBins.Count; b++)
{
float rpmBin = b * RpmBinSize + RpmBinSize / 2f;
if (rpmBin > xMax) break;
var bin = _dynoBins[b];
if (bin.powerKw > 0)
{
float sx = plotX + (rpmBin - xMin) / (xMax - xMin) * plotW;
float sy = plotY + (1 - (bin.powerKw - yLeftMin) / (yLeftMax - yLeftMin)) * plotH;
if (firstPower) { powerLine.Clear(); firstPower = false; }
powerLine.Append(new Vertex(new Vector2f(sx, sy), powerColor));
}
else if (!firstPower)
{
target.Draw(powerLine);
powerLine.Clear();
firstPower = true;
}
}
if (!firstPower) target.Draw(powerLine);
var torqueLine = new VertexArray(PrimitiveType.LineStrip);
bool firstTorque = true;
for (int b = 0; b < _dynoBins.Count; b++)
{
float rpmBin = b * RpmBinSize + RpmBinSize / 2f;
if (rpmBin > xMax) break;
var bin = _dynoBins[b];
if (bin.torqueNm > 0)
{
float sx = plotX + (rpmBin - xMin) / (xMax - xMin) * plotW;
float sy = plotY + (1 - (bin.torqueNm - yRightMin) / (yRightMax - yRightMin)) * plotH;
if (firstTorque) { torqueLine.Clear(); firstTorque = false; }
torqueLine.Append(new Vertex(new Vector2f(sx, sy), torqueColor));
}
else if (!firstTorque)
{
target.Draw(torqueLine);
torqueLine.Clear();
firstTorque = true;
}
}
if (!firstTorque) target.Draw(torqueLine);
if (currentRpm > 0 && currentRpm <= xMax && currentPowerKw > 0)
{
float sx = plotX + (currentRpm - xMin) / (xMax - xMin) * plotW;
float sy = plotY + (1 - (currentPowerKw - yLeftMin) / (yLeftMax - yLeftMin)) * plotH;
var dot = new CircleShape(2.5f)
{
FillColor = Color.White,
Position = new Vector2f(sx - 2.5f, sy - 2.5f)
};
target.Draw(dot);
}
}
// ---- Drawing helpers ----
protected Color PressureColor(float pressurePa)
{
float bar = pressurePa / 1e5f;
byte r, g, b;
if (bar < 1f)
{
float f = Math.Clamp(bar, 0f, 1f);
r = 0; g = (byte)(255 * f); b = (byte)(255 * (1 - f));
}
else
{
float f = Math.Min((bar - 1f) / 9f, 1f);
r = (byte)(255 * f); g = (byte)(255 * (1 - f)); b = 0;
}
return new Color(r, g, b);
}
protected Color TemperatureColor(float t)
{
t = Math.Clamp(t, 0f, 2000f);
byte r, g, b;
if (t < AmbientTemperature)
{
float f = t / AmbientTemperature;
r = 0; g = (byte)(255 * f); b = (byte)(255 * (1 - f));
}
else
{
float f = (t - AmbientTemperature) / (2000f - AmbientTemperature);
r = (byte)(255 * f); g = (byte)(255 * (1 - f)); b = 0;
}
return new Color(r, g, b);
}
protected void DrawVolume(RenderWindow target, Volume0D volume,
float centerX, float topY, float width, float height)
{
var rect = new RectangleShape(new Vector2f(width, height))
{
FillColor = PressureColor(volume.Pressure),
Position = new Vector2f(centerX - width / 2f, topY)
};
target.Draw(rect);
var border = new RectangleShape(new Vector2f(width, height))
{
FillColor = Color.Transparent,
OutlineColor = Color.White,
OutlineThickness = 1f,
Position = rect.Position
};
target.Draw(border);
}
protected void DrawCylinder(RenderWindow target, EngineCylinder cylinder,
float centerX, float topY, float width, float maxHeight)
{
float fraction = cylinder.PistonFraction;
float currentHeight = maxHeight * fraction;
var wall = new RectangleShape(new Vector2f(width, maxHeight))
{
FillColor = new Color(60, 60, 60),
Position = new Vector2f(centerX - width / 2f, topY)
};
target.Draw(wall);
var gas = new RectangleShape(new Vector2f(width, currentHeight))
{
FillColor = PressureColor(cylinder.Pressure),
Position = new Vector2f(centerX - width / 2f, topY)
};
target.Draw(gas);
var piston = new RectangleShape(new Vector2f(width, 4f))
{
FillColor = Color.White,
Position = new Vector2f(centerX - width / 2f, topY + currentHeight)
};
target.Draw(piston);
float valveW = 6f, valveH = 10f, valveY = topY + 4f;
var iv = new RectangleShape(new Vector2f(valveW, valveH))
{
FillColor = cylinder.IntakeValveArea > 0f ? Color.Green : Color.Red,
Position = new Vector2f(centerX - width / 2f - valveW - 2f, valveY)
};
target.Draw(iv);
var ev = new RectangleShape(new Vector2f(valveW, valveH))
{
FillColor = cylinder.ExhaustValveArea > 0f ? Color.Green : Color.Red,
Position = new Vector2f(centerX + width / 2f + 2f, valveY)
};
target.Draw(ev);
}
protected void DrawPipe(RenderWindow target, PipeSystem pipeSystem, int pipeIndex,
float pipeCenterY, float pipeStartX, float pipeEndX,
float areaScale = 0f)
{
int start = pipeSystem.GetPipeStart(pipeIndex);
int end = pipeSystem.GetPipeEnd(pipeIndex);
int n = end - start;
if (n < 2) return;
float pipeLen = pipeEndX - pipeStartX;
float dx = pipeLen / (n - 1);
var centers = new float[n];
var radii = new float[n];
var temps = new float[n];
for (int i = 0; i < n; i++)
{
int cell = start + i;
float p = pipeSystem.GetCellPressure(cell);
float rho = pipeSystem.GetCellDensity(cell);
temps[i] = p / MathF.Max(rho * 287f, 1e-12f);
if (areaScale > 0f)
{
// Use actual cell area to determine visual radius
float area = pipeSystem.GetCellArea(cell);
radii[i] = MathF.Sqrt(area / MathF.PI) * areaScale;
if (radii[i] < 1f) radii[i] = 1f;
}
else
{
// Original pressurebased radius
float dev = MathF.Tanh((p - AmbientPressure) / AmbientPressure * 0.5f);
float baseRadius = 25f; // default visual radius for constantarea pipes
radii[i] = baseRadius * (1f + dev * 2f);
if (radii[i] < 2f) radii[i] = 2f;
}
centers[i] = pipeStartX + i * dx;
}
int segments = 8;
var va = new VertexArray(PrimitiveType.TriangleStrip);
for (int i = 0; i < n; i++)
{
float x = centers[i], r = radii[i];
Color col = TemperatureColor(temps[i]);
va.Append(new Vertex(new Vector2f(x, pipeCenterY - r), col));
va.Append(new Vertex(new Vector2f(x, pipeCenterY + r), col));
if (i < n - 1)
{
for (int s = 1; s <= segments; s++)
{
float t = s / (float)segments;
float xi = centers[i] + (centers[i + 1] - centers[i]) * t;
float ri = radii[i] + (radii[i + 1] - radii[i]) * t;
float Ti = temps[i] + (temps[i + 1] - temps[i]) * t;
Color colS = TemperatureColor(Ti);
va.Append(new Vertex(new Vector2f(xi, pipeCenterY - ri), colS));
va.Append(new Vertex(new Vector2f(xi, pipeCenterY + ri), colS));
}
}
}
target.Draw(va);
}
protected void DrawLabel(RenderWindow target, string text, Vector2f position, Color fillColor, uint characterSize = 14)
{
if (Font == null) return;
var txt = new Text(Font)
{
DisplayedString = text,
Position = position,
FillColor = fillColor,
CharacterSize = characterSize
};
target.Draw(txt);
}
}
}