Files
FluidSim/Interfaces/SoundConnection.cs

25 lines
886 B
C#

namespace FluidSim.Interfaces
{
/// <summary>
/// A Connection that also produces an audio sample from the pressure drop across it.
/// </summary>
public class SoundConnection : Connection
{
/// <summary>Gain applied to the normalised pressure difference.</summary>
public float Gain { get; set; } = 1.0f;
/// <summary>Reference pressure used for normalisation (Pa). Default: 1 atm.</summary>
public double ReferencePressure { get; set; } = 101325.0;
public SoundConnection(Port a, Port b) : base(a, b) { }
/// <summary>
/// Returns a normalised audio sample proportional to the pressure difference.
/// </summary>
public float GetAudioSample()
{
double dp = PortA.Pressure - PortB.Pressure;
return (float)(dp / ReferencePressure) * Gain;
}
}
}