Files
FluidSim/Core/Simulation.cs

72 lines
2.4 KiB
C#

using System;
using FluidSim.Components;
using FluidSim.Interfaces;
using FluidSim.Utils;
namespace FluidSim.Core
{
public static class Simulation
{
private static Solver solver;
private static Pipe1D pipe;
private static int stepCount;
private static double time;
private static double dt;
private static float sample;
private static double ambientPressure = 1.0 * Units.atm;
public static void Initialize(int sampleRate)
{
dt = 1.0 / sampleRate;
double length = 0.2;
double radius = 5 * Units.mm;
double area = Units.AreaFromDiameter(radius);
pipe = new Pipe1D(length, area, sampleRate, forcedCellCount: 80);
pipe.SetUniformState(1.225, 0.0, ambientPressure);
pipe.FrictionFactor = 0.0;
solver = new Solver();
solver.SetTimeStep(dt);
solver.AddPipe(pipe);
solver.SetPipeBoundary(pipe, isLeft: true, BoundaryType.OpenEnd, ambientPressure);
solver.SetPipeBoundary(pipe, isLeft: false, BoundaryType.ClosedEnd);
// Excite the pipe with an initial pressure pulse near the open end
int pulseCells = 5;
double pulsePressure = 4 * ambientPressure;
for (int i = 0; i < pulseCells; i++)
pipe.SetCellState(i, 1.225, 0.0, pulsePressure);
}
public static float Process()
{
sample = solver.Step();
time += dt;
stepCount++;
// Override the audio sample with mid-pipe pressure deviation
double pMid = pipe.GetPressureAtFraction(0.5);
sample = (float)((pMid - ambientPressure) / ambientPressure);
Log();
return sample;
}
public static void Log()
{
if (stepCount % 10 == 0 && stepCount < 1000)
{
double pMid = pipe.GetPressureAtFraction(0.5);
double pOpen = pipe.GetCellPressure(0);
double pClosed = pipe.GetCellPressure(pipe.GetCellCount() - 1);
Console.WriteLine(
$"t = {time * 1e3:F3} ms Step {stepCount:D4}: " +
$"Sample: = {sample:F3}, " +
$"P_mid = {pMid:F2} Pa ({pMid / ambientPressure:F4} atm), " +
$"P_open = {pOpen:F2} Pa, P_closed = {pClosed:F2} Pa");
}
}
}
}