Files
FluidSim/Components/Volume0D.cs

109 lines
4.1 KiB
C#
Raw Blame History

This file contains invisible Unicode characters
This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
using System;
using System.Collections.Generic;
using FluidSim.Interfaces;
namespace FluidSim.Components
{
/// <summary>
/// Zerodimensional control volume with arbitrary number of ports.
/// Integrates mass and energy fluxes from all ports.
/// Safeguards keep a tiny amount of gas to avoid negative states.
/// </summary>
public class Volume0D : IComponent
{
public List<Port> Ports { get; } = new List<Port>();
public double Mass { get; private set; }
public double InternalEnergy { get; private set; }
public double Volume { get; set; }
public double Dvdt { get; set; }
public double Gamma { get; set; } = 1.4;
public double GasConstant { get; set; } = 287.0;
// Ambient pressure used for emergency refill default 101325 Pa
public double AmbientPressure { get; set; } = 101325.0;
// Derived quantities
public double Density => Mass / Math.Max(Volume, 1e-12);
public double Pressure => (Gamma - 1.0) * InternalEnergy / Math.Max(Volume, 1e-12);
public double Temperature => Pressure / Math.Max(Density * GasConstant, 1e-12);
public double SpecificEnthalpy => Gamma / (Gamma - 1.0) * Pressure / Math.Max(Density, 1e-12);
public Volume0D(double initialVolume, double initialPressure,
double initialTemperature, double gasConstant = 287.0, double gamma = 1.4)
{
GasConstant = gasConstant;
Gamma = gamma;
Volume = initialVolume;
Dvdt = 0.0;
double rho0 = initialPressure / (GasConstant * initialTemperature);
Mass = rho0 * Volume;
InternalEnergy = (initialPressure * Volume) / (Gamma - 1.0);
}
/// <summary>Add a new port and initialise it to the volume's current state.</summary>
public Port CreatePort()
{
var port = new Port { Owner = this };
// Set the port state immediately to avoid a mismatch before the first integration
port.Pressure = Pressure;
port.Density = Density;
port.Temperature = Temperature;
port.SpecificEnthalpy = SpecificEnthalpy;
Ports.Add(port);
return port;
}
/// <summary>
/// Integrate over dt using the MassFlowRate and SpecificEnthalpy
/// that have been set on each port during the coupling resolution phase.
/// </summary>
public void UpdateState(double dt)
{
double totalMdot = 0.0;
double totalEdot = 0.0;
foreach (var port in Ports)
{
totalMdot += port.MassFlowRate;
// mdot * h gives energy flow: positive mdot = inflow, negative = outflow
totalEdot += port.MassFlowRate * port.SpecificEnthalpy;
}
double dm = totalMdot * dt;
double dE = totalEdot * dt - Pressure * Dvdt * dt; // piston work
Mass += dm;
InternalEnergy += dE;
// Safeguards: keep at least 1 µg of gas at a small pressure
double V = Math.Max(Volume, 1e-12);
if (Mass < 1e-9)
{
Mass = 1e-9;
InternalEnergy = AmbientPressure * V / (Gamma - 1.0);
}
else if (InternalEnergy < 0.0)
{
InternalEnergy = AmbientPressure * V / (Gamma - 1.0);
}
// Final nonnegative clamps (should not be needed after above)
if (Mass < 0.0) Mass = 1e-9;
if (InternalEnergy < 0.0) InternalEnergy = AmbientPressure * V / (Gamma - 1.0);
// Push updated state back to all ports
double p = Pressure, rho = Density, T = Temperature, h = SpecificEnthalpy;
foreach (var port in Ports)
{
port.Pressure = p;
port.Density = rho;
port.Temperature = T;
port.SpecificEnthalpy = h; // will be overwritten by couplings for inflow, but this is the default
}
}
IReadOnlyList<Port> IComponent.Ports => Ports;
}
}